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can any Fix My Script Pleae Enter Here if you can


^Dev-PoinT^

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Hi all i have made War_System By onPlayerWasted Function

See

ClientSide ...

outputChatBox("War_System|x[Dev-PoinT]x!",root,255,255,0) 
function xxx (ammo, killer, killerweapon, bodypart ) 
    if (killer) and (killer ~= source ) then 
      giveWeapon ( killer, 39, 2, true ) 
      local sound = playSound("sounds/Siren.mp3") 
    setSoundVolume(sound, 0.5) 
    outputChatBox(getPlayerName(killer) .." has Now a Special Weapon, watch out!", getRootElement(), 255, 255, 0) 
    end 
end 
addEventHandler ("onPlayerWasted",getRootElement() , xxx) 
  
function outputWantedLevel () 
local wantedLvl = getPlayerWantedLevel ( ) 
   if wantedLvl == 0 then 
      outputChatBox ( "You clean", 0, 255, 0) 
   else 
      outputChatBox ( "You have "..wantedLvl.." Wanted stars!", 255, 0, 0) 
   end 
end 
addEventHandler ( "onResourceStart", getRootElement(), outputWantedLevel ) 

ServerSide....

function xxx ( thePlayer )  
   setPlayerWantedLevel ( thePlayer, 3 ) 
   outputChatBox ( getPlayerName ( thePlayer ) .. "is Wanted Kill him For Special weapons" ) 
end 
addEventHandler ("onPlayerWasted",getRootElement() , xxx) 

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addEventHandler ( "onResourceStart", getRootElement(), outputWantedLevel ) 

onResourceStart is this client?!

addEventHandler ("onPlayerWasted",getRootElement() , xxx) 

onPlayerWasted is this client?!

giveWeapon ( killer, 39, 2, true ) 

giveWeapon is this client?!

------------------------------------

outputChatBox(getPlayerName(killer) .." has Now a Special Weapon, watch out!", getRootElement(), 255, 255, 0) 

also getRootElement() is only server side

_-------------------------------------------_

local wantedLvl = getPlayerWantedLevel ( ) 

wtf is this? copy past example from wiki :o

Edited by Guest
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Hope this works Try. this for the Client And see if it will work.

outputChatBox("War_System|x[Dev-PoinT]x!",root,255,255,0) 
function xxx (ammo, killer, killerweapon, bodypart ) 
    if (killer) and (killer ~= source ) then 
      giveWeapon ( killer, 39, 2, true ) 
      local sound = playSound("sounds/Siren.mp3") 
    setSoundVolume(sound, 0.5) 
    outputChatBox(getPlayerName(killer) .." has Now a Special Weapon, watch out!", getRootElement(), 255, 255, 0) 
    end 
end 
addEventHandler ("onClientPlayerWasted",getRootElement() , xxx) 
  
function outputWantedLevel () 
local wantedLvl = getPlayerWantedLevel ( ) 
   if wantedLvl == 0 then 
      outputChatBox ( "You clean", 0, 255, 0) 
   else 
      outputChatBox ( "You have "..wantedLvl.." Wanted stars!", 255, 0, 0) 
   end 
end 
addEventHandler ( "onClientPlayerWasted", root, outputWantedLevel ) 
  

Edited by Guest
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Alright i think I have it now. Still a bit new to scripting but i think i Have it now. Here,

Client side

outputChatBox("War_System|x[Dev-PoinT]x!",root,255,255,0) 
function xxx (ammo, killer, killerweapon, bodypart ) 
    if (killer) and (killer ~= source ) then 
      triggerServerEvent ( "giveWeapon", getLocalPlayer(thePlayer) 
      local sound = playSound("sounds/Siren.mp3") 
    setSoundVolume(sound, 0.5) 
    outputChatBox(getPlayerName(killer) .." has Now a Special Weapon, watch out!", getRootElement(), 255, 255, 0) 
    end 
end 
addEventHandler ("onClientPlayerWasted",getRootElement() , xxx) 
  
function outputWantedLevel () 
local wantedLvl = getPlayerWantedLevel ( ) 
   if wantedLvl == 0 then 
      outputChatBox ( "You clean", 0, 255, 0) 
   else 
      outputChatBox ( "You have "..wantedLvl.." Wanted stars!", 255, 0, 0) 
   end 
end 
addEventHandler ( "onClientPlayerWasted", root, outputWantedLevel ) 
  

Server side.

addEvent ( "giveWeapon", true ) 
function givew (thePlayer) 
    giveWeapon ( killer, 39, 2, true ) 
end 

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server side

addEventHandler("onResourceStart",resourceRoot,  
outputChatBox("War_System|x[Dev-PoinT]x!",root,255,255,0) 
end) 
  
function xxx (ammo, killer, killerweapon, bodypart ) 
if (killer) and (killer ~= source ) then 
    giveWeapon ( killer, 39, 2, true ) 
    triggerClientEvent ( root, "StartSiren", root ) 
    outputChatBox(getPlayerName(killer) .." has Now a Special Weapon, watch out!", root, 255, 255, 0) 
    end 
end 
addEventHandler ("onPlayerWasted", root, xxx) 

Client side

function StartSound () 
    local sound = playSound("sounds/Siren.mp3") 
    setSoundVolume(sound, 0.5) 
end 
addEvent( "StartSiren", true ) 
addEventHandler( "StartSiren", root, StartSound ) 
  
function outputWantedLevel () 
local wantedLvl = getPlayerWantedLevel () 
   if wantedLvl == 0 then 
      outputChatBox ( "You clean", 0, 255, 0) 
   else 
      outputChatBox ( "You have "..wantedLvl.." Wanted stars!", 255, 0, 0) 
   end 
end 
addEventHandler ( "onClientResourceStart", resourceRoot, outputWantedLevel ) 

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The Problem is if any Player died Play The Sound wtf who to Make it if Killer get the wapons

Play The Siren and

outputChatBox(getPlayerName(killer) .." has Now a Special Weapon, Kill Him To Take His weapons!", getRootElement(), 255, 255, 0)

and if the killer died make Pickup with His weapons

iam new in script my knowing is 15%

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when i say for you (this is not Request forum) this mean i start insult you?

wow this what you think?

look up what i give you or what i fix for you

you just put a random code and say fix my script

your script fixed, now you need more thing, but did you try to make these things by yourself?

answer: of course not, you just type your Request in forum without trying anything.

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