sckatchof Posted December 14, 2011 Share Posted December 14, 2011 hi all i some help again in server consol WARNIG: TNS/Police/gate/gate.lua:11: bad 'player' pointer @ getplayer team' <1> local MarkerPolice = createMarker( 1588.4000244141, -1637, 11.39999961853, 'corona', 12.0, 0, 0, 255, 0) local Policegate1 = createObject(980, 1590.1999511719, -1638.4000244141, 15.199999809265, 0, 0, 0) function MarkerHit1 ( hitElement, matchingDimension ) if getPlayerTeam(hitElement) == teampolice then moveObject(Policegate1, 2000, 1598.1999511719, -1638.4000244141, 15.199999809265 ) end end function MarkerLeave1( leaveElement, matchingDimension ) if getPlayerTeam(leaveElement) == teampolice then moveObject(Policegate1, 2000, 1590.1999511719, -1638.4000244141, 15.199999809265 ) end end addEventHandler( "onMarkerHit", MarkerPolice, MarkerHit1 ) addEventHandler( "onMarkerLeave", MarkerPolice, MarkerLeave1 ) Link to comment
ThaD4N13L Posted December 14, 2011 Share Posted December 14, 2011 Make a team called teampolice or police Link to comment
sckatchof Posted December 14, 2011 Author Share Posted December 14, 2011 Make a team called teampolice or police I make ather script with teams and i have many gate !! teampolice = createTeam ( "Police", 0, 50, 255 ) teampolice = createTeam ( "Criminal", 0, 50, 255 ) Link to comment
Castillo Posted December 14, 2011 Share Posted December 14, 2011 local MarkerPolice = createMarker( 1588.4000244141, -1637, 11.39999961853, 'corona', 12.0, 0, 0, 255, 0) local Policegate1 = createObject(980, 1590.1999511719, -1638.4000244141, 15.199999809265, 0, 0, 0) function MarkerHit1 ( hitElement, matchingDimension ) if ( getPlayerTeam(hitElement) and getPlayerTeam(hitElement) == getTeamFromName("Police") ) then moveObject(Policegate1, 2000, 1598.1999511719, -1638.4000244141, 15.199999809265 ) end end function MarkerLeave1( leaveElement, matchingDimension ) if ( getPlayerTeam(leaveElement) and getPlayerTeam(leaveElement) == getTeamFromName("Police") ) then moveObject(Policegate1, 2000, 1590.1999511719, -1638.4000244141, 15.199999809265 ) end end addEventHandler( "onMarkerHit", MarkerPolice, MarkerHit1 ) addEventHandler( "onMarkerLeave", MarkerPolice, MarkerLeave1 ) Link to comment
sckatchof Posted December 15, 2011 Author Share Posted December 15, 2011 local MarkerPolice = createMarker( 1588.4000244141, -1637, 11.39999961853, 'corona', 12.0, 0, 0, 255, 0) local Policegate1 = createObject(980, 1590.1999511719, -1638.4000244141, 15.199999809265, 0, 0, 0) function MarkerHit1 ( hitElement, matchingDimension ) if ( getPlayerTeam(hitElement) and getPlayerTeam(hitElement) == getTeamFromName("Police") ) then moveObject(Policegate1, 2000, 1598.1999511719, -1638.4000244141, 15.199999809265 ) end end function MarkerLeave1( leaveElement, matchingDimension ) if ( getPlayerTeam(leaveElement) and getPlayerTeam(leaveElement) == getTeamFromName("Police") ) then moveObject(Policegate1, 2000, 1590.1999511719, -1638.4000244141, 15.199999809265 ) end end addEventHandler( "onMarkerHit", MarkerPolice, MarkerHit1 ) addEventHandler( "onMarkerLeave", MarkerPolice, MarkerLeave1 ) thnx for help . but when i get near the gate opens but when I leave the region does not close the gate ! WARNIG: TNS/Police/gate.lua:5: bad 'player' pointer @ 'getplayerteam'<1> WARNIG: TNS/Police/gate.lua:11: bad argument @ ''getplayerteam' Link to comment
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