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some Help in Teams :(


^Dev-PoinT^

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Posted

Give this line to your code.

ouputChatBox ( "teamBlue: ".. tostring ( teamBlue ).. "; teamRed: ".. tostring ( teamRed) ) 

What does it output?

Posted

no thing and debguscript nothing To how about use getElementByType (team)?

teamRed = createTeam ( "Red", 255, 0, 0 ) 
teamBlue = createTeam ( "Blue", 0, 0, 255 ) 
  
function balanceTeams ( ) 
    local RedCount = countPlayersInTeam ( teamBlue ) 
    local BlueCount = countPlayersInTeam ( teamRed ) 
    if RedCount ~= BlueCount then 
        if RedCount > BlueCount then 
            setPlayerTeam ( source , teamBlue ) 
         elseif RedCount < BlueCount then 
            setPlayerTeam ( source , teamRed ) 
         end 
         outputChatBox ( "You've been moved to the "..getTeamName ( getPlayerTeam ( source ) ):lower ( ).." team!", source ) 
         ouputChatBox ( "teamBlue: ".. tostring ( teamBlue ).. "; teamRed: ".. tostring ( teamRed) ) 
    end 
end 
addEventHandler ( "onPlayerJoin", getRootElement ( ), balanceTeams ) 

Posted
teamRed = createTeam ( "Red", 255, 0, 0 ) 
teamBlue = createTeam ( "Blue", 0, 0, 255 ) 
  
function balanceTeams ( ) 
    local RedCount = countPlayersInTeam ( teamBlue ) 
    local BlueCount = countPlayersInTeam ( teamRed ) 
    if RedCount ~= BlueCount then 
        if RedCount > BlueCount then 
            setPlayerTeam ( source , teamBlue ) 
         elseif RedCount < BlueCount then 
            setPlayerTeam ( source , teamRed ) 
         end 
         outputChatBox ( "You've been moved to the "..getTeamName ( getPlayerTeam ( source ) ):lower ( ).." team!", source ) 
         outputChatBox ( "teamBlue: ".. tostring ( teamBlue ).. "; teamRed: ".. tostring ( teamRed) ) -- You had ouputChatBox 
    end 
end 
addEventHandler ( "onPlayerJoin", getRootElement ( ), balanceTeams ) 

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
teamRed = createTeam ( "Red", 255, 0, 0 ) 
teamBlue = createTeam ( "Blue", 0, 0, 255 ) 
  
function balanceTeams () 
    local RedCount = countPlayersInTeam ( teamBlue ) 
    local BlueCount = countPlayersInTeam ( teamRed ) 
    if RedCount ~= BlueCount then 
        if RedCount > BlueCount then 
            setPlayerTeam ( source , teamBlue ) 
         elseif RedCount < BlueCount then 
            setPlayerTeam ( source , teamRed ) 
         end 
    else 
            setPlayerTeam ( source , teamRed ) 
    end 
outputChatBox ( "You've been moved to the "..getTeamName (getPlayerTeam(source)):lower ().." team!", source ) 
end 
addEventHandler ("onPlayerJoin", root, balanceTeams) 

CiTLh.png
Posted

Tapl see what he say

=======

teams.lua:3: Bad argument @' countPlayersInTeam

teams.lua:3: Bad argument @' getTeamName

attempt to index a boolean value

=========

soldSnake14 dos not setThe Team see the Pic

an3m1.com_13211308691.png

Posted

I just tested the script and works perfectly, I got moved to the red team.

"You've been moved to the red team!"

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
teamRed = createTeam ( "Red", 255, 0, 0 ) 
teamBlue = createTeam ( "Blue", 0, 0, 255 ) 
  
function balanceTeams () 
    local RedCount = countPlayersInTeam(teamRed) 
    local BlueCount = countPlayersInTeam(teamBlue) 
    if RedCount ~= BlueCount then 
        if RedCount > BlueCount then 
            setPlayerTeam ( source , teamBlue ) 
         elseif RedCount < BlueCount then 
            setPlayerTeam ( source , teamRed ) 
         end 
    else 
            setPlayerTeam ( source , teamRed ) 
    end 
outputChatBox ( "You've been moved to the "..getTeamName (getPlayerTeam(source)):lower ().." team!", source ) 
end 
addEventHandler ("onPlayerJoin", root, balanceTeams) 

CiTLh.png
Posted

Your script may have some bugs if you restart it with players playing at the time. To prevent it, use this code, please.

teamRed = createTeam ( "Red", 255, 0, 0 ) 
teamBlue = createTeam ( "Blue", 0, 0, 255 ) 
  
function balanceTeams ( player ) 
    if source then player = source end 
    local RedCount = countPlayersInTeam(teamRed) 
    local BlueCount = countPlayersInTeam(teamBlue) 
    if RedCount ~= BlueCount then 
        if RedCount > BlueCount then 
            setPlayerTeam ( player, teamBlue ) 
         elseif RedCount < BlueCount then 
            setPlayerTeam ( player, teamRed ) 
         end 
    else 
            setPlayerTeam ( player, teamRed ) 
    end 
outputChatBox ( "You've been moved to the "..getTeamName (getPlayerTeam(player)):lower ().." team!", player ) 
end 
addEventHandler ("onPlayerJoin", root, balanceTeams) 
  
for i, v in ipairs ( getElementsByType ( "player" ) ) do balanceTeams ( v ) end 

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