diegofkda Posted December 9, 2011 Posted December 9, 2011 Well, I want to trigger the event onClientCursorMove without the cursor showing, how should I do that? "Everything exists, because otherwise nothing would", Bob Marley, 2015.
12p Posted December 9, 2011 Posted December 9, 2011 It should work already without cursor. Cod2Mod by bmat used it without cursor for the FPS cam.
diegofkda Posted December 10, 2011 Author Posted December 10, 2011 It doesn't... "Everything exists, because otherwise nothing would", Bob Marley, 2015.
Castillo Posted December 10, 2011 Posted December 10, 2011 addEventHandler("onClientCursorMove", root, function( _, _, _, _, wx, wy, wz ) local cx, cy, cz = getCameraMatrix() x1 = ( wx - cx ) / 300 y1 = ( wy - cy ) / 300 z1 = ( wz - cz ) / 300 end ) That's from cod2mod. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
12p Posted December 10, 2011 Posted December 10, 2011 This is from an unreleased version of Garry's Mod Map Editing that uses forced FPS (ofc won't work perfect because it needs 1 more event handler and defined "player" variable). addEventHandler ( "onClientCursorMove", getRootElement ( ), function ( cursorX, cursorY, absoluteX, absoluteY, x2, y2, z2 ) if not isChatBoxInputActive ( ) and not isMainMenuActive ( ) and not isConsoleActive ( ) and not isCursorShowing ( ) then local x1, y1, z1 = getPedBonePosition ( player, 6 ) setCameraMatrix ( x1, y1, z1, x2, y2, z2 ) end end ) It works perfect when using full code So I can tell: YES onClientCursorMove WORKS WITHOUT CURSOR SHOWING.
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