Jump to content

Add borders to dxtext ?


novo

Recommended Posts

Draw a few black (or whatever you want the border color to be) labels with some offset and the main label on the top. Example:

dxDrawText("Text with border",100-1,100,100-1,100,tocolor(0,0,0,255)) 
dxDrawText("Text with border",100+1,100,100+1,100,tocolor(0,0,0,255)) 
dxDrawText("Text with border",100,100-1,100,100-1,tocolor(0,0,0,255)) 
dxDrawText("Text with border",100,100+1,100,100+1,tocolor(0,0,0,255)) 
dxDrawText("Text with border",100,100,100,100,tocolor(255,255,255,255)) 

This will draw white text with black border at coordinates (100, 100). The border width will be 1 because this number is added to or subtracted from border labels.

Link to comment

How can i change this:

dxDrawColorText ('#00FF00Spectators: (#FFFFFF' .. #Spectators .. '#00FF00)', 2, screenHeight - dxGetFontHeight(3.00, 'bankgothic')/2, 100, 100, tocolor ( 255, 255, 255, 255 ), 0.55, 'bankgothic', 0.55, 'left') 

?

Plz help.

Thanks <3

Link to comment
How can i change this:
dxDrawColorText ('#00FF00Spectators: (#FFFFFF' .. #Spectators .. '#00FF00)', 2, screenHeight - dxGetFontHeight(3.00, 'bankgothic')/2, 100, 100, tocolor ( 255, 255, 255, 255 ), 0.55, 'bankgothic', 0.55, 'left') 

?

Plz help.

Thanks <3

How can I change this?

doifjsdfjsdoijfsdofjdasogjsoåajgsdoifjsdfjsdoijfsdofjdasogjsoåajgsdoifjsdfjsdoijfsdofjdasogjsoåajgs

Please be a little more clear when you ask questions...

Link to comment
I mean, how can i change that code for have borders.

First.. Is ' dxDrawColorText ' a custom function you have written?

' dxDrawColorText ' does not exist in MTA. You should use ' dxDrawText '

Have a look at this example

  
local rootElement = getRootElement() 
local screenWidth, screenHeight = guiGetScreenSize() -- Get the screen resolution 
  
  
function createText ( ) 
    local playerX, playerY, playerZ = getElementPosition( getLocalPlayer() )  -- Get player's coordinates. 
    local playerZoneName =  getZoneName( playerX, playerY, playerZ )          -- Get name of the player's zone. 
  
    dxDrawText( playerZoneName, 44, screenHeight-41, screenWidth, screenHeight, tocolor ( 0, 0, 0, 255 ), 1.02, "pricedown" )    -- Draw Zone Name text shadow. 
    dxDrawText( playerZoneName, 44, screenHeight-43, screenWidth, screenHeight, tocolor ( 255, 255, 255, 255 ), 1, "pricedown" ) -- Draw Zone Name text. 
end 
  
  
function HandleTheRendering() 
    addEventHandler("onClientRender",rootElement, createText) -- keep the text visible with onClientRender. 
end 
addEventHandler("onClientResourceStart",resourceRoot, HandleTheRendering) 
  

Source: https://wiki.multitheftauto.com/wiki/DxDrawText

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...