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SAving Money?


Admigo

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This example is wrong, onPlayerJoin will have a guest account.

function onPlayerQuit ( ) 
      -- when a player leaves, store his current money amount in his account data 
      local playeraccount = getPlayerAccount ( source ) 
      if ( playeraccount ) and not isGuestAccount ( playeraccount ) then -- if the player is logged in 
            local playermoney = getPlayerMoney ( source ) -- get the player money 
            setAccountData ( playeraccount, "piraterpg.money", playermoney ) -- save it in his account 
      end 
end 
  
function onPlayerLogin (_, playeraccount ) 
      -- when a player logins, retrieve his money amount from his account data and set it 
      if ( playeraccount ) then 
            local playermoney = getAccountData ( playeraccount, "piraterpg.money" ) 
            -- make sure there was actually a value saved under this key (check if playermoney is not false). 
            -- this will for example not be the case when a player plays the gametype for the first time 
            if ( playermoney ) then 
                  setPlayerMoney ( source, playermoney ) 
            end 
      end 
end 
  
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) 
addEventHandler ( "onPlayerLogin", getRootElement ( ), onPlayerLogin) 

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