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I need help with server side


Eht1

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Hi all,

what i need to add in server side if is:

function Somthing.onStart () 
    triggerServerEvent ( "Somthing.onClientStart", localPlayer ) 
end 
addEventHandler ( "onClientResourceStart", resourceRoot, Somthing.onStart ) 
  

function Somthing.onStop () 
    for k, v in ipairs(instances) do 
        v:destruct ( false ) 
    end 
    instances = {} 
end 
addEventHandler ( "onClientResourceStop", resourceRoot, Somthing.onStop ) 

function Somthing.get ( id ) 
    for k, v in ipairs(instances) do 
        if ( v.id == id ) then return v end 
    end 
    return nil 
end 
  

function Somthing:rpc ( func, ... ) 
    triggerServerEvent ( "Somthing.onRPC", localPlayer, self.id, func, unpack ( arg ) ) 
end 

function Somthing.onRPC ( id, rpc, ... ) 
    local self = Somthing.get ( id ) 
    if ( self ) then 
        Somthing[rpc] ( self, unpack ( arg ) ) 
    end 
end 
addEvent ( "Somthing.onRPC", true ) 
addEventHandler ( "Somthing.onRPC", root, Somthing.onRPC ) 

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Either you are not showing us the entire script or you have NO idea what you are doing.

I dont know anything about OOP(Object Oriented Programming), but what you are doing looks very wrong.

Its a mix of client and serverside scripts... If you want to add all that serverside.. Weeell, then you should probably start by reading here: https://wiki.multitheftauto.com/wiki/Main_Page

"Somthing.onClientStart" does not exist anywhere either..

Also.. Please use [ lua ]CODE HERE [ /lua ] (without spaces)

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