^Dev-PoinT^ Posted November 27, 2011 Share Posted November 27, 2011 Hi i have Weapon Shop but the problem in Markers i want it all on Ammo Shop 1 see marker1 = createMarker (295.239,-37.58,1000.515,"cylinder",1.5,0,0,225,100) marker2 = createMarker (295.48,-80.38,1000.51,"cylinder",1.5,0,0,225,100) marker3 = createMarker (290.28,-109.35,1000.51,"cylinder",1.5,0,0,225,100) pedammusf = createPed (179,290.187,-111.514,1001.51) setElementInterior(pedammusf,6) setPedFrozen(pedammusf,true) pedammulv = createPed (179,295.47,-82.53,1001.51) setElementInterior (pedammulv,4) setElementInterior (marker2,4) setElementInterior (marker1,1) setElementInterior (marker3,6) function showGUI (jugador) if (source == marker1) then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) elseif (source == marker2) then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) elseif (source == marker3) then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) end end addEventHandler ("onMarkerHit",getRootElement(),showGUI) 1367.76171875 x -1279.6805419922 y 13.546875 z Link to comment
unknooooown Posted November 27, 2011 Share Posted November 27, 2011 Required Arguments marker createMarker ( float x, float y, float z, [string theType, float size, int r, int g, int b, int a, visibleTo = getRootElement()] ) x: A floating point number representing the X coordinate on the map. y: A floating point number representing the Y coordinate on the map. z: A floating point number representing the Z coordinate on the map. https://wiki.multitheftauto.com/wiki/CreateMarker Where do you think you should go from here? Link to comment
^Dev-PoinT^ Posted November 27, 2011 Author Share Posted November 27, 2011 its my first time Making Markars Please Help me Link to comment
^Dev-PoinT^ Posted November 27, 2011 Author Share Posted November 27, 2011 Thx Very Very Mutch Wafamde i Fix it By My Self Link to comment
unknooooown Posted November 27, 2011 Share Posted November 27, 2011 Thx Very Very Mutch Wafamde i Fix it By My Self Link to comment
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