MatXpl Posted September 25, 2011 Posted September 25, 2011 function saveEqS () triggerClientEvent(source, "savePlayerEq") end addEventHandler ( "onPlayerQuit", getRootElement(), saveEqS ) It do nothing...
Dre-+- Posted September 25, 2011 Posted September 25, 2011 You should attach event to some element (for example root or source, like triggerClientEvent(source, "savePlayerEq",root)), and also, how you want trigger event to player who leave from server?
TAPL Posted September 25, 2011 Posted September 25, 2011 show your client so we can help you when we know what you are trying to do, also there are no such functions client to save account data.
MatXpl Posted September 25, 2011 Author Posted September 25, 2011 i want save my gridlist to xml function savePlayerEq2() for i = 0, guiGridListGetRowCount ( eq ) do outputChatBox(i) local p1 = guiGridListGetItemText ( eq, i, 1 ) outputChatBox(p1) local p2 = guiGridListGetItemText ( eq, i, 2 ) --typ local p3 = guiGridListGetItemText ( eq, i, 3 ) local p4 = guiGridListGetItemText ( eq, i, 4 ) local p5 = guiGridListGetItemText ( eq, i, 5 ) local p6 = guiGridListGetItemText ( eq, i, 6 ) local p7 = guiGridListGetItemText ( eq, i, 7 ) if not ( p1 == "" ) then triggerServerEvent ( "saveS", getLocalPlayer(), p1, p2, p3, p4, p5, p6, p7, getLocalPlayer() ) end end end
MatXpl Posted September 25, 2011 Author Posted September 25, 2011 when I use onClientPlayerQuit it saves my gridlist, but it should save quiting player..
MatXpl Posted September 25, 2011 Author Posted September 25, 2011 any things? addEventHandler( "onClientPlayerQuit", getRootElement(), onQuitGame ) it must be a getRootElement ? why not getLocalPlayer() ??
MatXpl Posted September 25, 2011 Author Posted September 25, 2011 I need this now pls help What is wrong ? Meybe another event ?
Castillo Posted September 25, 2011 Posted September 25, 2011 CaPy, I would suggest you to read the wiki more often, onClientPlayerQuit does exists. Proof: https://wiki.multitheftauto.com/wiki/OnClientPlayerQuit But, is not triggered for the client who quited, it's triggered for everyone but the quitting player.
MatXpl Posted September 26, 2011 Author Posted September 26, 2011 ok thnx. I try another way to make this. : )
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