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[SOLVED] Z-Day Spawning Help


PotatoCakes

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Posted (edited)
function CreateZombie () 
    local allzombies = getElementsByType ( "ped" ) 
    if newZombieLimit ~= false then 
        if (table.getn( allzombies ) < newZombieLimit ) and (zombies_activated == 1) then 
            local zombiespawns = { } 
            local possiblezombies = getElementsByType ( "Zombie_spawn" ) 
            local allplayers = getElementsByType ( "player" ) 
            for theKey,thePlayer in ipairs(allplayers) do 
                local Px, Py, Pz = getElementPosition( thePlayer ) 
                for ZombKey,theZomb in ipairs(possiblezombies) do 
                    local Zx, Zy, Zz = getElementPosition( theZomb ) 
                    local distance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) 
                    if (distance < 8) then 
                        table.remove( possiblezombies, ZombKey) --IF SPAWN IS TOO CLOSE TO ANY PLAYER 
                    end 
                end 
            end 
            for theKey,thePlayer in ipairs(allplayers) do 
                local Px, Py, Pz = getElementPosition( thePlayer ) 
                for ZombKey2,theZomb2 in ipairs(possiblezombies) do 
                    local Zx, Zy, Zz = getElementPosition( theZomb2 ) 
                    local distance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) 
                    if (distance < 60) then --AS LONG AS THE SPAWN IS CLOSE ENOUGH TO A PLAYER 
                        table.insert( zombiespawns, theZomb2 ) 
                    end 
                end 
            end 
            if (table.getn( zombiespawns ) >1 ) then 
                local random = math.random ( 1, table.getn ( zombiespawns ) ) 
                local posX = getElementData(zombiespawns[random], "posX")  
                local posY = getElementData(zombiespawns[random], "posY")  
                local posZ = getElementData(zombiespawns[random], "posZ") 
                local rot = getElementData(zombiespawns[random], "rotZ") 
                local randomZskin = math.random ( 1, table.getn ( ZombiePedSkins ) )         
                local zomb = createPed( tonumber( ZombiePedSkins[randomZskin] ), posX, posY, posZ ) 
                setElementInterior( zomb,4 ) -- 4 for example 
                                                        setElementData(zomb, "zombie", true) 
                setTimer ( function (zomb) if ( isElement ( zomb ) ) then setElementData ( zomb, "zombie", true ) end end, 200, 1, zomb ) 
                setTimer ( function (zomb, rot) if ( isElement ( zomb ) ) then setPedRotation ( zomb, rot ) end end, 500, 1, zomb, rot ) 
                setTimer ( function (zomb) if ( isElement ( zomb ) ) then setPedAnimation ( zomb, "ped", "run_old", -1, true, true, true ) end end, 1000, 1, zomb ) 
                setTimer ( function (zomb) if ( isElement ( zomb ) ) then setElementData ( zomb, "status", "idle" ) end end, 3000, 1, zomb ) 
                triggerClientEvent ( "Zomb_STFU", getRootElement(), zomb ) 
            else 
                if AllowRandSpawn == true then 
                    local xcoord = 0 
                    local ycoord = 0 
                    local xdirection = math.random(1,2) 
                    if xdirection == 1 then 
                        xcoord = math.random(15,40) 
                    else 
                        xcoord = math.random(-40,-15) 
                    end 
                    local ydirection = math.random(1,2) 
                    if ydirection == 1 then 
                        ycoord = math.random(15,40) 
                    else 
                        ycoord = math.random(-40,-15) 
                    end 
                    if (table.getn( allplayers ) > 0 ) then 
                        local prandom = math.random ( 1, table.getn ( allplayers ) ) 
                        local tplayer = allplayers[prandom] 
                        if isElement(tplayer) then 
                            triggerClientEvent ( "Spawn_Placement", tplayer, ycoord, xcoord ) 
                        end  
                    else 
                        setTimer ( CreateZombie, 3000, 1 ) --IF NO SPAWNS AVAILABLE, TRY AGAIN IN 3 SECONDS 
                    end 
                end 
            end 
        end 
    end 
end 

