diegofkda Posted December 9, 2011 Share Posted December 9, 2011 Well, I want to trigger the event onClientCursorMove without the cursor showing, how should I do that? Link to comment
12p Posted December 9, 2011 Share Posted December 9, 2011 It should work already without cursor. Cod2Mod by bmat used it without cursor for the FPS cam. Link to comment
diegofkda Posted December 10, 2011 Author Share Posted December 10, 2011 It doesn't... Link to comment
Castillo Posted December 10, 2011 Share Posted December 10, 2011 addEventHandler("onClientCursorMove", root, function( _, _, _, _, wx, wy, wz ) local cx, cy, cz = getCameraMatrix() x1 = ( wx - cx ) / 300 y1 = ( wy - cy ) / 300 z1 = ( wz - cz ) / 300 end ) That's from cod2mod. Link to comment
12p Posted December 10, 2011 Share Posted December 10, 2011 This is from an unreleased version of Garry's Mod Map Editing that uses forced FPS (ofc won't work perfect because it needs 1 more event handler and defined "player" variable). addEventHandler ( "onClientCursorMove", getRootElement ( ), function ( cursorX, cursorY, absoluteX, absoluteY, x2, y2, z2 ) if not isChatBoxInputActive ( ) and not isMainMenuActive ( ) and not isConsoleActive ( ) and not isCursorShowing ( ) then local x1, y1, z1 = getPedBonePosition ( player, 6 ) setCameraMatrix ( x1, y1, z1, x2, y2, z2 ) end end ) It works perfect when using full code So I can tell: YES onClientCursorMove WORKS WITHOUT CURSOR SHOWING. Link to comment
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