Roak Posted September 27, 2011 Share Posted September 27, 2011 plzzzzz need help with the drift i'v try this resource : https://community.multitheftauto.com/ind ... ils&id=556 there is a problum with drift it dosen't Showes the best drifter here is the code client side --these are the banned vehicle ids where you cannot get drift points. local BannedIDs = { 432, 532 } local rootElem = getRootElement() local thisRoot = getResourceRootElement(getThisResource()) local player = getLocalPlayer() local vehicle local size = 1.2 local modo = 0.01 local score = 0 local screenScore = 0 local tick local idleTime local multTime local driftTime local Yellow = tocolor(255,232,25) local Red = tocolor(234,0,3) local TempCol = Yellow local mult = 1 local tablamult = {350,1400,4200,11200} local anterior = 0 local mejor = 0 local total = 0 local global_mejor = 0 local global_nombre = "N/A" local screenWidth, screenHeight = guiGetScreenSize() local x1,y1,x2,y2 = screenWidth*0.2,screenHeight*0.1,screenWidth*0.8,screenHeight*0.8 addEventHandler("onClientResourceStart", thisRoot, function() addEventHandler("onClientRender", rootElem, showText) outputChatBox("Waiting for server drift data...") triggerServerEvent("driftClienteListo", rootElem, player) end ) addEventHandler("onClientResourceStop", thisRoot, function() removeEventHandler("onClientRender", rootElem, showText) end ) function isValidVehicle() local temp = getPedOccupiedVehicle(player) if not temp or getVehicleOccupant(temp,0) ~= player or getVehicleType(temp) ~= "Automobile" then return false end local vehID = getElementModel(temp) for k,v in ipairs(BannedIDs) do if vehID == v then return false end end return temp end function showText() dxDrawText(string.format("Best Drift: %s - %d",global_nombre,global_mejor),44,screenHeight-43,screenWidth,screenHeight,Yellow,1,"pricedown") vehicle = isValidVehicle() if not vehicle then return end if size > 1.3 then modo = -0.01 elseif size < 1.2 then modo = 0.01 end size = size + modo tick = getTickCount() local angulo,velocidad = angle() local tempBool = tick - (idleTime or 0) < 750 if not tempBool and score ~= 0 then anterior = score setElementData(player, "Last Drift", anterior) total = total+anterior setElementData(player, "Total Drift", total) if score > mejor then mejor = score setElementData(player, "Best Drift", mejor) end triggerEvent("onVehicleDriftEnd", rootElem, tick-driftTime-750) score = 0 end if angulo ~= 0 then if score == 0 then triggerEvent("onVehicleDriftStart", rootElem) driftTime = tick end if tempBool then score = score + math.floor(angulo*velocidad)*mult else score = math.floor(angulo*velocidad)*mult end if TempCol == Red then TempCol = Yellow end screenScore = score idleTime = tick end local temp2 = string.format("Factor: X%d\n%s",mult,mult~=5 and string.format("Gain X%d with %d",mult+1,tablamult[mult]) or "MAX") dxDrawText(temp2, 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false) if velocidad <= 0.3 and mult ~= 1 then dxDrawText("\n\nToo Slow!", 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false) end if tick - (idleTime or 0) < 3000 then local temp = "DRIFT" if score >= 100000 then temp = "DRIFT\n\nDrift King!" elseif score >= 50000 then temp = "DRIFT\n\nInsane Drift!" elseif score >= 20000 then temp = "DRIFT\n\nOutrageous!" elseif score >= 15000 then temp = "DRIFT\n\nColossal!" elseif score >= 7000 then temp = "DRIFT\n\nSuberb!" elseif score >= 3000 then temp = "DRIFT\n\nGreat Drift!" elseif score >= 1000 then temp = "DRIFT\n\nGood Drift!" end dxDrawText(temp, x1,y1,x2,y2, TempCol, 2.2, "sans","center","top", false,true,false) dxDrawText(string.format("\n%d",screenScore), x1,y1-10,x2,y2, TempCol, size, "pricedown","center","top", false,true,false) end end function angle() local vx,vy,vz = getElementVelocity(vehicle) local modV = math.sqrt(vx*vx + vy*vy) if not isVehicleOnGround(vehicle) then return 0,modV end local rx,ry,rz = getElementRotation(vehicle) local sn,cs = -math.sin(math.rad(rz)), math.cos(math.rad(rz)) local deltaT = tick - (multTime or 0) if mult~= 1 and modV <= 0.3 and deltaT > 750 then mult = mult-1 multTime = tick elseif deltaT > 1500 then local temp = 1 if score >= 11200 then