emuk Posted November 30, 2011 Share Posted November 30, 2011 I want to change handling to all the cars present and those that will be spawned, immediately and not after enter the car. I solved the problem by putting a timer infinite: setTimer ( changesultan, 1000, 0) and a triggerServerEvent. But I don't like this method. If I start a resource the player is removed from the car. someone recommend some method for me? thanks and sorry for my bad english. p.s I'd like that the handling is changed after replaced models txd and dff. Link to comment
unknooooown Posted November 30, 2011 Share Posted November 30, 2011 Could you post the script you have got? Would be easier to help you if we can see what you are working on. Link to comment
emuk Posted November 30, 2011 Author Share Posted November 30, 2011 the server code: function cambiabuffalo () for i,v in ipairs(getElementsByType("vehicle")) do if getElementModel(v) == 402 then --buffalo setVehicleHandling(v, "mass", 1059.9) setVehicleHandling(v, "turnMass", 4099.9) setVehicleHandling(v, "dragCoeff", 2.0) setVehicleHandling(v, "centerOfMass", {0.0, 0.1, -0.48} ) setVehicleHandling(v, "percentSubmerged", 75) setVehicleHandling(v, "tractionMultiplier", 0.70) setVehicleHandling(v, "tractionLoss", 0.80) setVehicleHandling(v, "tractionBias", 0.47) setVehicleHandling(v, "numberOfGears", 5) setVehicleHandling(v, "maxVelocity", 350) setVehicleHandling(v, "engineAcceleration", 55.0) setVehicleHandling(v, "engineInertia", 5.0) setVehicleHandling(v, "driveType", "rwd") setVehicleHandling(v, "engineType", "petrol") setVehicleHandling(v, "brakeDeceleration", 8.0) setVehicleHandling(v, "brakeBias", 0.45) setVehicleHandling(v, "ABS", true) setVehicleHandling(v, "steeringLock", 55.0) setVehicleHandling(v, "suspensionForceLevel", 1.4) setVehicleHandling(v, "suspensionDamping", 0.15) setVehicleHandling(v, "suspensionHighSpeedDamping", 0.0) setVehicleHandling(v, "suspensionUpperLimit", 0.28) setVehicleHandling(v, "suspensionLowerLimit", -0.05) setVehicleHandling(v, "suspensionFrontRearBias", 0.5) setVehicleHandling(v, "suspensionAntiDiveMultiplier", 0.3) setVehicleHandling(v, "seatOffsetDistance", 1.25) setVehicleHandling(v, "collisionDamageMultiplier", 0.10) setVehicleHandling(v, "monetary", 35000) setVehicleHandling(v, "modelFlags", 0xc0000000) setVehicleHandling(v, "handlingFlags", 0x01780002) setVehicleHandling(v, "headLight", 1) setVehicleHandling(v, "tailLight", 1) setVehicleHandling(v, "animGroup", 1) end end end addEvent( "handlingcambiato", true ) addEventHandler ( "handlingcambiato", getRootElement(), cambiabuffalo ) setTimer ( cambiabuffalo, 1000, 0) and the client: function replaceModel () txd = engineLoadTXD ("buffalo.txd", true) engineImportTXD (txd, 402) dff = engineLoadDFF ("buffalo.dff", 402) engineReplaceModel (dff, 402) triggerServerEvent ( "handlingcambiato", getLocalPlayer()) end addEventHandler ("onClientResourceStart", getRootElement(), replaceModel) Link to comment
unknooooown Posted November 30, 2011 Share Posted November 30, 2011 I dont see a problem with the timer. But to prevent the server from doing too much work you could use these changes. NB: Read the comments in the script. function cambiabuffalo () for i,v in ipairs(getElementsByType("vehicle")) do local handlingSet = getElementData(v,"handlingSet") -- We use this to check if the current vehicle 'v' has changed handling if handlingSet ~= true then -- If the handling has not been changed yet, then it will change it. if getElementModel(v) == 402 then --buffalo setVehicleHandling(v, "mass", 1059.9) setVehicleHandling(v, "turnMass", 4099.9) setVehicleHandling(v, "dragCoeff", 2.0) setVehicleHandling(v, "centerOfMass", {0.0, 0.1, -0.48} ) setVehicleHandling(v, "percentSubmerged", 75) setVehicleHandling(v, "tractionMultiplier", 0.70) setVehicleHandling(v, "tractionLoss", 0.80) setVehicleHandling(v, "tractionBias", 0.47) setVehicleHandling(v, "numberOfGears", 5) setVehicleHandling(v, "maxVelocity", 350) setVehicleHandling(v, "engineAcceleration", 55.0) setVehicleHandling(v, "engineInertia", 5.0) setVehicleHandling(v, "driveType", "rwd") setVehicleHandling(v, "engineType", "petrol") setVehicleHandling(v, "brakeDeceleration", 8.0) setVehicleHandling(v, "brakeBias", 0.45) setVehicleHandling(v, "ABS", true) setVehicleHandling(v, "steeringLock", 55.0) setVehicleHandling(v, "suspensionForceLevel", 1.4) setVehicleHandling(v, "suspensionDamping", 0.15) setVehicleHandling(v, "suspensionHighSpeedDamping", 0.0) setVehicleHandling(v, "suspensionUpperLimit", 0.28) setVehicleHandling(v, "suspensionLowerLimit", -0.05) setVehicleHandling(v, "suspensionFrontRearBias", 0.5) setVehicleHandling(v, "suspensionAntiDiveMultiplier", 0.3) setVehicleHandling(v, "seatOffsetDistance", 1.25) setVehicleHandling(v, "collisionDamageMultiplier", 0.10) setVehicleHandling(v, "monetary", 35000) setVehicleHandling(v, "modelFlags", 0xc0000000) setVehicleHandling(v, "handlingFlags", 0x01780002) setVehicleHandling(v, "headLight", 1) setVehicleHandling(v, "tailLight", 1) setVehicleHandling(v, "animGroup", 1) setElementData(v,"handlingSet",true) -- Let the server know that this vehicle has been changed, so it wont do it again next time. end end end end addEvent( "handlingcambiato", true ) addEventHandler ( "handlingcambiato", getRootElement(), cambiabuffalo ) setTimer ( cambiabuffalo, 1000, 0) To prevent the cars from being removed whenever you load a new resource, you could change: addEventHandler ("onClientResourceStart", getRootElement(), replaceModel) -- This is your line. addEventHandler ("onClientResourceStart", getResourceRootElement(getThisResource()) , replaceModel) -- Replace it with this line. Notice that we dont use getRootElement() now. With getResourceRootElement(getThisResource()) it only triggers when THAT resource is started/restarted Link to comment
emuk Posted November 30, 2011 Author Share Posted November 30, 2011 thank you very much !! Link to comment
unknooooown Posted November 30, 2011 Share Posted November 30, 2011 thank you very much !! No problem Hope it helped you. If not, then feel free to ask again We are here to help. Link to comment
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