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Protect my server


sckatchof

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hello my friends , sometimes i download scripts from community.multitheftauto.com some scripts show like this code , and i want to know how to protecte my scripts when client download my scripts they show like this code :

LuaQ  2   @C:\Users\xbost\Desktop\crap\lua\speed_client.lua           ”   @  E€  \ € €       €€ À  À À€ G€ @ @ €B E€ M€Â G@     €€ À € @   À @ €D @ À     @EŠ    ÀE‹  ÀEŒ   €ÃŒ €C   Ç    ÇŽÀ @  ÀG   ÀG   €È ÀÇ‘ @E’   @Å’  €É‰    €Ã“    ÀG”€ € @   À € @   À € @   À € @   À € @   À € AÀ À Á€ Á €€@ € AÀ À ÁÀ Á €€  € AÀ À ÁÀ  €€@ € A€ € Á€ Á €€À         @  € €    À $     $@  @ $€  € À A  …À  äÀ  @ À A@ …À  ä  @ À A€ …À  ä@ @ À AÀ …   ä€ @ $À   $  @ À A€ …   ä@ @ $€ À $À   @ A€ ¤  @€ € W      rRoot    getResourceRootElement    getThisResource    sRoot    getRootElement    sw    sh    guiGetScreenSize    csw    csh      @`@   lp    getLocalPlayer    xAngle       ð?   frame       >@   scale       ”@   crack    on     w      Àr@   h    s    r    x      @@   y        settings      ào@   g    b            br    spin    mph    info    a    imgBG    img/speed_bg.png    imgL    img/speed_labels.png    imgHP    img/speed_hp.png    imgBGG    img/speed_bg_glow.png    imgIR    img/speed_innerring.png    imgOR    img/speed_outerring.png    imgN    img/speed_needle.png    imgNS    img/speed_needle_s.png    imgCV    img/speed_cover.png    imgCR    img/speed_crack.png    labelColor    tocolor      Àk@   brightness    white      Àh@   black    ddcSW    drag    spinner    xml    renderSpeed     getSpeed    getHealth    addEventHandler    onClientVehicleEnter    onClientVehicleExit    onClientPlayerWasted    onClientResourceStart    loadSettings    saveSettings    onClientResourceStop    openSettings       ddcSpeed    addCommandHandler    spds           X      G     €€ E@  \€€ €À   €A€  …À  € € €…À   A‡À  Ž@Á € ƒÎ@Á Á N   AB@   €BÀ €AÁ € @€ CÀ €AA € À€ ‡@ €Á À €E € \  €EA @‰€ €EA MÄGA EA B LGA  €‰  €À E \€ ZA  À €EA \€ Z   €E 

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You can use this compiler: http://www.mediafire.com/?5et60em7mog3yms

Or, there is another way, it pretty much deletes the client sided script when the player joins, so he joins, downloads, and then it is deleted afterward so they cant use it. Although it seems like a good idea, there are some downsides too it, because it deletes the file, the person joining will have to download all the files again when he joins. If you want to use this method place this line at the end of your client sided script:

fileDelete("script_name.lua") 

Link to comment
You can use this compiler: http://www.mediafire.com/?5et60em7mog3yms

Or, there is another way, it pretty much deletes the client sided script when the player joins, so he joins, downloads, and then it is deleted afterward so they cant use it. Although it seems like a good idea, there are some downsides too it, because it deletes the file, the person joining will have to download all the files again when he joins. If you want to use this method place this line at the end of your client sided script:

fileDelete("script_name.lua") 

Ok thanks i will try , but i download this http://www.mediafire.com/?5et60em7mog3yms and i dont know how to use !!

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