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Spectate name colour?


Admigo

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for example to put red color type this code

205,92,92

to but black color type this code 0,0,0

and this all lua colors numbers

snow=Color.new(255,250,250)

GhostWhite=Color.new(248,248,255)

WhiteSmoke=Color.new(245,245,245)

gainsboro=Color.new(220,220,220)

FloralWhite=Color.new(255,250,240)

OldLace=Color.new(253,245,230)

linen=Color.new(250,240,230)

AntiqueWhite=Color.new(250,235,215)

PapayaWhip=Color.new(255,239,213)

BlanchedAlmond=Color.new(255,235,205)

bisque=Color.new(255,228,196)

PeachPuff=Color.new(255,218,185)

NavajoWhite=Color.new(255,222,173)

moccasin=Color.new(255,228,181)

cornsilk=Color.new(255,248,220)

ivory=Color.new(255,255,240)

LemonChiffon=Color.new(255,250,205)

seashell=Color.new(255,245,238)

honeydew=Color.new(240,255,240)

MintCream=Color.new(245,255,250)

azure=Color.new(240,255,255)

AliceBlue=Color.new(240,248,255)

lavender=Color.new(230,230,250)

LavenderBlush=Color.new(255,240,245)

MistyRose=Color.new(255,228,225)

white=Color.new(255,255,255)

black=Color.new(0,0,0)

DarkSlateGray=Color.new(47,79,79)

DarkSlateGrey=Color.new(47,79,79)

DimGray=Color.new(105,105,105)

DimGrey=Color.new(105,105,105)

SlateGray=Color.new(112,128,144)

SlateGrey=Color.new(112,128,144)

LightSlateGray=Color.new(119,136,153)

LightSlateGrey=Color.new(119,136,153)

gray=Color.new(190,190,190)

grey=Color.new(190,190,190)

LightGrey=Color.new(211,211,211)

LightGray=Color.new(211,211,211)

MidnightBlue=Color.new(25,25,112)

navy=Color.new(0,0,128)

NavyBlue=Color.new(0,0,128)

CornflowerBlue=Color.new(100,149,237)

DarkSlateBlue=Color.new(72,61,139)

slate,blue=Color.new(106,90,205)

SlateBlue=Color.new(106,90,205)

MediumSlateBlue=Color.new(123,104,238)

LightSlateBlue=Color.new(132,112,255)

MediumBlue=Color.new(0,0,205)

RoyalBlue=Color.new(65,105,225)

blue=Color.new(0,0,255)

DodgerBlue=Color.new(30,144,255)

DeepSkyBlue=Color.new(0,191,255)

SkyBlue=Color.new(135,206,235)

LightSkyBlue=Color.new(135,206,250)

SteelBlue=Color.new(70,130,180)

LightSteelBlue=Color.new(176,196,222)

LightBlue=Color.new(173,216,230)

PowderBlue=Color.new(176,224,230)

PaleTurquoise=Color.new(175,238,238)

DarkTurquoise=Color.new(0,206,209)

MediumTurquoise=Color.new(72,209,204)

turquoise=Color.new(64,224,208)

cyan=Color.new(0,255,255)

LightCyan=Color.new(224,255,255)

CadetBlue=Color.new(95,158,160)

MediumAquamarine=Color.new(102,205,170)

aquamarine=Color.new(127,255,212)

DarkGreen=Color.new(0,100,0)

DarkOliveGreen=Color.new(85,107,47)

DarkSeaGreen=Color.new(143,188,143)

SeaGreen=Color.new(46,139,87)

MediumSeaGreen=Color.new(60,179,113)

LightSeaGreen=Color.new(32,178,170)

PaleGreen=Color.new(152,251,152)

SpringGreen=Color.new(0,255,127)

LawnGreen=Color.new(124,252,0)

green=Color.new(0,255,0)

chartreuse=Color.new(127,255,0)

MediumSpringGreen=Color.new(0,250,154)

green,yellow=Color.new(173,255,47)

GreenYellow=Color.new(173,255,47)

LimeGreen=Color.new(50,205,50)

YellowGreen=Color.new(154,205,50)

ForestGreen=Color.new(34,139,34)

OliveDrab=Color.new(107,142,35)

DarkKhaki=Color.new(189,183,107)

khaki=Color.new(240,230,140)

PaleGoldenrod=Color.new(238,232,170)

LightGoldenrodYellow=Color.new(250,250,210)

LightYellow=Color.new(255,255,224)

yellow=Color.new(255,255,0)

gold=Color.new(255,215,0)

LightGoldenrod=Color.new(238,221,130)

goldenrod=Color.new(218,165,32)

DarkGoldenrod=Color.new(184,134,11)

RosyBrown=Color.new(188,143,143)

IndianRed=Color.new(205,92,92)

SaddleBrown=Color.new(139,69,19)

sienna=Color.new(160,82,45)

peru=Color.new(205,133,63)

burlywood=Color.new(222,184,135)

beige=Color.new(245,245,220)

wheat=Color.new(245,222,179)

SandyBrown=Color.new(244,164,96)

tancolor=Color.new(210,180,140)

chocolate=Color.new(210,105,30)

firebrick=Color.new(178,34,34)

brown=Color.new(165,42,42)

DarkSalmon=Color.new(233,150,122)

salmon=Color.new(250,128,114)

