Xeno Posted December 6, 2011 Posted December 6, 2011 Not sure where to post this, but this section seems appropriate. If I were to have a constant loop of a player warping somewhere, would it lag the server? So say I had a cam(like map editor) resource and I wanted the player to move with the camera when it moved? Thanks, Xeno.
Castillo Posted December 6, 2011 Posted December 6, 2011 If you're looking to make a camera like map editor's, then use the "freecam" resource.
Xeno Posted December 6, 2011 Author Posted December 6, 2011 If you're looking to make a camera like map editor's, then use the "freecam" resource. I have, but in that resource the player doesn't move with the camera.
DiSaMe Posted December 7, 2011 Posted December 7, 2011 You can make a client-side script which warps the player onClientPreRender. AFAIK, that won't affect bandwidth usage in any way, and you will have the player always in position where camera is.
Xeno Posted December 7, 2011 Author Posted December 7, 2011 You can make a client-side script which warps the player onClientPreRender. AFAIK, that won't affect bandwidth usage in any way, and you will have the player always in position where camera is. Thank you.
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