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Help in Player Stats !


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Hi all i have made a script Player Stats

Please i need some Fix For My Script :D

addEventHandler ( "onClientResourceStart", getRootElement(), 
function (resource) 
if resource == getThisResource() then 
        exports.scoreboard:scoreboardAddColumn ( "State" ) 
        setElementData(  getLocalPlayer ( ), "State", "Waiting" ) 
        end 
    end 
) 
function onPlayerDead( ammo, attacker, weapon, bodypart ) 
    setElementData( source, "State", "Dead" ) 
end 
addEventHandler( "onClientPlayerWasted", getRootElement(), onPlayerDead ) 

:|

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Don't just ask for help, tell us what happens.

server:

 exports.scoreboard:scoreboardAddColumn ( "State" ) 

client:

addEventHandler ( "onClientResourceStart", resourceRoot, 
function () 
        setElementData(  getLocalPlayer ( ), "State", "Waiting" ) 
    end 
) 
function onPlayerDead( ammo, attacker, weapon, bodypart ) 
    setElementData( source, "State", "Dead" ) 
end 
addEventHandler( "onClientPlayerWasted", getRootElement(), onPlayerDead ) 

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Do you know what you are doing, the script won't do things itself.

As you can see you only added Waiting on resource start, and Dead when he dies.

You didn't add on spawn change to alive.

Add this:

function onPlayerSpawn() 
    setElementData( source, "State", "Alive" ) 
end 
addEventHandler( "onClientPlayerSpawn", getRootElement(), onPlayerSpawn) 

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