^Dev-PoinT^ Posted December 5, 2011 Posted December 5, 2011 Hi all i made this i want it Play For the Player who his level has ries up for example if i get Leve 1 Play sound level 2 play sound .... server side ... exports.scoreboard:scoreboardAddColumn("EXP") exports.scoreboard:scoreboardAddColumn("Level") function win(ammo, killer, weapon, bodypart) local H = getElementData(killer, "EXP") local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) if killer and killer ~=source then setElementData(killer, "EXP", tonumber(H)+1) if tonumber(H) == 30 then setElementData(killer, "Level", "Lvl 1 !") elseif tonumber(H) == 55 then setElementData(killer, "Level", "Lvl 2 !") elseif tonumber(H) == 75 then setElementData(killer, "Level", "Lvl 3 !") elseif tonumber(H) == 85 then setElementData(killer, "Level", "Lvl 4 !") elseif tonumber(H) == 95 then setElementData(killer, "Level", "Lvl 5 !") elseif tonumber(H) == 120 then setElementData(killer, "Level", "Lvl 6 !") elseif tonumber(H) == 150 then setElementData(killer, "Level", "Lvl 7 !") elseif tonumber(H) == 230 then setElementData(killer, "Level", "Lvl 8 !") elseif tonumber(H) == 350 then setElementData(killer, "Level", "Lvl 9 !") elseif tonumber(H) == 500 then setElementData(killer, "Level", "Lvl 10 !") end triggerClientEvent ( killer, "playSound" , killer ) outputChatBox(killer1 .. "Killed " .. noob .. " and gained +1 EXP", getRootElement(), 255, 255, 0, false) end end addEventHandler( "onPlayerWasted", getRootElement(), win) clientSide .... addEvent ( "playSound" , true ) addEventHandler ( "playSound" , root , function() playSound ( "levelup.mp3" , false ) end)
Castillo Posted December 5, 2011 Posted December 5, 2011 -- server side. exports.scoreboard:scoreboardAddColumn("EXP") exports.scoreboard:scoreboardAddColumn("Level") function win(ammo, killer, weapon, bodypart) local H = getElementData(killer, "EXP") local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) if killer and killer ~=source then setElementData(killer, "EXP", tonumber(H)+1) triggerClientEvent ( killer, "playSound" , killer ) if tonumber(H) == 30 then setElementData(killer, "Level", "Lvl 1 !") triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 55 then setElementData(killer, "Level", "Lvl 2 !") triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 75 then setElementData(killer, "Level", "Lvl 3 !") triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 85 then setElementData(killer, "Level", "Lvl 4 !") triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 95 then setElementData(killer, "Level", "Lvl 5 !") triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 120 then setElementData(killer, "Level", "Lvl 6 !") triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 150 then setElementData(killer, "Level", "Lvl 7 !") triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 230 then setElementData(killer, "Level", "Lvl 8 !") triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 350 then setElementData(killer, "Level", "Lvl 9 !") triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 500 then triggerClientEvent ( killer, "playSound" , killer ) setElementData(killer, "Level", "Lvl 10 !") end outputChatBox(killer1 .. "Killed " .. noob .. " and gained +1 EXP", getRootElement(), 255, 255, 0, false) end end addEventHandler( "onPlayerWasted", getRootElement(), win) -- client side: addEvent ( "playSound" , true ) addEventHandler ( "playSound" , root , function() playSound ( "levelup.mp3" , false ) end)
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