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some observations


Guest marklar

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game is more prone to crash if

1) server isnt dedicated (the host is using his/her computer as both server and for playing the game on the same putar)

2) server has too little bandwidth capacity, or connection with packetloss

3) server has too many plrs ..

4) cheaters on the server (most cheats are taken care of , i kno :)

i played an hour without crashes on a server with 12 people and a stable dedicated server... Also the game performance turns out better (framerate) if the server is dedicated and used only for hosting the game, not playing on it.

Just wanted to tell you that your work has turned out splendid in this short notice , and timeframe.

Keep up the good work and maybe fix a page for 'donations'?

You've obiously put alot of effort into the new c++ code (i know squat about programming but i suspect it was kinda hard implementing it)

anyways!

great work guys

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