temp = 5 elseif score >= 4200 then temp = 4 elseif score >= 1400 then temp = 3 elseif score >= 350 then temp = 2 end if temp>mult then mult = temp multTime = tick end end if modV <= 0.2 then return 0,modV end --speed over 40 km/h local cosX = (sn*vx + cs*vy)/modV if cosX > 0.966 or cosX < 0 then return 0,modV end --angle between 15 and 90 degrees return math.deg(math.acos(cosX))*0.5, modV end addEvent("driftCarCrashed", true) addEventHandler("driftCarCrashed", rootElem, function() if score ~= 0 then score = 0 mult = 1 TempCol = Red triggerEvent("onVehicleDriftEnd", rootElem, 0) end end ) addEvent("driftActualizarRecord", true) addEventHandler("driftActualizarRecord", rootElem, function(score, name) global_mejor = score global_nombre = name end ) function resetScore() anterior,mejor,total = 0,0,0 setElementData(player, "Last Drift", anterior) setElementData(player, "Total Drift", total) setElementData(player, "Best Drift", mejor) end addEvent("driftResetAllScores", true) addEventHandler("driftResetAllScores", rootElem, resetScore) addCommandHandler("resetdrift", resetScore) function checkPuntaje() if total > global_mejor then triggerServerEvent("driftNuevoRecord", rootElem, total, getPlayerName(player)) end end addEventHandler("onClientPlayerFinish", rootElem, checkPuntaje) addEventHandler("onClientPlayerOutOfTime", rootElem, checkPuntaje) Server Side local root = getRootElement() local thisResourceRoot = getResourceRootElement(getThisResource()) local drift_records = {} local drift_mejor = 0 local drift_nombre = "N/A" addEventHandler ( "onResourceStart", thisResourceRoot, function() call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Best Drift") call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Last Drift") call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Total Drift") executeSQLCreateTable("recordsDrift","pista TEXT, nombre TEXT, score INTEGER") addEvent("driftClienteListo", true) addEventHandler("driftClienteListo", root, function(player) triggerClientEvent(player, "driftActualizarRecord", root, drift_mejor, drift_nombre) if drift_mejor == 0 then outputChatBox("There's no record set on this map", player) else outputChatBox(string.format("The current record is %d points (%s)", drift_mejor, drift_nombre), player) end end) end ) addEventHandler ( "onResourceStop", thisResourceRoot, function() call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "Best Drift") call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "Last Drift") call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "Total Drift") end ) addEventHandler ( "onGamemodeMapStart", root, function(mapResource) local mapname = getResourceInfo(mapResource, "name") or getResourceName(mapResource) local command = string.format("pista='%s'",mapname) local record = executeSQLSelect("recordsDrift","nombre, score",command) if #record == 0 then executeSQLInsert("recordsDrift",string.format("'%s', 'N/A', 0",mapname)) drift_mejor = 0 drift_nombre = "N/A" else drift_mejor = record[1]["score"] drift_nombre = record[1]["nombre"] end triggerClientEvent(root, "driftActualizarRecord", root, drift_mejor, drift_nombre) triggerClientEvent(root, "driftResetAllScores", root) if drift_mejor == 0 then outputChatBox("There's no record set on this map") else outputChatBox(string.format("The current record is %d points (%s)", drift_mejor, drift_nombre)) end end) addEventHandler ( "onGamemodeMapStop", root, function(mapResource) local mapname = getResourceInfo(mapResource, "name") or getResourceName(mapResource) if not mapname then return end local command = string.format("pista='%s'",mapname) executeSQLUpdate("recordsDrift",string.format("nombre = '%s', score = %d", drift_nombre, drift_mejor), command) end) addEventHandler("onVehicleDamage", root, function() thePlayer = getVehicleOccupant(source, 0) if thePlayer then triggerClientEvent(thePlayer, "driftCarCrashed", root, source) end end) addEvent("driftNuevoRecord", true) addEventHandler("driftNuevoRecord", root, function(score, name) if score > drift_mejor then outputChatBox(string.format("New drift record! (%d points) (%s)",score,name)) drift_mejor = score drift_nombre = name triggerClientEvent(root, "driftActualizarRecord", root, drift_mejor, drift_nombre) end end) plzzzzzzzzzzzzzzzz neeed help Link to comment
