BriGhtx3 Posted October 15, 2011 Posted October 15, 2011 Client local geld = tonumber(guiGetText(hoeheText)) if (geld > 4999) and (geld < 100001) then local zinssatz = tonumber(math.ceil(((geld/551.6*0.7)+0.3)/10)) triggerServerEvent( "kreditabsenden", getLocalPlayer(), geld, zinssatz) outputChatBox("bearbeite") Server function submitKredit(player, geld, zinssatz) local result = mysql_query(handler, "INSERT INTO kredit (Person, Kredit, Zinssatz, Restgeld) VALUES ('"..getPlayerName(source).."', '"..geld.."', '"..zinssatz.."', '"..geld.."')") if( not result) then outputDebugString("Error executing the query: (" .. mysql_errno(handler) .. ") " .. mysql_error(handler)) else mysql_free_result(result) end outputChatBox("Kredit erfolgreich beantragt! Schaue nun auf deinem Konto nach!", getPlayerName(source), 255,0,0) vioSetElementData ( source, "bankmoney", vioGetElementData ( source, "bankmoney" ) + geld ) end addEventHandler("kreditabsenden", getRootElement(), submitKredit) addEvent("kreditabsenden", true) When I press on the button, "bearbeite" shows, which means that the client function should be right. Just the server event, ist not triggered. There aren't any errors outputted, when I type debugscript 3. You should know that, vioSet/GetElementData is a global variable. The text in the server part isn't outputted whether, in the database. Currently working on gamemodes : Reallife Script 70% Breakout Script 10%
BinSlayer1 Posted October 15, 2011 Posted October 15, 2011 function submitKredit(player, geld, zinssatz) should be function submitKredit(geld, zinssatz) and addEvent("kreditabsenden", true) should be before addEventHandler I think. (swap the lines) edit: and in the outputChatBox, instead of getPlayerName(source) use source (no need to get the name)
BriGhtx3 Posted October 15, 2011 Author Posted October 15, 2011 Thank you Currently working on gamemodes : Reallife Script 70% Breakout Script 10%
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