arezu Posted November 1, 2011 Share Posted November 1, 2011 (edited) I have seen similar suggestions before.. but i'll write it anyways. (I dont know if its already possible somehow by scripting) it would be great if script files are downloaded before other files and that the scripts can be used before all downloads are finished. And then an event like: onDownloadFinished, with parameters: thePlayer, fileName, fileType. thePlayer - the player that finished download a file. fileName - name of the downloaded file. fileType - for example: .mp3, .txd (can use string functions to get it from filename, but its cleaner this way) So playSound can be used after the client has finished downloading the music file. Many maps cant use music files, or textures if the maps uses scripts at the beginning... Edited November 1, 2011 by Guest Link to comment
diegofkda Posted November 1, 2011 Share Posted November 1, 2011 Won't happen as some scripts require some files like a DFF, TXD and Col models. I agree that onDownloadFinish would be nice, but that's actually scriptable and isn't very hard. I didn't get you (now I do), and yes, that would be nice anyway. Link to comment
arezu Posted November 1, 2011 Author Share Posted November 1, 2011 Won't happen as some scripts require some files like a DFF, TXD and Col models. maybe add a line to meta file if the creators wants the download to work that way? if nothing is added, then it should work like it does now. Link to comment
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