or you can modified edf

Edited by Guest
Posted

ZombieLimit = get("zombies.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM? 
ZombieStreaming = get("zombies.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints
ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188,195,206,209,212,229,230,258,264,277,280,287 } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY)
--ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,287,288 }
ZombieSpeed = get("zombies.Speed")
if ZombieSpeed == 0 then --super slow zombies (goofy looking)
    chaseanim = "WALK_drunk"
    checkspeed = 2000
elseif ZombieSpeed == 1 then -- normal speed
    chaseanim = "run_old"
    checkspeed = 1000
elseif ZombieSpeed == 2 then -- rocket zombies (possibly stressful on server)
    chaseanim = "Run_Wuzi"
    checkspeed = 680
else -- defaults back to normal
    chaseanim = "run_old"
    checkspeed = 1000
end
resourceRoot = getResourceRootElement()
moancount =0
moanlimit = 10
everyZombie = { }
 
--IDLE BEHAVIOUR OF A ZOMBIE
function Zomb_Idle (ped)
    if isElement(ped) then
        if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then
            local action = math.random( 1, 6 )
            if action < 4 then -- walk a random direction
                local rdmangle = math.random( 1, 359 )
                setPedRotation( ped, rdmangle )
                setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true)
                setTimer ( Zomb_Idle, 7000, 1, ped )
            elseif action == 4 then -- get on the ground
                setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true)
                setTimer ( Zomb_Idle, 4000, 1, ped )
            elseif action == 5 then -- stand still doing nothing
                setPedAnimation ( ped )
                setTimer ( Zomb_Idle, 4000, 1, ped )
            end
        end
    end
end
 
--BEHAVIOUR WHILE CHASING PLAYERS
function Zomb_chase (ped, Zx, Zy, Zz )
    if isElement(ped) then
        if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then
            local x, y, z = getElementPosition( ped )
            if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then        
                local Px = getElementData ( ped, "Tx" )
                local Py = getElementData ( ped, "Ty" )
                local Pz = getElementData ( ped, "Tz" )
                local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z ))
                if (Pdistance < 1.5 ) then
                    setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped )
                end
            end
            local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz ))           
            if (distance < 1 ) then -- IF THE PED HASNT MOVED
                if (getElementData ( ped, "target" ) == nil) then
                    local giveup = math.random( 1, 15 )
                    if giveup == 1 then
                        setElementData ( ped, "status", "idle" )
                    else
                        local action = math.random( 1, 2 )
                        if action == 1 then
                            setPedAnimation ( ped )
                            triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                            setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                        elseif action == 2 then
                            setPedAnimation ( ped )
                            triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                            setTimer ( Zomb_chase, 3500, 1, ped, x, y, z )
                        end
                    end
                else
                    local Ptarget = (getElementData ( ped, "target" ))
                    if isElement(Ptarget) then
                        local Px, Py, Pz = getElementPosition( Ptarget )
                        local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz ))
                        if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE
                            if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER
                                setPedAnimation ( ped )
                                setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false)
                                setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped )
                                setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped )
                                zmoan(ped)
                            else
                                local action = math.random( 1, 6 )
                                if action == 1 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                else
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                                    setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                end
                            end
                        else
                            if ( isPedDead (Ptarget) ) then
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped )
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped )
                            else
                                local action = math.random( 1, 2 )
                                if action == 1 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                                    setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                elseif action == 2 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                end
                            end
                        end
                    else
                        setElementData ( ped, "status", "idle" )
                    end
                end
            else
                setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING
                setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN
            end
        end
    end
end
 
