HealthDown Posted September 8, 2011 Share Posted September 8, 2011 (edited) if (guiGetText(guiWeedSeed)>0) then guiSetText(guiWeedSeed, guiGetText(guiSeedWeed)-1) setTimer (guiWeedTimer, 1000, 100) else guiWeedSeed is label and it is number Edited September 8, 2011 by Guest Link to comment
qaisjp Posted September 8, 2011 Share Posted September 8, 2011 post entire script. the snippet alone wont tell us anything edit: dont pm people for help and linking topics t_t u will get banned for doing that. Link to comment
HealthDown Posted September 8, 2011 Author Share Posted September 8, 2011 in has error in 1. line (cant compare string with number) Link to comment
qaisjp Posted September 8, 2011 Share Posted September 8, 2011 Post the entire script. Link to comment
HealthDown Posted September 8, 2011 Author Share Posted September 8, 2011 weedID = 826 -- object id for weed weedGrowTime = 100000 -- milliseconds weedHealthAmount = 50 -- health amount if smoking the weed weedCash = 100 -- cash if selling the weed seedCash = 5 -- weed seed price weedArea = createRadarArea(-50.442802,-108.432037,130.955353,134.419464,0,0,0,50) -- weed planting area weeds = { } -- weed objects table weedReady = { } -- weed ready table weedCol = { } -- weed collision circles table weedPlants = "" -- players weed slots which contain weed (dont edit this!) playerWeed = 0 -- player's weed at start playerSeeds = 0 -- player's weed seeds at start -- These are not relevant settings, but the default ones. There is the function which calls the server for the right settings. addEvent("weed.onSend",true) addEventHandler("weed.onSend",getRootElement(),function(a,b,c,d,e,f,g) if type(a) == "number" then weedID = a end if type(b) == "number" then weedGrowTime = b end if type(c) == "number" then weedHealthAmount = c end if type(d) == "number" then weedCash = d end if type(e) == "number" then seedCash = e end if type(f) == "number" then playerSeeds = f end if type(g) == "number" then playerWeed = g end addCommandHandler("weed",weedCommands) end) addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),function() triggerServerEvent("weed.onRequest",localPlayer) end) function weedCommands(cmd,subcmd,id) if not id and subcmd ~= "plants" then outputChatBox("Please specify a slot, or specify amount of weed!",255,0,0) return end if subcmd == "plant" then if not weeds[id] then local x,y,z = getElementPosition(localPlayer) if isInsideRadarArea(weedArea,x,y) and isPedOnGround(localPlayer) and not isPedInVehicle(localPlayer) then if playerSeeds < 1 then outputChatBox("Not enough seeds!",255,0,0) return end weeds[id] = createObject(weedID,x,y,z-2) weedPlants = weedPlants..id..", " weedCol[id] = createColCircle(x,y,10) playerSeeds = playerSeeds - 1 moveObject(weeds[id],weedGrowTime,x,y,z,0,0,0,"InOutQuad") setTimer(function(idd)weedReady[idd] = true end,weedGrowTime,1,id) outputChatBox("Successful plant! Wait till its ready for harvesting. Your seeds: "..playerSeeds,0,255,0) else outputChatBox("Please go in the planting area, exit your vehicle and stay on the ground to plant.",255,0,0) end else outputChatBox("This weed slot is alerady in use! Choose another slot!",255,0,0) end elseif subcmd == "harvest" then if weeds[id] then local x,y,z = getElementPosition(localPlayer) local x2,y2,z2 = getElementPosition(weeds[id]) if isElementWithinColShape(localPlayer,weedCol[id]) and weedReady[id] then destroyElement(weedCol[id]) destroyElement(weeds[id]) weedReady[id] = nil weeds[id] = nil weedCol[id] = nil weedPlants = weedPlants:gsub(id..", ","") playerWeed = playerWeed + 1 outputChatBox("Successful harvest! Your have "..playerWeed.." grams of weed.",0,255,0) else outputChatBox("Wait till the weed