TAPL Posted October 1, 2011 Share Posted October 1, 2011 (edited) Client-Side local BannedIDs = { 432, 532 } local rootElem = getRootElement() local thisRoot = getResourceRootElement(getThisResource()) local player = getLocalPlayer() local vehicle local size = 1.2 local modo = 0.01 local score = 0 local screenScore = 0 local tick local idleTime local multTime local driftTime local Yellow = tocolor(255,232,25) local Red = tocolor(234,0,3) local TempCol = Yellow local mult = 1 local tablamult = {350,1400,4200,11200} local anterior = 0 local mejor = 0 local total = 0 local global_mejor = 0 local global_nombre = "N/A" local screenWidth, screenHeight = guiGetScreenSize() local x1,y1,x2,y2 = screenWidth*0.2,screenHeight*0.1,screenWidth*0.8,screenHeight*0.8 addEventHandler("onClientResourceStart", thisRoot, function() addEventHandler("onClientRender", rootElem, showText) outputChatBox("Waiting for server drift data...") triggerServerEvent("driftClienteListo", rootElem, player) end ) addEventHandler("onClientResourceStop", thisRoot, function() removeEventHandler("onClientRender", rootElem, showText) end ) function isValidVehicle() local temp = getPedOccupiedVehicle(player) if not temp or getVehicleOccupant(temp,0) ~= player or getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType(temp) ~= "Automobile" then return false end local vehID = getElementModel(temp) for k,v in ipairs(BannedIDs) do if vehID == v then return false end end return temp end function showText() dxDrawText(string.format("Best Drift: %s - %d",global_nombre,global_mejor),44,screenHeight-43,screenWidth,screenHeight,Yellow,1,"pricedown") vehicle = isValidVehicle() if not vehicle then return end if size > 1.3 then modo = -0.01 elseif size < 1.2 then modo = 0.01 end size = size + modo tick = getTickCount() local angulo,velocidad = angle() local tempBool = tick - (idleTime or 0) < 750 if not tempBool and score ~= 0 then anterior = score setElementData(player, "Last Drift", anterior) total = total+anterior setElementData(player, "Total Drift", total) if score > mejor then mejor = score setElementData(player, "Best Drift", mejor) checkPuntaje(mejor) end triggerEvent("onVehicleDriftEnd", rootElem, tick-driftTime-750) score = 0 end if angulo ~= 0 then if score == 0 then triggerEvent("onVehicleDriftStart", rootElem) driftTime = tick end if tempBool then score = score + math.floor(angulo*velocidad)*mult else score = math.floor(angulo*velocidad)*mult end if TempCol == Red then TempCol = Yellow end screenScore = score idleTime = tick end local temp2 = string.format("Factor: X%d\n%s",mult,mult~=5 and string.format("Gain X%d with %d",mult+1,tablamult[mult]) or "MAX") dxDrawText(temp2, 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false) if velocidad <= 0.3 and mult ~= 1 then dxDrawText("\n\nToo Slow!", 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false) end if tick - (idleTime or 0) < 3000 then local temp = "DRIFT" if score >= 100000 then temp = "DRIFT\n\nDrift King!" elseif score >= 50000 then temp = "DRIFT\n\nInsane Drift!" elseif score >= 20000 then temp = "DRIFT\n\nOutrageous!" elseif score >= 15000 then temp = "DRIFT\n\nColossal!" elseif score >= 7000 then temp = "DRIFT\n\nSuberb!" elseif score >= 3000 then temp = "DRIFT\n\nGreat Drift!" elseif score >= 1000 then temp = "DRIFT\n\nGood Drift!" end dxDrawText(temp, x1,y1,x2,y2, TempCol, 2.2, "sans","center","top", false,true,false) dxDrawText(string.format("\n%d",screenScore), x1,y1-10,x2,y2, TempCol, size, "pricedown","center","top", false,true,false) end end function angle() local vx,vy,vz = getElementVelocity(vehicle) local modV = math.sqrt(vx*vx + vy*vy) if not isVehicleOnGround(vehicle) then return 0,modV end local rx,ry,rz = getElementRotation(vehicle) local sn,cs = -math.sin(math.rad(rz)), math.cos(math.rad(rz)) local deltaT = tick - (multTime or 0) if mult~= 1 and modV <= 0.3 and deltaT > 750 then mult = mult-1 multTime = tick elseif deltaT > 1500 then local temp = 1 if score >= 11200 then temp = 5 elseif score >= 4200 then temp = 4 elseif score >= 1400 then temp = 3 elseif score >= 350 then temp = 2 end if temp>mult then mult = temp multTime = tick end end if modV <= 0.2 then return 0,modV end --speed over 40 km/h local cosX = (sn*vx + cs*vy)/modV if cosX > 0.966 or cosX < 0 then return 0,modV end --angle between 15 and 90 degrees return math.deg(math.acos(cosX))*0.5, modV end addEvent("driftCarCrashed", true) addEventHandler("driftCarCrashed", rootElem, function() if score ~= 0 then score = 0 mult = 1 TempCol = Red triggerEvent("onVehicleDriftEnd", rootElem, 0) end end ) addEvent("driftActualizarRecord", true) addEventHandler("driftActualizarRecord", rootElem, function(score, name) global_mejor = score global_nombre = name end ) function resetScore() anterior,mejor,total = 0,0,0 setElementData(player, "Last Drift", anterior) setElementData(player, "Total Drift", total) setElementData(player, "Best Drift", mejor) end addEvent("driftResetAllScores", true) addEventHandler("driftResetAllScores", rootElem, resetScore) addCommandHandler("resetdrift", resetScore) function checkPuntaje(BestDrift) triggerServerEvent("driftNuevoRecord", rootElem, BestDrift, getPlayerName(player)) end Edited October 1, 2011 by Guest Link to comment
Roak Posted October 1, 2011 Author Share Posted October 1, 2011 thx TAPL i will test it right now Link to comment
TAPL Posted October 1, 2011 Share Posted October 1, 2011 the code work 100% i tested it Edit: oh i see forum bug if not temp or getVehicleOccupant(temp,0) ~= player or getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType(temp) ~= "Automobile" then Client-Side --these are the banned vehicle ids where you cannot get drift points. local BannedIDs = { 432, 532 } local rootElem = getRootElement() local thisRoot = getResourceRootElement(getThisResource()) local player = getLocalPlayer() local vehicle local size = 1.2 local modo = 0.01 local score = 0 local screenScore = 0 local tick local idleTime local multTime local driftTime local Yellow = tocolor(255,232,25) local Red = tocolor(234,0,3) local TempCol = Yellow local mult = 1 local tablamult = {350,1400,4200,11200} local anterior = 0 local mejor = 0 local total = 0 local global_mejor = 0 local global_nombre = "N/A" local screenWidth, screenHeight = guiGetScreenSize() local x1,y1,x2,y2 = screenWidth*0.2,screenHeight*0.1,screenWidth*0.8,screenHeight*0.8 addEventHandler("onClientResourceStart", thisRoot, function() addEventHandler("onClientRender", rootElem, showText) outputChatBox("Waiting for server drift data...") triggerServerEvent("driftClienteListo", rootElem, player) end ) addEventHandler("onClientResourceStop", thisRoot, function() removeEventHandler("onClientRender", rootElem, showText) end ) function isValidVehicle() local temp = getPedOccupiedVehicle(player) if not temp or getVehicleOccupant(temp,0) ~= player or getVehicleType(temp) ~= "Automobile" then return false end local vehID = getElementModel(temp) for k,v in ipairs(BannedIDs) do if vehID == v then return false end end return temp end function showText() dxDrawText(string.format("Best Drift: %s - %d",global_nombre,global_mejor),44,screenHeight-43,screenWidth,screenHeight,Yellow,1,"pricedown") vehicle = isValidVehicle() if not vehicle then return end if size > 1.3 then modo = -0.01 elseif size < 1.2 then modo = 0.01 end size = size + modo tick = getTickCount() local angulo,velocidad = angle() local tempBool = tick - (idleTime or 0) < 750 if not tempBool and score ~= 0 then anterior = score setElementData(player, "Last Drift", anterior) total = total+anterior setElementData(player, "Total Drift", total) if score > mejor then mejor = score setElementData(player, "Best Drift", mejor) checkPuntaje(mejor) end triggerEvent("onVehicleDriftEnd", rootElem, tick-driftTime-750) score = 0 end if angulo ~= 0 then if score == 0 then triggerEvent("onVehicleDriftStart", rootElem) driftTime = tick end if tempBool then score = score + math.floor(angulo*velocidad)*mult else score = math.floor(angulo*velocidad)*mult end if TempCol == Red then TempCol = Yellow end screenScore = score idleTime = tick end local temp2 = string.format("Factor: X%d\n%s",mult,mult~=5 and string.format("Gain X%d with %d",mult+1,tablamult[mult]) or "MAX") dxDrawText(temp2, 