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Help in Level Up Sound !


^Dev-PoinT^

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Hi all i made this

i want it Play For the Player who his level has ries up

for example

if i get Leve 1

Play sound

level 2 play sound

....

server side ...

exports.scoreboard:scoreboardAddColumn("EXP") 
exports.scoreboard:scoreboardAddColumn("Level") 
  
function win(ammo, killer, weapon, bodypart) 
  
    local H = getElementData(killer, "EXP") 
  
    local S = getElementData(killer, "Level") 
  
    local killer1 = getPlayerName(killer) 
  
    local noob = getPlayerName(source) 
  
    if killer and killer ~=source then 
  
    setElementData(killer, "EXP", tonumber(H)+1) 
  
    if tonumber(H) == 30 then 
  
    setElementData(killer, "Level", "Lvl 1 !") 
  
    elseif tonumber(H) == 55 then 
  
    setElementData(killer, "Level", "Lvl 2 !") 
  
    elseif tonumber(H) == 75 then 
  
    setElementData(killer, "Level", "Lvl 3 !") 
  
    elseif tonumber(H) == 85 then 
  
    setElementData(killer, "Level", "Lvl 4 !") 
  
    elseif tonumber(H) == 95 then 
  
    setElementData(killer, "Level", "Lvl 5 !") 
  
    elseif tonumber(H) == 120 then 
  
    setElementData(killer, "Level", "Lvl 6 !") 
     
    elseif tonumber(H) == 150 then 
  
    setElementData(killer, "Level", "Lvl 7 !") 
     
    elseif tonumber(H) == 230 then 
  
    setElementData(killer, "Level", "Lvl 8 !") 
     
    elseif tonumber(H) == 350 then 
  
    setElementData(killer, "Level", "Lvl 9 !") 
     
    elseif tonumber(H) == 500 then 
     
    setElementData(killer, "Level", "Lvl 10 !") 
    end 
     
    triggerClientEvent ( killer, "playSound" , killer ) 
    outputChatBox(killer1 .. "Killed " .. noob .. " and gained +1 EXP", getRootElement(), 255, 255, 0, false) 
  
    end 
  
end 
addEventHandler( "onPlayerWasted", getRootElement(), win) 

clientSide ....

addEvent ( "playSound" , true ) 
  
addEventHandler ( "playSound" , root , 
  
function() 
  
playSound ( "levelup.mp3" , false ) 
  
end) 

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-- server side.

exports.scoreboard:scoreboardAddColumn("EXP") 
exports.scoreboard:scoreboardAddColumn("Level") 
  
function win(ammo, killer, weapon, bodypart) 
    local H = getElementData(killer, "EXP") 
    local S = getElementData(killer, "Level") 
    local killer1 = getPlayerName(killer) 
    local noob = getPlayerName(source) 
  
    if killer and killer ~=source then 
    setElementData(killer, "EXP", tonumber(H)+1) 
     triggerClientEvent ( killer, "playSound" , killer ) 
    if tonumber(H) == 30 then 
    setElementData(killer, "Level", "Lvl 1 !") 
     triggerClientEvent ( killer, "playSound" , killer ) 
    elseif tonumber(H) == 55 then 
    setElementData(killer, "Level", "Lvl 2 !") 
     triggerClientEvent ( killer, "playSound" , killer ) 
    elseif tonumber(H) == 75 then 
    setElementData(killer, "Level", "Lvl 3 !") 
    triggerClientEvent ( killer, "playSound" , killer )  
    elseif tonumber(H) == 85 then  
    setElementData(killer, "Level", "Lvl 4 !") 
    triggerClientEvent ( killer, "playSound" , killer ) 
    elseif tonumber(H) == 95 then 
    setElementData(killer, "Level", "Lvl 5 !") 
    triggerClientEvent ( killer, "playSound" , killer )  
    elseif tonumber(H) == 120 then 
    setElementData(killer, "Level", "Lvl 6 !") 
    triggerClientEvent ( killer, "playSound" , killer )    
    elseif tonumber(H) == 150 then 
    setElementData(killer, "Level", "Lvl 7 !") 
    triggerClientEvent ( killer, "playSound" , killer )    
    elseif tonumber(H) == 230 then 
    setElementData(killer, "Level", "Lvl 8 !") 
    triggerClientEvent ( killer, "playSound" , killer )    
    elseif tonumber(H) == 350 then 
    setElementData(killer, "Level", "Lvl 9 !") 
    triggerClientEvent ( killer, "playSound" , killer )    
    elseif tonumber(H) == 500 then 
    triggerClientEvent ( killer, "playSound" , killer ) 
    setElementData(killer, "Level", "Lvl 10 !") 
    end 
    outputChatBox(killer1 .. "Killed " .. noob .. " and gained +1 EXP", getRootElement(), 255, 255, 0, false) 
    end 
end 
addEventHandler( "onPlayerWasted", getRootElement(), win) 

-- client side:

addEvent ( "playSound" , true ) 
addEventHandler ( "playSound" , root , 
function() 
playSound ( "levelup.mp3" , false ) 
end) 

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