E-mail Posted September 8, 2011 Share Posted September 8, 2011 i have error in my script see server.lua:15: ,end, expected >toclose ,if, at line 10 if team1survivers > team2survivers then triggerClientEvent("playSomeSound", getRootElement(), "sounds/team1.ogg") local alltheplayers = getElementsByType("player") for index, thisplayer in ipairs(alltheplayers) do textDisplayAddObserver( redwinsdisplay, thisplayer ) end local teampoints = getElementData ( team1, "Score" ) setElementData ( team1, "Score", teampoints+1 ) end if team2survivers > team1survivers then triggerClientEvent("playSomeSound", getRootElement(), "team2.mp3") local alltheplayers = getElementsByType("player") for index, thisplayer in ipairs(alltheplayers) do textDisplayAddObserver( bluewinsdisplay, thisplayer ) end Link to comment
JR10 Posted September 8, 2011 Share Posted September 8, 2011 if team1survivers > team2survivers then triggerClientEvent("playSomeSound", getRootElement(), "sounds/team1.ogg") local alltheplayers = getElementsByType("player") for index, thisplayer in ipairs(alltheplayers) do textDisplayAddObserver( redwinsdisplay, thisplayer ) end local teampoints = getElementData ( team1, "Score" ) setElementData ( team1, "Score", teampoints+1 ) end if team2survivers > team1survivers then triggerClientEvent("playSomeSound", getRootElement(), "team2.mp3") local alltheplayers = getElementsByType("player") for index, thisplayer in ipairs(alltheplayers) do textDisplayAddObserver( bluewinsdisplay, thisplayer ) end end Link to comment
E-mail Posted September 8, 2011 Author Share Posted September 8, 2011 another error wtf server.lua :1: attempt to compare tow nill valuse! if team1survivers > team2survivers then triggerClientEvent("playSomeSound", getRootElement(), "sounds/team1.ogg") local alltheplayers = getElementsByType("player") for index, thisplayer in ipairs(alltheplayers) do textDisplayAddObserver( redwinsdisplay, thisplayer ) end local teampoints = getElementData ( team1, "Score" ) setElementData ( team1, "Score", teampoints+1 ) end if team2survivers > team1survivers then triggerClientEvent("playSomeSound", getRootElement(), "team2.mp3") local alltheplayers = getElementsByType("player") for index, thisplayer in ipairs(alltheplayers) do textDisplayAddObserver( bluewinsdisplay, thisplayer ) end end Link to comment
SDK Posted September 8, 2011 Share Posted September 8, 2011 Eh, is this the complete file? If not, post more (relevant) code Link to comment
JR10 Posted September 8, 2011 Share Posted September 8, 2011 if team1survivers > team2survivers then The two variables are not defined. Post the full code. Link to comment
E-mail Posted September 8, 2011 Author Share Posted September 8, 2011 Client side---- addEvent("playSomeSound", true) addEventHandler("playSomeSound", getRootElement(), playSound) serverSide--- if team1survivers > team2survivers then triggerClientEvent("playSomeSound", getRootElement(), "sounds/team1.ogg") local alltheplayers = getElementsByType("player") for index, thisplayer in ipairs(alltheplayers) do textDisplayAddObserver( redwinsdisplay, thisplayer ) end local teampoints = getElementData ( team1, "Score" ) setElementData ( team1, "Score", teampoints+1 ) end if team2survivers > team1survivers then triggerClientEvent("playSomeSound", getRootElement(), "team2.mp3") local alltheplayers = getElementsByType("player") for index, thisplayer in ipairs(alltheplayers) do textDisplayAddObserver( bluewinsdisplay, thisplayer ) end end Link to comment
JR10 Posted September 8, 2011 Share Posted September 8, 2011 Where is team1survivers and team2survivers defined. Link to comment
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