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Help on Player Wated function Please!


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Posted

Hi i have made this on player wasted

i want destroy image in 5 sec after Player die !

local x,y = guiGetScreenSize() 
function wasted (killer, weapon, bodypart)  
    local sound = playSound("sounds/wasted.ogg")  
    setSoundVolume(sound, 0.5) 
        blood = guiCreateStaticImage(0.2611,0.5067,0.4826,0.1111,"images/firstblood.png",true) 
end 
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) 
setTimer ( wasted, 10000, 1,"images/firstblood.png" ) 
  
  

Posted
local x,y = guiGetScreenSize() 
function wasted (killer, weapon, bodypart) 
    local sound = playSound("sounds/wasted.ogg") 
    setSoundVolume(sound, 0.5) 
        blood = guiCreateStaticImage(0.2611,0.5067,0.4826,0.1111,"images/firstblood.png",true) 
end 
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) 
setTimer ( function() destroyElement ( blood ) end, 5000, 1 ) 

  • MTA Team
Posted (edited)
  
local x,y,blood = guiGetScreenSize(), guiCreateStaticImage(0.2611,0.5067,0.4826,0.1111,"images/firstblood.png",true) 
guiSetVisible(blood, false) 
function wasted (killer, weapon, bodypart) 
    local sound = playSound("sounds/wasted.ogg") 
    setSoundVolume(sound, 0.5) 
    guiSetVisible(blood, true) 
setTimer (guiSetVisible, 5000, 1, blood, false ) 
end 
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) 
  

Edited by Guest
Posted
local blood = guiCreateStaticImage(0.2611,0.5067,0.4826,0.1111,"images/firstblood.png",true) 
guiSetVisible(blood, false) 
  
function wasted (killer, weapon, bodypart) 
    local sound = playSound("sounds/wasted.ogg") 
    setSoundVolume(sound, 0.5) 
    guiSetVisible(blood, true) 
setTimer (guiSetVisible, 5000, 1, blood, false ) 
end 
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) 

Posted

hi Tapl i want if Player died gameSpeed set to 3.0 and back to normal after 5 sec ...

see

local blood = guiCreateStaticImage(0.2611,0.5067,0.4826,0.1111,"images/firstblood.png",true) 
guiSetVisible(blood, false) 
  
function wasted (killer, weapon, bodypart) 
    local sound = playSound("sounds/wasted.ogg") 
    setSoundVolume(sound, 0.5) 
    guiSetVisible(blood, true) 
   setTimer (guiSetVisible, 2000, 1, blood, false ) 
   setGameSpeed(tonumber(0.3) 
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) 

:mrgreen:

  • MTA Team
Posted
  
local x,y,w,h = 0.2611, 0.5067, 0.4826, 0.1111 
local blood = guiCreateStaticImage(x,y,w,h,"images/firstblood.png",true) 
guiSetVisible(blood, false) 
  
function wasted (killer, weapon, bodypart) 
    local sound = playSound("sounds/wasted.ogg") 
    setSoundVolume(sound, 0.5) 
    guiSetVisible(blood, true) 
    setTimer (guiSetVisible, 2000, 1, blood, false ) 
    setGameSpeed(tonumber(3) 
    setTimer(setGameSpeed, 1, 5000, 1) 
end 
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) 

It's not nice if you are addressing someone for help, but posting in a forum.

Posted

So fix what debugscript said?

Lazy people..

setGameSpeed(tonumber(3)

Should be

setGameSpeed(tonumber(3))

don't just copy paste everything damnit, try to learn so you don't ask everytime

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