Deixell Posted December 19, 2011 Share Posted December 19, 2011 Hello guys, Few days ago I found this new shader function - dxSetShaderTessellation(). I was kinda amazed that MTA can support shader tessellation and decided to put it for a test. Unfortunately, I didn't manage to get it working due to no knowledge of how this function actually works. Well, at least I didn't see any visual changes. Therefore I'd like to know how to make the shader tessellation work. I would also like to know if having DirectX 11 is required to see any visual changes as it seems to be one of its feature in other games. Thanks in advance PS: For those who don't know what tessellation is: Link to comment
coolman Posted December 19, 2011 Share Posted December 19, 2011 Create a new water tesallation in mta and you will be my boss . Link to comment
Deixell Posted December 20, 2011 Author Share Posted December 20, 2011 Create a new water tesallation in mta and you will be my boss . Tell me how to do it and we have a deal ^^ Link to comment
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