--SET THE DIRECTION OF THE ZOMBIE
function setangle ()
    for theKey,ped in ipairs(everyZombie) do
        if isElement(ped) then
            if ( getElementData ( ped, "status" ) == "chasing" ) then
                local x
                local y
                local z
                local px
                local py
                local pz
                if ( getElementData ( ped, "target" ) ~= nil ) then
                    local ptarget = getElementData ( ped, "target" )
                    if isElement(ptarget) then
                        x, y, z = getElementPosition( ptarget )
                        px, py, pz = getElementPosition( ped )
                    else
                        setElementData ( ped, "status", "idle" )
                        x, y, z = getElementPosition( ped )
                        px, py, pz = getElementPosition( ped )
                    end
                    zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU
                    setPedRotation( ped, zombangle )
                elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS
                    x = getElementData ( ped, "Tx" )
                    y = getElementData ( ped, "Ty" )
                    z = getElementData ( ped, "Tz" )
                    px, py, pz = getElementPosition( ped )
                    zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU
                    setPedRotation( ped, zombangle )
                end
            end
        end
    end
end
 
--SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES
addEventHandler ( "onElementDataChange", getRootElement(),
function ( dataName )
    if getElementType ( source ) == "ped" and dataName == "status" then
        if (getElementData (source, "zombie") == true) then
            if ( isPedDead ( source ) == false ) then
                if (getElementData ( source, "status" ) ==  "chasing" ) then
                    local Zx, Zy, Zz = getElementPosition( source )
                    setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz )
                    local newtarget = (getElementData ( source, "target" ))
                    if isElement (newtarget) then
                        if getElementType ( newtarget ) == "player" then
                            setElementSyncer ( source, newtarget )
                        end
                    end
                    zmoan(source)
                elseif (getElementData ( source, "status" ) ==  "idle" ) then
                    setTimer ( Zomb_Idle, 1000, 1, source)
                elseif (getElementData ( source, "status" ) ==  "throatslashing" ) then
                    local tx,ty,tz = getElementPosition( source )
                    local ptarget = getElementData ( source, "target" )
                    if isElement(ptarget) then
                        local vx,vy,vz = getElementPosition( ptarget )
                        local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz))
                        if (zombdistance < . then
                            zmoan(source)
                            setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true)
                            setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true)
                            setTimer ( Playerthroatbitten, 2300, 1, ptarget, source)
                            setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source )
                        else
                            setElementData ( source, "status", "idle" )
                        end
                    else
                        setElementData ( source, "status", "idle" )
                    end
                end
            elseif (getElementData ( source, "status" ) ==  "dead" ) then
                setTimer ( Zomb_delete, 10000, 1, source)
            end
        end
    end
end)
 
--RESOURCE START/INITIAL SETUP
function outbreak(startedResource)
    newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit")
    if newZombieLimit ~= false then
        if newZombieLimit > ZombieLimit then
            newZombieLimit = ZombieLimit
        end
    else
        newZombieLimit = ZombieLimit
    end
    WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS
    if startedResource == getThisResource() then
--      call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD
        local allplayers = getElementsByType ( "player" )
        for pKey,thep in ipairs(allplayers) do
            setElementData ( thep, "dangercount", 0 )
        end 
        local alivePlayers = getAlivePlayers ()
        for playerKey, playerValue in ipairs(alivePlayers) do
            setElementData ( playerValue, "alreadyspawned", true  )
        end
        if ZombieSpeed == 2 then
            MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast)
        else
            MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION
        end
        MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS 
        if ZombieStreaming == 1 then
            MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations
        elseif ZombieStreaming == 2 then
            MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints
        end
    end
end
addEventHandler("onResourceStart", getRootElement(), outbreak)
 
function player_Connect()
    setElementData ( source, "dangercount", 0 )
end
addEventHandler ( "onPlayerConnect", getRootElement(), player_Connect )
Posted

You're using the resource with random spawnpoints? or via createZombie function? because I've added an output and their interior is always 0 via random spawnpoints.

Posted

In the meta.xml:

<setting name="*StreamMethod" value="[1]" /> <!-- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only 

Posted

There must be something that I'm missing because the zombies aren't spawning at all now. I tried setting it at 2 and even at 0 with Kenix's script but the zombies weren't spawning.

Posted

You can see their shadows and they can hurt you. Trying to find out how to make it so they can't get into large interiors. It's always when I'm in a building that's big like the motel or the stadium, not for casinos though.

Guest
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