sckatchof Posted December 8, 2011 Posted December 8, 2011 Hello. Is there a problem in this Script , when Police get near the gate the gate move with rotation I dont understand why ! local MarkerSWAT = createMarker( 1542.9000244141, -1628.1999511719, 13.39999961853, 'corona', 12.0, 0, 0, 255, 0) local swatgate1 = createObject(968, 1544.6999511719, -1630.8000488281, 13.10000038147, 0, 269, 271) function MarkerHit1 ( hitElement, matchingDimension ) if getPlayerTeam(hitElement) == teampolice then moveObject(swatgate1, 3000, 1544.6999511719, -1630.8000488281, 13.10000038147, 0, 269) end end function MarkerLeave1( leaveElement, matchingDimension ) if getPlayerTeam(leaveElement) == teampolice then moveObject(swatgate1, 3000, 1544.6999511719, -1630.8000488281, 13.10000038147, 0, 271) end end addEventHandler( "onMarkerHit", MarkerSWAT, MarkerHit1 ) addEventHandler( "onMarkerLeave", MarkerSWAT, MarkerLeave1 )
Xeno Posted December 8, 2011 Posted December 8, 2011 I don't think I fully understand what you mean, but if I do, this will fix your problem: moveObject(swatgate1, 3000, 1544.6999511719, -1630.8000488281, 13.10000038147, 0, 0)
Aibo Posted December 8, 2011 Posted December 8, 2011 rotation parameters in moveObject function are relative. so if you don't want to rotate your object - dont use them, or put 0,0,0.
sckatchof Posted December 8, 2011 Author Posted December 8, 2011 I don't think I fully understand what you mean, but if I do, this will fix your problem: moveObject(swatgate1, 3000, 1544.6999511719, -1630.8000488281, 13.10000038147, 0, 0) I want to move the barrier with Rotasiton posX="1544.6999511719" posY="-1630.8000488281" posZ="13.10000038147" rotX="0" rotY="360" rotZ="271" To posX="1544.6999511719" posY="-1630.8000488281" posZ="13.10000038147" rotX="0" rotY="269" rotZ="271" just change rotY (Barrier LSPD) like this [url=http://www.jmorris4.pwp.blueyonder.co.uk/PICTURES%20FOR%20SAMP/BGopen.jpg]http://www.jmorris4.pwp.blueyonder.co.u ... BGopen.jpg[/url]
Xeno Posted December 8, 2011 Posted December 8, 2011 Oh... Try changing around the rotY abit intill it goes upward.
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