12p Posted November 15, 2011 Share Posted November 15, 2011 math.random ( istart, iend ) In the 2nd argument of giveWeapon Link to comment
BorderLine Posted November 15, 2011 Author Share Posted November 15, 2011 awwwwww you are the best. kisses from valparaiso thanks a loot man.. Link to comment
AGENT_STEELMEAT Posted November 15, 2011 Share Posted November 15, 2011 Nobody ever pays me in kisses... *points head down and cries* Link to comment
BorderLine Posted November 15, 2011 Author Share Posted November 15, 2011 Nobody ever pays me in kisses... *points head down and cries* kisses for you too :* haha always someone have a first time Link to comment
Castillo Posted November 15, 2011 Share Posted November 15, 2011 CLIENT. addEvent("Zomb_STFU",true) addEventHandler("Zomb_STFU",root, function ( zomb ) triggerServerEvent ( "onZombieSpawned", zomb ) end) SERVER: local weaponsTable = {2, 3, 4, 5, 6, 7, 8, 9, 15 } addEvent("onZombieSpawned",true) addEventHandler("onZombieSpawned",root, function ( ) giveWeapon ( source, math.random(#weaponsTable), 1, true ) end) Link to comment
BorderLine Posted November 15, 2011 Author Share Posted November 15, 2011 CLIENT. addEvent("Zomb_STFU",true) addEventHandler("Zomb_STFU",root, function ( zomb ) triggerServerEvent ( "onZombieSpawned", zomb ) end) SERVER: local weaponsTable = {2, 3, 4, 5, 6, 7, 8, 9, 15 } addEvent("onZombieSpawned",true) addEventHandler("onZombieSpawned",root, function ( ) giveWeapon ( source, math.random(#weaponsTable), 1, true ) end) nice better than random.. now i can choise the weapons thx solid Link to comment
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