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Use custom Skins


BriGhtx3

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Posted

I don't know where the error is :S

client.lua

  
    function replaceModel() 
        local skin = engineLoadTXD ( "skins/106.txd" ) 
        engineImportTXD ( skin, 106 ) 
        skin = engineLoadTXD ( "skins/107.txd" ) 
        engineImportTXD ( skin, 107 ) 
    end 
    addEventHandler ( "onClientResourceStart", getResourceRootElement(), replaceModel) 

My meta.xml :

  
<script src="client.lua" type="client" /> 
<file src="skins/106.txd" /> 
    <file src="skins/107.txd" /> 
  

And of course this IS NOT my WHOLE meta.xml!

When I go ingame and change my skin to that one, it shows the original skins.

Posted

Try This

txd = engineLoadTXD("106.txd") 
engineImportTXD(txd, 106) 
txd = engineLoadTXD("107.txd") 
engineImportTXD(txd, 107) 
  

and meta.xml

<meta> 
    <info type="misc" name="Texture eplacement for ped ID" author="XXX" description="" version="1" /> 
    <file src="107.txd" /> 
        <file src="106.txd" /> 
    <script type="client" src="client.lua" /> 
</meta> 

Posted
addEventHandler("onClientResourceStart",resourceRoot, 
function() 
skin1 = engineLoadTXD ( "skins/106.txd" ) 
engineImportTXD ( skin1, 106 ) 
skin2 = engineLoadTXD ( "skins/107.txd" ) 
engineImportTXD ( skin2, 107 ) 
end) 

     

Posted

What does this output:

addEventHandler("onClientResourceStart",resourceRoot, 
function() 
  skin1   = engineLoadTXD ( "106.txd" ) 
  import1 = engineImportTXD ( skin1, 106 ) 
  skin2   = engineLoadTXD ( "107.txd" ) 
  import2 = engineImportTXD ( skin2, 107 ) 
  outputChatBox( 1 .. " " tostring(skin1) .. " " .. tostring(import1) ) 
  outputChatBox( 2 .. " " tostring(skin2) .. " " .. tostring(import2) ) 
end) 
<meta> 
     <script src="client.lua" type="client" /> 
     <file src="106.txd" type="client" /> 
     <file src="107.txd" type="client" /> 
</meta> 

Posted

are you sure the skin txd files is in folder "skins" ?

try this

addEventHandler("onClientResourceStart",resourceRoot, 
function() 
skin1 = engineLoadTXD ( "106.txd" ) 
engineImportTXD ( skin1, 106 ) 
skin2 = engineLoadTXD ( "107.txd" ) 
engineImportTXD ( skin2, 107 ) 
end) 

     

Posted

Make To Files

client.lua

txd = engineLoadTXD("106.txd") 
engineImportTXD(txd, 106) 

clientc.lua

txd = engineLoadTXD("107.txd") 
engineImportTXD(txd, 107) 

Meta.xml

     

iam sure it well work :)

Posted

Still Bad txd Pointer (1)

  
  
    addEventHandler("onClientResourceStart",resourceRoot, 
    function() 
    setTimer(test, 1000, 0) 
      
    end) 
     
    function test() 
    txd = engineLoadTXD("106.txd") 
    engineImportTXD(txd, 106) 
    txd2 = engineLoadTXD("107.txd") 
    engineImportTXD(txd2, 107) 
    end 
  
  

Posted
@SDK

false false

false false

@TABL I am not totally stupid ;)

upload your resource lets see what you doing wrong :wink:

should be

setTimer(test, 1000, 1) 

Posted

about 106 skin , this skin need the file dff ( i have this skin "army")

and about 107 skin (this is original swat skin and becuase it's already in game you can't Import a same thing)

so the problem is not from the script it's from the skin that you want change it

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