novo Posted December 23, 2011 Share Posted December 23, 2011 Hi all. I just made this code: local root = getRootElement() local player = getLocalPlayer() local counter = 0 local starttick local currenttick addEventHandler("onClientRender",root, function(player) if not starttick then starttick = getTickCount() end counter = counter + 1 currenttick = getTickCount() if currenttick - starttick >= 1000 then setElementData(player,"fps",counter) dxText:create('FPS:', screenWidth - 190, 1090, false, 'bankgothic', 1), dxText:create(tostring(getElementData( player, "counter" )), screenWidth - 190, 1110, false, 'bankgothic', 1), counter = 0 starttick = false end end ) I place it on race/race_client.lua, but the race got bugued on resource start. The idea is to make a text where you see your currently fps. Please help me <3 Bye. Link to comment
Castillo Posted December 23, 2011 Share Posted December 23, 2011 Try this (not tested): local player = getLocalPlayer() local counter = 0 local starttick local currenttick local screenWidth, screenHeight = guiGetScreenSize() dxText:create('FPS:', screenWidth - 190, 1090, false, 'bankgothic', 1) fpsLabel = dxText:create("0", screenWidth - 190, 1110, false, 'bankgothic', 1) addEventHandler("onClientRender",root, function() if not starttick then starttick = getTickCount() end counter = counter + 1 currenttick = getTickCount() if currenttick - starttick >= 1000 then setElementData(player,"fps",counter) fpsLabel:text(tostring(counter)) counter = 0 starttick = false end end ) Link to comment
novo Posted December 23, 2011 Author Share Posted December 23, 2011 Mmm.. Race works but, text isn't showing Link to comment
Castillo Posted December 23, 2011 Share Posted December 23, 2011 Any errors showing? is the size, position fine? Link to comment
novo Posted December 23, 2011 Author Share Posted December 23, 2011 No errors, the position is fine because i took the positions of the starting code where text was showing. PD: Bad English.. Link to comment
Castillo Posted December 23, 2011 Share Posted December 23, 2011 As I said, the text position is WRONG. local player = getLocalPlayer() local counter = 0 local starttick local currenttick local screenWidth, screenHeight = guiGetScreenSize() fpsLabel = dxText:create('FPS:', screenWidth - 190, 25, false, 'bankgothic', 1) fps = dxText:create("0", screenWidth - 130, 25, false, 'bankgothic', 1) addEventHandler("onClientRender",root, function() if not starttick then starttick = getTickCount() end counter = counter + 1 currenttick = getTickCount() if currenttick - starttick >= 1000 then setElementData(player,"fps",counter) fps:text(tostring(counter)) counter = 0 starttick = false end end ) That works, the text is over the HUD. Link to comment
Evil-Cod3r Posted December 23, 2011 Share Posted December 23, 2011 try this FPSLimit = 50 FPSMax = 52 function onClientResourceStart ( resource ) if ( guiFPSLabel == nil ) then FPSLimit = 255 / FPSLimit guiFPSLabel = guiCreateLabel ( 0.03, 0.97, 0.1, 0.1, "FPS: 0", true ) FPSCalc = 0 FPSTime = getTickCount() + 1000 addEventHandler ( "onClientRender", getRootElement (), onClientRender ) end end addEventHandler ( "onClientResourceStart", getRootElement (), onClientResourceStart ) function onClientRender ( ) if ( getTickCount() < FPSTime ) then FPSCalc = FPSCalc + 1 else if ( FPSCalc > FPSMax ) then FPSLimit = 255 / FPSCalc FPSMax = FPSCalc end guiSetText ( guiFPSLabel, "FPS: "..FPSCalc.." Max: "..FPSMax ) guiLabelSetColor ( guiFPSLabel, 255 - math.ceil ( FPSCalc * FPSLimit ), math.ceil ( FPSCalc * FPSLimit ), 0 ) FPSCalc = 0 FPSTime = getTickCount() + 1000 end end Link to comment
Castillo Posted December 23, 2011 Share Posted December 23, 2011 @novo: The script is working, maybe your resolution doesn't fit it. Link to comment
novo Posted December 24, 2011 Author Share Posted December 24, 2011 Well, yes. I was using a screen of 2560 x 1600 resolution. Thanks :3 Link to comment
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