is ready for harvesting, and stay close to it!",255,0,0) end else outputChatBox("No weed in this slot!",255,0,0) end elseif subcmd == "highlight" then if weeds[id] then local x,y,z = getElementPosition(weeds[id]) local blip = createBlip(x,y,z,41,1,0,153,0,153) setTimer(destroyElement,100000,1,blip) end elseif subcmd == "plants" then if weedPlants == "" or weedPlants == " " then outputChatBox("You have no plants.",0,255,0) weedPlants = "" else outputChatBox("Your weed plants' slots: " ..weedPlants,0,255,0) end elseif subcmd == "sell" then id = tonumber(id) if id <= playerWeed then playerWeed = playerWeed - id outputChatBox("You sold "..id.. " grams of weed. You now have "..playerWeed.." grams.",0,255,0) givePlayerMoney(id*weedCash) else outputChatBox("Not enough weed!",255,0,0) end elseif subcmd == "buy" then id = tonumber(id) if id*8 <= getPlayerMoney() then playerSeeds = playerSeeds + id outputChatBox("You bought "..id.." seeds. You now have "..playerSeeds..".",0,255,0) takePlayerMoney(id*seedCash) else outputChatBox("Not enough money!",255,0,0) end elseif subcmd == "smoke" then id = tonumber(id) if id <= playerWeed then setElementHealth(localPlayer,getElementHealth(localPlayer)+10*id) playerWeed = playerWeed - id outputChatBox("You smoked "..id.." grams of weed. Your health has been refilled. You have "..playerWeed.." grams of weed.",0,255,0) else outputChatBox("Not enough weed!") end end end guiWeed = guiCreateWindow(246,237,275,177,"F2 - Weed Panel",false) guiSetAlpha(guiWeed,1) guiWindowSetMovable(guiWeed,false) guiWindowSetSizable(guiWeed,false) guiWeedHarvest = guiCreateButton(10,73,92,31,"Harvest Weed",false,guiWeed) guiWeedPlant = guiCreateButton(10,35,92,31,"Plant Weed",false,guiWeed) guiWeedSmoke = guiCreateButton(10,110,92,31,"Smoke Weed",false,guiWeed) guiWeedTxt1 = guiCreateLabel(109,80,99,17,"Number of Seeds:",false,guiWeed) guiWeedTxt2 = guiCreateLabel(109,109,99,17,"Number of Weed:",false,guiWeed) guiWeedTxt3 = guiCreateLabel(8,148,262,17,"You can buy seed and sell weed in Weed Shop",false,guiWeed) guiLabelSetColor(guiWeedTxt3,215,0,0) guiWeedClose = guiCreateButton(212,36,51,23,"Close",false,guiWeed) guiWeedProgress = guiCreateProgressBar(112,36,92,23,false,guiWeed) guiWeedSeed = guiCreateLabel(213,81,48,15,"2",false,guiWeed) guiWeedWeed = guiCreateLabel(213,109,48,15,"2",false,guiWeed) guiSetVisible(guiWeed, false) function showGuiWeed() if (guiGetVisible(guiWeed, true)) then guiSetVisible(guiWeed, false) showCursor(false) else guiSetVisible(guiWeed, true) showCursor(true) end end addEventHandler( "onClientResourceStart", getRootElement( ), function ( startedRes ) bindKey("f2", "down", showGuiWeed) end ); function guiWeedCloseAction() guiSetVisible(guiWeed, false) showCursor(false) end addEventHandler("onClientGUIClick", guiWeedClose, guiWeedCloseAction, false) function guiWeedPlantAction() if not guiGetText(guiWeedSeed)==0 then guiSetText(guiWeedSeed, guiGetText(guiSeedWeed)-1) setTimer (guiWeedTimer, 1000, 100) else end end addEventHandler("onClientGUIClick", guiWeedPlant, guiWeedPlantAction, false) function guiWeedTimer ( text ) guiProgressBarSetProgress(guiWeedPorgress, guiProgressBarGetProgress(guiWeedPorgress)+1) end Link to comment
darkdreamingdan Posted September 8, 2011 Share Posted September 8, 2011 What is it you're trying to do? If a string is not empty, clip the last character and set that as the text? Link to comment
JR10 Posted September 8, 2011 Share Posted September 8, 2011 if (tonumber(guiGetText(guiWeedSeed))>0) then guiSetText(guiWeedSeed, tostring(tonumber(guiGetText(guiSeedWeed))-1)) setTimer (guiWeedTimer, 1000, 100) else Link to comment
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