MatXpl Posted September 25, 2011 Share Posted September 25, 2011 function saveEqS () triggerClientEvent(source, "savePlayerEq") end addEventHandler ( "onPlayerQuit", getRootElement(), saveEqS ) It do nothing... Link to comment
Dre-+- Posted September 25, 2011 Share Posted September 25, 2011 You should attach event to some element (for example root or source, like triggerClientEvent(source, "savePlayerEq",root)), and also, how you want trigger event to player who leave from server? Link to comment
TAPL Posted September 25, 2011 Share Posted September 25, 2011 show your client so we can help you when we know what you are trying to do, also there are no such functions client to save account data. Link to comment
MatXpl Posted September 25, 2011 Author Share Posted September 25, 2011 i want save my gridlist to xml function savePlayerEq2() for i = 0, guiGridListGetRowCount ( eq ) do outputChatBox(i) local p1 = guiGridListGetItemText ( eq, i, 1 ) outputChatBox(p1) local p2 = guiGridListGetItemText ( eq, i, 2 ) --typ local p3 = guiGridListGetItemText ( eq, i, 3 ) local p4 = guiGridListGetItemText ( eq, i, 4 ) local p5 = guiGridListGetItemText ( eq, i, 5 ) local p6 = guiGridListGetItemText ( eq, i, 6 ) local p7 = guiGridListGetItemText ( eq, i, 7 ) if not ( p1 == "" ) then triggerServerEvent ( "saveS", getLocalPlayer(), p1, p2, p3, p4, p5, p6, p7, getLocalPlayer() ) end end end Link to comment
MatXpl Posted September 25, 2011 Author Share Posted September 25, 2011 when I use onClientPlayerQuit it saves my gridlist, but it should save quiting player.. Link to comment
MatXpl Posted September 25, 2011 Author Share Posted September 25, 2011 any things? addEventHandler( "onClientPlayerQuit", getRootElement(), onQuitGame ) it must be a getRootElement ? why not getLocalPlayer() ?? Link to comment
MatXpl Posted September 25, 2011 Author Share Posted September 25, 2011 I need this now pls help What is wrong ? Meybe another event ? Link to comment
CapY Posted September 25, 2011 Share Posted September 25, 2011 onClientPlayerQuit event does not exist. Link to comment
Castillo Posted September 25, 2011 Share Posted September 25, 2011 CaPy, I would suggest you to read the wiki more often, onClientPlayerQuit does exists. Proof: https://wiki.multitheftauto.com/wiki/OnClientPlayerQuit But, is not triggered for the client who quited, it's triggered for everyone but the quitting player. Link to comment
CapY Posted September 26, 2011 Share Posted September 26, 2011 I couldn't find that event on wiki . Link to comment
MatXpl Posted September 26, 2011 Author Share Posted September 26, 2011 ok thnx. I try another way to make this. : ) Link to comment
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