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MTAInvaders - A MTA1.1 scripted game[WIP]


unknooooown

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Lost all of my files the other day.

Project is on standby for now.

This is a work in progress!

I will update the post with some more info about the resource a little later tonight :wink:

Will also upload this resource to the community when its complete and bug free. :)

Latest update! [11/27/11]

Latest update![11/24/11]

https://www.youtube.com/watch?v=1Q628O4b9gc

ENJOY!

https://www.youtube.com/watch?v=4KGp-SLzTPM

Edited by Guest
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Well. It's good. BUT

The fire is too fast.

It seems more like a common old-school shooter than specifically Space Invaders :P

You are probably right.. As it is now, it just fires a shot everytime I press Space.

Do you guys think it should be Press,Release,Shoot or Press,Hold,Shoot,Shoot,Shoot....?

And thank you Benxamix2 ;-)

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It's still not looking like Space Invaders, it's more like this

Use a timer plus a variable to force the player to not-shoot every 1 sec, the firing rate is too high.

I still need an answer to one of my first questions guys ;-)

Benxamix2 wrote:Well. It's good. BUT

The fire is too fast.

It seems more like a common old-school shooter than specifically Space Invaders :P.

You are probably right.. As it is now, it just fires a shot everytime I press Space.

Do you guys think it should be Press,Release,Shoot or Press,Hold,Shoot,Shoot,Shoot....?

Also this is not Space Invaders, its MTA Invaders :D So it doesnt have to be 100% like the old classic.

But there is always room for changes. :mrgreen:

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I have opened a test server for the resource, so you guys can come and try the game if you want.

I would love to get some feedback from players that have tried it.

You need http://hamachi.en.softonic.com/ to access the server, as I cant forward ports on my :youbutthead: router.

Hamachi Info:

Network: MTAInvaders

Password: 1234

MTA Info:

IP: 5.126.31.219:22003

Game Control:

Move Left: ARROW_LEFT or A

Move Right: ARROW_RIGHT or D

Shoot: SPACE

Come to think of it, there might be a bug when several people are playing on the server atm.

If it becomes a problem, I will fix it asap.

FIXED

There is a working highscore on the server, that works with the game!

Please note, that there are still some bugs that needs to be fixed and the game is FAR FROM complete.

But give it a try if you want ;) I'll leave the server running for the rest of the day. :D

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Thank you John_Michael :)

Glad you like it ;)

:!: Update! :!:

Changes

Entire resoure rewritten. Much better structure and cleaner code.

Changed firing mode from Press,Release,Shoot to Press,Hold,Shoot,Shoot,Shoot...

Changed move to smoothly(kinda) move the player across the screen when arrow_r or arrow_l is pressed.

To do list

Create new custom sounds.

Update menu.

Add reward drops from killed peds.

- Example: health, armor, bigger shots, extra points, speed boost, shield.. etc. etc. :)

..And much more! ;)

Edited by Guest
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Epic! It's awesome! You should make gameplay slower at first, and gradually get faster. Too many bullets on one screen at once.

*add reward drops* - Does this mean we can move up and down, or does the reward also fall down?

Yeah, I agree.

I am gonna rewrite that part of the resource today, so its more controlled.

Much of the enemy control is VERY random atm.

Probably also gonna add levels, so the game increase in difficulty as the level increases.

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and the enemy bullets should be a fixed color, to make it less confusing.

Suggestion:

Maybe different levels have different backgrounds, and powerups include quicker movement, quicker enemy movement, slower enemy movement, slower movement, fast/slow shooting rate, fast/slow enemy shooting rate.

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and the enemy bullets should be a fixed color, to make it less confusing.

Suggestion:

Maybe different levels have different backgrounds, and powerups include quicker movement, quicker enemy movement, slower enemy movement, slower movement, fast/slow shooting rate, fast/slow enemy shooting rate.

Yeah, you are right about the enemy bullets. I think that I am gonna make a different color for each type of enemy. Atm there are only "runners" and "normal" peds.. But I will work on adding others.

Different backgrounds is a great idea. Could use a random one for each level.

Powerups will also be added today! - I am probably gonna use all of your suggestions + whatever I can think of during the day.

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and the enemy bullets should be a fixed color, to make it less confusing.

Suggestion:

Maybe different levels have different backgrounds, and powerups include quicker movement, quicker enemy movement, slower enemy movement, slower movement, fast/slow shooting rate, fast/slow enemy shooting rate.

Yeah, you are right about the enemy bullets. I think that I am gonna make a different color for each type of enemy. Atm there are only "runners" and "normal" peds.. But I will work on adding others.

Different backgrounds is a great idea. Could use a random one for each level.

Powerups will also be added today! - I am probably gonna use all of your suggestions + whatever I can think of during the day.

Haha thats great! If moving up and down is enabled, maybe a powerup to make barrels, walls and mines. Barrels blow up once hit, walls take 4 hits and mines blow uup 3 secs after being stepped on. You should make enemies hit walls if they encounter one

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and the enemy bullets should be a fixed color, to make it less confusing.

Suggestion:

Maybe different levels have different backgrounds, and powerups include quicker movement, quicker enemy movement, slower enemy movement, slower movement, fast/slow shooting rate, fast/slow enemy shooting rate.

Yeah, you are right about the enemy bullets. I think that I am gonna make a different color for each type of enemy. Atm there are only "runners" and "normal" peds.. But I will work on adding others.

Different backgrounds is a great idea. Could use a random one for each level.

Powerups will also be added today! - I am probably gonna use all of your suggestions + whatever I can think of during the day.

Haha thats great! If moving up and down is enabled, maybe a powerup to make barrels, walls and mines. Barrels blow up once hit, walls take 4 hits and mines blow uup 3 secs after being stepped on. You should make enemies hit walls if they encounter one

Yep! I was also thinking about adding "up/down" movement. Wouldnt take more than a few mins to add to the existing move handler.

Also gonna add the walls/shields you are talking about. Easy to add with all the objects of the game! Just need to find the correct objects, so I dont create a piece of solid ground as a wall :P

Mines is also something I am have to think about adding! - Would be fun to add a "helper" as a pickup. Could be one of the RC vehicles that flies/drives around for x number of seconds and helps the player.

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