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false) if velocidad <= 0.3 and mult ~= 1 then dxDrawText("\n\nToo Slow!", 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false) end if tick - (idleTime or 0) < 3000 then local temp = "DRIFT" if score >= 100000 then temp = "DRIFT\n\nDrift King!" elseif score >= 50000 then temp = "DRIFT\n\nInsane Drift!" elseif score >= 20000 then temp = "DRIFT\n\nOutrageous!" elseif score >= 15000 then temp = "DRIFT\n\nColossal!" elseif score >= 7000 then temp = "DRIFT\n\nSuberb!" elseif score >= 3000 then temp = "DRIFT\n\nGreat Drift!" elseif score >= 1000 then temp = "DRIFT\n\nGood Drift!" end dxDrawText(temp, x1,y1,x2,y2, TempCol, 2.2, "sans","center","top", false,true,false) dxDrawText(string.format("\n%d",screenScore), x1,y1-10,x2,y2, TempCol, size, "pricedown","center","top", false,true,false) end end function angle() local vx,vy,vz = getElementVelocity(vehicle) local modV = math.sqrt(vx*vx + vy*vy) if not isVehicleOnGround(vehicle) then return 0,modV end local rx,ry,rz = getElementRotation(vehicle) local sn,cs = -math.sin(math.rad(rz)), math.cos(math.rad(rz)) local deltaT = tick - (multTime or 0) if mult~= 1 and modV <= 0.3 and deltaT > 750 then mult = mult-1 multTime = tick elseif deltaT > 1500 then local temp = 1 if score >= 11200 then temp = 5 elseif score >= 4200 then temp = 4 elseif score >= 1400 then temp = 3 elseif score >= 350 then temp = 2 end if temp>mult then mult = temp multTime = tick end end if modV <= 0.2 then return 0,modV end --speed over 40 km/h local cosX = (sn*vx + cs*vy)/modV if cosX > 0.966 or cosX < 0 then return 0,modV end --angle between 15 and 90 degrees return math.deg(math.acos(cosX))*0.5, modV end addEvent("driftCarCrashed", true) addEventHandler("driftCarCrashed", rootElem, function() if score ~= 0 then score = 0 mult = 1 TempCol = Red triggerEvent("onVehicleDriftEnd", rootElem, 0) end end ) addEvent("driftActualizarRecord", true) addEventHandler("driftActualizarRecord", rootElem, function(score, name) global_mejor = score global_nombre = name end ) function resetScore() anterior,mejor,total = 0,0,0 setElementData(player, "Last Drift", anterior) setElementData(player, "Total Drift", total) setElementData(player, "Best Drift", mejor) end addEvent("driftResetAllScores", true) addEventHandler("driftResetAllScores", rootElem, resetScore) addCommandHandler("resetdrift", resetScore) function checkPuntaje(BestDrift) triggerServerEvent("driftNuevoRecord", rootElem, BestDrift, getPlayerName(player)) end Link to comment
Roak Posted October 1, 2011 Author Share Posted October 1, 2011 i edit the server not work is like this ? local root = getRootElement() local thisResourceRoot = getResourceRootElement(getThisResource()) local drift_records = {} local drift_mejor = 0 local drift_nombre = "N/A" addEventHandler ( "onResourceStart", thisResourceRoot, function() call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Best Drift") call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Last Drift") call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Total Drift") executeSQLCreateTable("recordsDrift","pista TEXT, nombre TEXT, score INTEGER") addEvent("driftClienteListo", true) addEventHandler("driftClienteListo", root, function(player) triggerClientEvent(player, "driftActualizarRecord", root, drift_mejor, drift_nombre) if drift_mejor == 0 then outputChatBox("There's no record set on this map", player) else outputChatBox(string.format("The current record is %d points (%s)", drift_mejor, drift_nombre), player) end end) end ) addEventHandler ( "onResourceStop", thisResourceRoot, function() call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "Best Drift") call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "Last Drift") call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "Total Drift") end ) addEventHandler ( "onGamemodeMapStart", root, function(mapResource) local mapname = getResourceInfo(mapResource, "name") or getResourceName(mapResource) local command = string.format("pista='%s'",mapname) local record = executeSQLSelect("recordsDrift","nombre, score",command) if #record == 0 then executeSQLInsert("recordsDrift",string.format("'%s', 