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Tessellation


Deixell

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Hello guys,

Few days ago I found this new shader function - dxSetShaderTessellation(). I was kinda amazed that MTA can support shader tessellation and decided to put it for a test. Unfortunately, I didn't manage to get it working due to no knowledge of how this function actually works. Well, at least I didn't see any visual changes. Therefore I'd like to know how to make the shader tessellation work. I would also like to know if having DirectX 11 is required to see any visual changes as it seems to be one of its feature in other games.

Thanks in advance

PS: For those who don't know what tessellation is:

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