E-mail Posted September 21, 2011 Posted September 21, 2011 Hi i have made this on player wasted i want destroy image in 5 sec after Player die ! local x,y = guiGetScreenSize() function wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.ogg") setSoundVolume(sound, 0.5) blood = guiCreateStaticImage(0.2611,0.5067,0.4826,0.1111,"images/firstblood.png",true) end addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) setTimer ( wasted, 10000, 1,"images/firstblood.png" )
JR10 Posted September 21, 2011 Posted September 21, 2011 local x,y = guiGetScreenSize() function wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.ogg") setSoundVolume(sound, 0.5) blood = guiCreateStaticImage(0.2611,0.5067,0.4826,0.1111,"images/firstblood.png",true) end addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) setTimer ( function() destroyElement ( blood ) end, 5000, 1 )
E-mail Posted September 21, 2011 Author Posted September 21, 2011 client.lua:8: Bad argument @ "destroyElement"
MTA Team qaisjp Posted September 21, 2011 MTA Team Posted September 21, 2011 (edited) local x,y,blood = guiGetScreenSize(), guiCreateStaticImage(0.2611,0.5067,0.4826,0.1111,"images/firstblood.png",true) guiSetVisible(blood, false) function wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.ogg") setSoundVolume(sound, 0.5) guiSetVisible(blood, true) setTimer (guiSetVisible, 5000, 1, blood, false ) end addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) Edited September 21, 2011 by Guest
TAPL Posted September 21, 2011 Posted September 21, 2011 local blood = guiCreateStaticImage(0.2611,0.5067,0.4826,0.1111,"images/firstblood.png",true) guiSetVisible(blood, false) function wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.ogg") setSoundVolume(sound, 0.5) guiSetVisible(blood, true) setTimer (guiSetVisible, 5000, 1, blood, false ) end addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted)
E-mail Posted September 21, 2011 Author Posted September 21, 2011 hi Tapl i want if Player died gameSpeed set to 3.0 and back to normal after 5 sec ... see local blood = guiCreateStaticImage(0.2611,0.5067,0.4826,0.1111,"images/firstblood.png",true) guiSetVisible(blood, false) function wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.ogg") setSoundVolume(sound, 0.5) guiSetVisible(blood, true) setTimer (guiSetVisible, 2000, 1, blood, false ) setGameSpeed(tonumber(0.3) addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted)
MTA Team qaisjp Posted September 21, 2011 MTA Team Posted September 21, 2011 local x,y,w,h = 0.2611, 0.5067, 0.4826, 0.1111 local blood = guiCreateStaticImage(x,y,w,h,"images/firstblood.png",true) guiSetVisible(blood, false) function wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.ogg") setSoundVolume(sound, 0.5) guiSetVisible(blood, true) setTimer (guiSetVisible, 2000, 1, blood, false ) setGameSpeed(tonumber(3) setTimer(setGameSpeed, 1, 5000, 1) end addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) It's not nice if you are addressing someone for help, but posting in a forum.
E-mail Posted September 21, 2011 Author Posted September 21, 2011 /debugscript 3 say client.lua:12:")"expected (to close"("at line 11) near "setTimer"
BinSlayer1 Posted September 21, 2011 Posted September 21, 2011 So fix what debugscript said? Lazy people.. setGameSpeed(tonumber(3) Should be setGameSpeed(tonumber(3)) don't just copy paste everything damnit, try to learn so you don't ask everytime
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