Admigo Posted September 21, 2011 Share Posted September 21, 2011 Heey guys, I use solids shop resource and i want to change the command /shop to a f1 key so if you press f1 the shop opens and if the shop is open and you press again the shop close. Server: addEvent ("viewGUI", true) function showGui (hitPlayer, matchingDimension) triggerClientEvent ("viewGUI", hitPlayer) end addCommandHandler("shop",showGui) addEvent ("weapBuy", true) addEventHandler ("weapBuy", getRootElement(), function(id, cost, name, ammo) if (getPlayerMoney (source) >= tonumber(cost)) then outputChatBox ("You Bought a " .. name, source, 255, 0, 0, false) outputChatBox ("ID: " .. id, source, 255, 0, 0, false) outputChatBox ("Cost: " .. cost, source, 255, 0, 0, false) takePlayerMoney (source, tonumber (cost)) giveWeapon(source, tonumber(id),1000) else outputChatBox ("You are too poor!", source, 255, 0, 0, false) end end) addEvent ("carBuy", true) addEventHandler ("carBuy", getRootElement(), function(id2, cost2, name2,x, y, z, sRz) if (getPlayerMoney (source) >= tonumber(cost2)) then outputChatBox ("Bought a " .. name2, source, 255, 0, 0, false) outputChatBox ("ID: " .. id2, source, 255, 0, 0, false) outputChatBox ("Cost: " .. cost2, source, 255, 0, 0, false) takePlayerMoney (source, tonumber (cost2)) local x,y,z = getElementPosition (source) local vehicle = createVehicle (id2, x, y, z, 0, 0, sRz ) warpPedIntoVehicle(source, vehicle) else outputChatBox ("You are too poor!", source, 255, 0, 0, false) end end) function vExplode () toggleVehicleRespawn ( source, false ) setTimer(destroyElement, 5000, 1, source) end addEventHandler ( "onVehicleExplode", getResourceRootElement(getThisResource()), vExplode ) function skillButton (id, cost) if (id == "0") then skillBuyPlayer (250,source,69) elseif (id == "1") then skillBuyPlayer (2000,source,70) elseif (id == "2") then skillBuyPlayer (500,source,71) elseif (id == "3") then skillBuyPlayer (5800,source,72) elseif (id == "4") then skillBuyPlayer (11000,source,73) elseif (id == "5") then skillBuyPlayer (7500,source,74) elseif (id == "6") then skillBuyPlayer (5500,source,75) elseif (id == "7") then skillBuyPlayer (7000,source,76) elseif (id == "8") then skillBuyPlayer (8000,source,77) elseif (id == "9") then skillBuyPlayer (10000,source,78) elseif (id == "10") then skillBuyPlayer (10000,source,79) end end addEvent ("skillBuy", true) addEventHandler ("skillBuy", getRootElement(),skillButton) function skillBuyPlayer (cash,player,id) if (getPlayerMoney (player) >= cash) then takePlayerMoney (player,cash) setPedStat(player, id, 999) else outputChatBox ("You are too poor!", player, 255,0,0) end end Pls help. Thanks Admigo Link to comment
Slayer Posted September 21, 2011 Share Posted September 21, 2011 Does /shop toggle the GUI on and off? If so, try adding this to then end of your server-side script: function guiBind() bindKey(source, "F1", "down", "shop") end addEventHandler("onPlayerJoin", getRootElement(), guiBind) Note: you'll still be able to use /shop to open/close the GUI Link to comment
TAPL Posted September 21, 2011 Share Posted September 21, 2011 just add this in client-side function ToggleShop() if guiGetVisible(shopWindow) == true then guiSetVisible(shopWindow,false) showCursor(false) else guiSetVisible(shopWindow,true) showCursor(true) end end bindKey("F1","down",ToggleShop) Link to comment
Admigo Posted September 21, 2011 Author Share Posted September 21, 2011 Fixed! Thank you guys! Link to comment
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