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joedajoester

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I have this script, im trying to make the cars spawn with 2 objects attached to them but the 2 objects i need to be recreated at resource start so i dont have to make each car their own objects, and when I type /spatula. Please help i gave this my best shot.

addEventHandler ( "onResourceStart", getRootElement(), attach) 
function attach(thePlayer) 
gate1 = createObject(971, 0, 0, 5) 
Car1 = createVehicle ( 567, -1736, -2895, 55, 0, 0, 236 ) 
Car2 = createVehicle ( 567, -1744, -2913.3000488281, 55, 0, 354.488, 220 ) 
attachElements( gate1, Car1, 0.4, 6.2, -0.6, 90, 90, 90 ) 
attachElements( gate2, Car1, 0.4, 13.2, -0.6, 90, 90, 90 ) 
addVehicleUpgrade ( Car1, 1087 ) 
addVehicleUpgrade ( Car2, 1087 ) 
function attach(thePlayer) 
if not isPedInVehicle(thePlayer) then return end 
local vehicle = getPedOccupiedVehicle(thePlayer) 
local car1gate1 = createObject(971, 0, 0, 5) 
local car1gate2 = createObject(971, 0, 0, 5) 
attachElements( car1gate1, vehicle, 0.4, 6.2, -0.6, 90, 90, 90 ) 
attachElements( car1gate2, vehicle, 0.4, 13.2, -0.6, 90, 90, 90 ) 
addVehicleUpgrade ( vehicle, 1087 ) 
end 
addCommandHandler ( "spatula", attach) 
 end 

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try This :D

  
function attach(thePlayer) 
gate1 = createObject(971, 0, 0, 5) 
Car1 = createVehicle ( 567, -1736, -2895, 55, 0, 0, 236 ) 
Car2 = createVehicle ( 567, -1744, -2913.3000488281, 55, 0, 354.488, 220 ) 
attachElements( gate1, Car1, 0.4, 6.2, -0.6, 90, 90, 90 ) 
attachElements( gate2, Car1, 0.4, 13.2, -0.6, 90, 90, 90 ) 
addVehicleUpgrade ( Car1, 1087 ) 
addVehicleUpgrade ( Car2, 1087 ) 
function attach(thePlayer) 
if not isPedInVehicle(thePlayer) then return end 
local vehicle = getPedOccupiedVehicle(thePlayer) 
local car1gate1 = createObject(971, 0, 0, 5) 
local car1gate2 = createObject(971, 0, 0, 5) 
attachElements( car1gate1, vehicle, 0.4, 6.2, -0.6, 90, 90, 90 ) 
attachElements( car1gate2, vehicle, 0.4, 13.2, -0.6, 90, 90, 90 ) 
addVehicleUpgrade ( vehicle, 1087 ) 
end 
addCommandHandler ( "spatula", attach) 
addEventHandler ( "onResourceStart", getRootElement(), attach) 

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addEventHandler ( "onResourceStart", resourceRoot, 
function () 
local gate1 = createObject(971, 0, 0, 5) 
local gate2 = createObject(971, 0, 0, 5) 
local Car1 = createVehicle ( 567, -1736, -2895, 55, 0, 0, 236 ) 
local Car2 = createVehicle ( 567, -1744, -2913.3000488281, 55, 0, 354.488, 220 ) 
attachElements( gate1, Car1, 0.4, 6.2, -0.6, 90, 90, 90 ) 
attachElements( gate2, Car1, 0.4, 13.2, -0.6, 90, 90, 90 ) 
addVehicleUpgrade ( Car1, 1087 ) 
addVehicleUpgrade ( Car2, 1087 ) 
end) 
  
function attach(thePlayer) 
if not isPedInVehicle(thePlayer) then return end 
local vehicle = getPedOccupiedVehicle(thePlayer) 
local car1gate1 = createObject(971, 0, 0, 5) 
local car1gate2 = createObject(971, 0, 0, 5) 
attachElements( car1gate1, vehicle, 0.4, 6.2, -0.6, 90, 90, 90 ) 
attachElements( car1gate2, vehicle, 0.4, 13.2, -0.6, 90, 90, 90 ) 
addVehicleUpgrade ( vehicle, 1087 ) 
end 
addCommandHandler ( "spatula", attach) 

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