'N/A', 0",mapname)) drift_mejor = 0 drift_nombre = "N/A" else drift_mejor = record[1]["score"] drift_nombre = record[1]["nombre"] end triggerClientEvent(root, "driftActualizarRecord", root, drift_mejor, drift_nombre) triggerClientEvent(root, "driftResetAllScores", root) if drift_mejor == 0 then outputChatBox("There's no record set on this map") else outputChatBox(string.format("The current record is %d points (%s)", drift_mejor, drift_nombre)) end end) addEventHandler ( "onGamemodeMapStop", root, function(mapResource) local mapname = getResourceInfo(mapResource, "name") or getResourceName(mapResource) if not mapname then return end local command = string.format("pista='%s'",mapname) executeSQLUpdate("recordsDrift",string.format("nombre = '%s', score = %d", drift_nombre, drift_mejor), command) end) addEventHandler("onVehicleDamage", root, function() if not temp or getVehicleOccupant(temp,0) ~= player or getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType(temp) ~= "Automobile" if thePlayer then triggerClientEvent(thePlayer, "driftCarCrashed", root, source) end end) addEvent("driftNuevoRecord", true) addEventHandler("driftNuevoRecord", root, function(score, name) if score > drift_mejor then outputChatBox(string.format("New drift record! (%d points) (%s)",score,name)) drift_mejor = score drift_nombre = name triggerClientEvent(root, "driftActualizarRecord", root, drift_mejor, drift_nombre) end end) Link to comment
TAPL Posted October 1, 2011 Share Posted October 1, 2011 omg DON'T CHANGE ANYTHING IN SERVER SIDE JUST PUT THIS IN CLIENT --these are the banned vehicle ids where you cannot get drift points. local BannedIDs = { 432, 532 } local rootElem = getRootElement() local thisRoot = getResourceRootElement(getThisResource()) local player = getLocalPlayer() local vehicle local size = 1.2 local modo = 0.01 local score = 0 local screenScore = 0 local tick local idleTime local multTime local driftTime local Yellow = tocolor(255,232,25) local Red = tocolor(234,0,3) local TempCol = Yellow local mult = 1 local tablamult = {350,1400,4200,11200} local anterior = 0 local mejor = 0 local total = 0 local global_mejor = 0 local global_nombre = "N/A" local screenWidth, screenHeight = guiGetScreenSize() local x1,y1,x2,y2 = screenWidth*0.2,screenHeight*0.1,screenWidth*0.8,screenHeight*0.8 addEventHandler("onClientResourceStart", thisRoot, function() addEventHandler("onClientRender", rootElem, showText) outputChatBox("Waiting for server drift data...") triggerServerEvent("driftClienteListo", rootElem, player) end ) addEventHandler("onClientResourceStop", thisRoot, function() removeEventHandler("onClientRender", rootElem, showText) end ) function isValidVehicle() local temp = getPedOccupiedVehicle(player) if not temp or getVehicleOccupant(temp,0) ~= player or getVehicleType(temp) ~= "Automobile" then return false end local vehID = getElementModel(temp) for k,v in ipairs(BannedIDs) do if vehID == v then return false end end return temp end function showText() dxDrawText(string.format("Best Drift: %s - %d",global_nombre,global_mejor),44,screenHeight-43,screenWidth,screenHeight,Yellow,1,"pricedown") vehicle = isValidVehicle() if not vehicle then return end if size > 1.3 then modo = -0.01 elseif size < 1.2 then modo = 0.01 end size = size + modo tick = getTickCount() local angulo,velocidad = angle() local tempBool = tick - (idleTime or 0) < 750 if not tempBool and score ~= 0 then anterior = score setElementData(player, "Last Drift", anterior) total = total+anterior setElementData(player, "Total Drift", total) if score > mejor then mejor = score setElementData(player, "Best Drift", mejor) checkPuntaje(mejor) end triggerEvent("onVehicleDriftEnd", rootElem, tick-driftTime-750) score = 0 end if angulo ~= 0 then if score == 0 then triggerEvent("onVehicleDriftStart", rootElem) driftTime = tick end if tempBool then score = score + math.floor(angulo*velocidad)*mult else score = math.floor(angulo*velocidad)*mult end if TempCol == Red then TempCol = Yellow end screenScore = score idleTime = tick end local temp2 = string.format("Factor: X%d\n%s",mult,mult~=5 and string.format("Gain X%d with %d",mult+1,tablamult[mult]) or "MAX") dxDrawText(temp2, 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false) if velocidad <= 0.3 and mult ~= 1 then dxDrawText("\n\nToo Slow!", 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false) end if tick - (idleTime or 0) < 3000 then local temp = "DRIFT" if score >= 100000 then temp = "DRIFT\n\nDrift King!" elseif score >= 50000 then temp = "DRIFT\n\nInsane Drift!" elseif score >= 20000 then temp = "DRIFT\n\nOutrageous!" elseif score >= 15000 then temp = "DRIFT\n\nColossal!" elseif score >= 7000 then temp = "DRIFT\n\nSuberb!" elseif score >= 3000 then temp = "DRIFT\n\nGreat Drift!" elseif score >= 1000 then temp = "DRIFT\n\nGood Drift!" end dxDrawText(temp, x1,y1,x2,y2, TempCol, 2.2, "sans","center","top", false,true,false) dxDrawText(string.format("\n%d",screenScore), x1,y1-10,x2,y2, TempCol, size, "pricedown","center","top", false,true,false) end end function angle() local vx,vy,vz = getElementVelocity(vehicle) local modV = math.sqrt(vx*vx + vy*vy) if not isVehicleOnGround(vehicle) then return 0,modV end local rx,ry,rz = getElementRotation(vehicle) local sn,cs = -math.sin(math.rad(rz)), math.cos(math.rad(rz)) local deltaT = tick - (multTime or 0) if mult~= 1 and modV <= 0.3 and deltaT > 750 then mult = mult-1 multTime = tick elseif deltaT > 1500 then local temp = 1 if score >= 11200 then temp = 5 elseif score >= 4200 then temp = 4 elseif score >= 1400 then temp = 3 elseif score >= 350 then temp = 2 end if temp>mult then mult = temp multTime = tick end end if modV <= 0.2 then return 0,modV end --speed over 40 km/h local cosX = (sn*vx + cs*vy)/modV if cosX > 0.966 or cosX < 0 then return 0,modV end --angle between 15 and 90 degrees return math.deg(math.acos(cosX))*0.5, modV end addEvent("driftCarCrashed", true) addEventHandler("driftCarCrashed", rootElem, function() if score ~= 0 then score = 0 mult = 1 TempCol = Red triggerEvent("onVehicleDriftEnd", rootElem, 0) end end ) addEvent("driftActualizarRecord", true) addEventHandler("driftActualizarRecord", rootElem, function(score, name) global_mejor = score global_nombre = name end ) function resetScore() anterior,mejor,total = 0,0,0 setElementData(player, "Last Drift", anterior) setElementData(player, "Total Drift", total) setElementData(player, "Best Drift", mejor) end addEvent("driftResetAllScores", true) addEventHandler("driftResetAllScores", rootElem, resetScore) addCommandHandler("resetdrift", resetScore) function checkPuntaje(BestDrift) triggerServerEvent("driftNuevoRecord", rootElem, BestDrift, getPlayerName(player)) end Link to comment
Roak Posted October 1, 2011 Author Share Posted October 1, 2011 thhhhhhhhhhhhhhhhhhx TAPL it's Work I am grateful to you Link to comment
Roak Posted October 2, 2011 Author Share Posted October 2, 2011 THX TAPl for the help but there is Problem when some got the best drift his name will be like #00FF00|FUR|THEBEST I need a solution Link to comment
TAPL Posted October 2, 2011 Share Posted October 2, 2011 this should work Client-Side --these are the banned vehicle ids where you cannot get drift points. local BannedIDs = { 432, 532 } local rootElem = getRootElement() local thisRoot = getResourceRootElement(getThisResource()) local player = getLocalPlayer() local vehicle local size = 1.2 local modo = 0.01 local score = 0 local screenScore = 0 local tick local idleTime local multTime local driftTime local Yellow = tocolor(255,232,25) local Red = tocolor(234,0,3) local TempCol = Yellow local mult = 1 local tablamult = {350,1400,4200,11200} local anterior = 0 local mejor = 0 local total = 0 local global_mejor = 0 local global_nombre = "N/A" local screenWidth, screenHeight = guiGetScreenSize() local x1,y1,x2,y2 = screenWidth*0.2,screenHeight*0.1,screenWidth*0.8,screenHeight*0.8 addEventHandler("onClientResourceStart", thisRoot, function() addEventHandler("onClientRender", rootElem, showText) outputChatBox("Waiting for server drift data...") triggerServerEvent("driftClienteListo", rootElem, player) end ) addEventHandler("onClientResourceStop", thisRoot, function() removeEventHandler("onClientRender", rootElem, showText) end ) function isValidVehicle() local temp = getPedOccupiedVehicle(player) if not temp