Chlorek Posted November 11, 2011 Share Posted November 11, 2011 Well is it possible to create projectile (rocket) which never explode before rich the target? Link to comment
12p Posted November 11, 2011 Share Posted November 11, 2011 You can simulate it creating an object with the projectile's model. Link to comment
Chlorek Posted November 11, 2011 Author Share Posted November 11, 2011 But when I do like you said, then how I can give target for this rocket, because I want this rocket fly to some car. Link to comment
Castillo Posted November 11, 2011 Share Posted November 11, 2011 Heat Seeking also explodes before reach it's target? Link to comment
Chlorek Posted November 11, 2011 Author Share Posted November 11, 2011 Yes, it also explodes before reach target when it can not reach it before some time ;[ Link to comment
12p Posted November 11, 2011 Share Posted November 11, 2011 But when I do like you said, then how I can give target for this rocket, because I want this rocket fly to some car. moveObject setElementRotation setTimer addEventHandler ("onClientRender", "onClientPreRender", "onClientHUDRender") setElementData createExplosion processLineOfSight With all that, you can create a rocket without problems and in very few minutes. Link to comment
Wojak Posted November 11, 2011 Share Posted November 11, 2011 try to increase the velocity vector - faster rocket may reach the target before it's life expire Link to comment
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