Xeno Posted November 26, 2011 Share Posted November 26, 2011 How would I make it so if a ped walks into a colShape, it kills him? NPC = createPed( ect ect ect... function greenzoneEnter ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end outputChatBox ( "* You Entered The Safezone!", thePlayer, 50, 252, 3 ) else killPed(hitPlayer) end addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) I know how to make it so only certain skins can get in, but I want it so ALL players can get in. Thanks, Xeno Link to comment
12p Posted November 26, 2011 Share Posted November 26, 2011 function greenzoneEnter ( element, matchingDimension ) local t = getElementType( element ) if t == "player" then outputChatBox ( "* You Entered The Safezone!", element, 50, 252, 3 ) elseif t == "ped" then killPed ( element ) end addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) Link to comment
Xeno Posted November 26, 2011 Author Share Posted November 26, 2011 function greenzoneEnter ( element, matchingDimension ) local t = getElementType( element ) if t == "player" then outputChatBox ( "* You Entered The Safezone!", element, 50, 252, 3 ) elseif t == "ped" then killPed ( element ) end addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) It worked perfectly, thanks. Link to comment
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