or getVehicleOccupant(temp,0) ~= player or getVehicleType(temp) ~= "Automobile" then return false end local vehID = getElementModel(temp) for k,v in ipairs(BannedIDs) do if vehID == v then return false end end return temp end function showText() dxDrawText(string.format("Best Drift: %s - %d",global_nombre,global_mejor),44,screenHeight-43,screenWidth,screenHeight,Yellow,1,"pricedown") vehicle = isValidVehicle() if not vehicle then return end if size > 1.3 then modo = -0.01 elseif size < 1.2 then modo = 0.01 end size = size + modo tick = getTickCount() local angulo,velocidad = angle() local tempBool = tick - (idleTime or 0) < 750 if not tempBool and score ~= 0 then anterior = score setElementData(player, "Last Drift", anterior) total = total+anterior setElementData(player, "Total Drift", total) if score > mejor then mejor = score setElementData(player, "Best Drift", mejor) checkPuntaje(mejor) end triggerEvent("onVehicleDriftEnd", rootElem, tick-driftTime-750) score = 0 end if angulo ~= 0 then if score == 0 then triggerEvent("onVehicleDriftStart", rootElem) driftTime = tick end if tempBool then score = score + math.floor(angulo*velocidad)*mult else score = math.floor(angulo*velocidad)*mult end if TempCol == Red then TempCol = Yellow end screenScore = score idleTime = tick end local temp2 = string.format("Factor: X%d\n%s",mult,mult~=5 and string.format("Gain X%d with %d",mult+1,tablamult[mult]) or "MAX") dxDrawText(temp2, 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false) if velocidad <= 0.3 and mult ~= 1 then dxDrawText("\n\nToo Slow!", 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false) end if tick - (idleTime or 0) < 3000 then local temp = "DRIFT" if score >= 100000 then temp = "DRIFT\n\nDrift King!" elseif score >= 50000 then temp = "DRIFT\n\nInsane Drift!" elseif score >= 20000 then temp = "DRIFT\n\nOutrageous!" elseif score >= 15000 then temp = "DRIFT\n\nColossal!" elseif score >= 7000 then temp = "DRIFT\n\nSuberb!" elseif score >= 3000 then temp = "DRIFT\n\nGreat Drift!" elseif score >= 1000 then temp = "DRIFT\n\nGood Drift!" end dxDrawText(temp, x1,y1,x2,y2, TempCol, 2.2, "sans","center","top", false,true,false) dxDrawText(string.format("\n%d",screenScore), x1,y1-10,x2,y2, TempCol, size, "pricedown","center","top", false,true,false) end end function angle() local vx,vy,vz = getElementVelocity(vehicle) local modV = math.sqrt(vx*vx + vy*vy) if not isVehicleOnGround(vehicle) then return 0,modV end local rx,ry,rz = getElementRotation(vehicle) local sn,cs = -math.sin(math.rad(rz)), math.cos(math.rad(rz)) local deltaT = tick - (multTime or 0) if mult~= 1 and modV <= 0.3 and deltaT > 750 then mult = mult-1 multTime = tick elseif deltaT > 1500 then local temp = 1 if score >= 11200 then temp = 5 elseif score >= 4200 then temp = 4 elseif score >= 1400 then temp = 3 elseif score >= 350 then temp = 2 end if temp>mult then mult = temp multTime = tick end end if modV <= 0.2 then return 0,modV end --speed over 40 km/h local cosX = (sn*vx + cs*vy)/modV if cosX > 0.966 or cosX < 0 then return 0,modV end --angle between 15 and 90 degrees return math.deg(math.acos(cosX))*0.5, modV end addEvent("driftCarCrashed", true) addEventHandler("driftCarCrashed", rootElem, function() if score ~= 0 then score = 0 mult = 1 TempCol = Red triggerEvent("onVehicleDriftEnd", rootElem, 0) end end ) addEvent("driftActualizarRecord", true) addEventHandler("driftActualizarRecord", rootElem, function(score, name) global_mejor = score global_nombre = name end ) function resetScore() anterior,mejor,total = 0,0,0 setElementData(player, "Last Drift", anterior) setElementData(player, "Total Drift", total) setElementData(player, "Best Drift", mejor) end addEvent("driftResetAllScores", true) addEventHandler("driftResetAllScores", rootElem, resetScore) addCommandHandler("resetdrift", resetScore) function checkPuntaje(BestDrift) triggerServerEvent("driftNuevoRecord", rootElem, BestDrift, string.gsub(getPlayerName(player), "#%x%x%x%x%x%x", "")) end Link to comment
Roak Posted October 2, 2011 Author Share Posted October 2, 2011 thx TAPL it's Work Man You Are The Best :* Link to comment
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