LightSalmon=Color.new(255,160,122)

orange=Color.new(255,165,0)

DarkOrange=Color.new(255,140,0)

coral=Color.new(255,127,80)

LightCoral=Color.new(240,128,128)

tomato=Color.new(255,99,71)

OrangeRed=Color.new(255,69,0)

red=Color.new(255,0,0)

HotPink=Color.new(255,105,180)

DeepPink=Color.new(255,20,147)

pink=Color.new(255,192,203)

LightPink=Color.new(255,182,193)

PaleVioletRed=Color.new(219,112,147)

maroon=Color.new(176,48,96)

MediumVioletRed=Color.new(199,21,133)

violet,red=Color.new(208,32,144)

VioletRed=Color.new(208,32,144)

magenta=Color.new(255,0,255)

violet=Color.new(238,130,238)

plum=Color.new(221,160,221)

orchid=Color.new(218,112,214)

MediumOrchid=Color.new(186,85,211)

DarkOrchid=Color.new(153,50,204)

DarkViolet=Color.new(148,0,211)

BlueViolet=Color.new(138,43,226)

purple=Color.new(160,32,240)

MediumPurple=Color.new(147,112,219)

thistle=Color.new(216,191,216)

snow1=Color.new(255,250,250)

snow2=Color.new(238,233,233)

snow3=Color.new(205,201,201)

snow4=Color.new(139,137,137)

seashell1=Color.new(255,245,238)

seashell2=Color.new(238,229,222)

seashell3=Color.new(205,197,191)

seashell4=Color.new(139,134,130)

AntiqueWhite1=Color.new(255,239,219)

AntiqueWhite2=Color.new(238,223,204)

AntiqueWhite3=Color.new(205,192,176)

AntiqueWhite4=Color.new(139,131,120)

bisque1=Color.new(255,228,196)

bisque2=Color.new(238,213,183)

bisque3=Color.new(205,183,158)

bisque4=Color.new(139,125,107)

PeachPuff1=Color.new(255,218,185)

PeachPuff2=Color.new(238,203,173)

PeachPuff3=Color.new(205,175,149)

PeachPuff4=Color.new(139,119,101)

NavajoWhite1=Color.new(255,222,173)

NavajoWhite2=Color.new(238,207,161)

NavajoWhite3=Color.new(205,179,139)

NavajoWhite4=Color.new(139,121,94)

LemonChiffon1=Color.new(255,250,205)

LemonChiffon2=Color.new(238,233,191)

LemonChiffon3=Color.new(205,201,165)

LemonChiffon4=Color.new(139,137,112)

cornsilk1=Color.new(255,248,220)

cornsilk2=Color.new(238,232,205)

cornsilk3=Color.new(205,200,177)

cornsilk4=Color.new(139,136,120)

ivory1=Color.new(255,255,240)

ivory2=Color.new(238,238,224)

ivory3=Color.new(205,205,193)

ivory4=Color.new(139,139,131)

honeydew1=Color.new(240,255,240)

honeydew2=Color.new(224,238,224)

honeydew3=Color.new(193,205,193)

honeydew4=Color.new(131,139,131)

LavenderBlush1=Color.new(255,240,245)

LavenderBlush2=Color.new(238,224,229)

LavenderBlush3=Color.new(205,193,197)

LavenderBlush4=Color.new(139,131,134)

MistyRose1=Color.new(255,228,225)

MistyRose2=Color.new(238,213,210)

MistyRose3=Color.new(205,183,181)

MistyRose4=Color.new(139,125,123)

azure1=Color.new(240,255,255)

azure2=Color.new(224,238,238)

azure3=Color.new(193,205,205)

azure4=Color.new(131,139,139)

SlateBlue1=Color.new(131,111,255)

SlateBlue2=Color.new(122,103,238)

SlateBlue3=Color.new(105,89,205)

SlateBlue4=Color.new(71,60,139)

RoyalBlue1=Color.new(72,118,255)

RoyalBlue2=Color.new(67,110,238)

RoyalBlue3=Color.new(58,95,205)

RoyalBlue4=Color.new(39,64,139)

blue1=Color.new(0,0,255)

blue2=Color.new(0,0,238)

blue3=Color.new(0,0,205)

blue4=Color.new(0,0,139)

DodgerBlue1=Color.new(30,144,255)

DodgerBlue2=Color.new(28,134,238)

DodgerBlue3=Color.new(24,116,205)

DodgerBlue4=Color.new(16,78,139)

SteelBlue1=Color.new(99,184,255)

SteelBlue2=Color.new(92,172,238)

SteelBlue3=Color.new(79,148,205)

SteelBlue4=Color.new(54,100,139)

DeepSkyBlue1=Color.new(0,191,255)

DeepSkyBlue2=Color.new(0,178,238)

DeepSkyBlue3=Color.new(0,154,205)

DeepSkyBlue4=Color.new(0,104,139)

SkyBlue1=Color.new(135,206,255)

SkyBlue2=Color.new(126,192,238)

SkyBlue3=Color.new(108,166,205)

SkyBlue4=Color.new(74,112,139)

LightSkyBlue1=Color.new(176,226,255)

LightSkyBlue2=Color.new(164,211,238)

LightSkyBlue3=Color.new(141,182,205)

LightSkyBlue4=Color.new(96,123,139)

SlateGray1=Color.new(198,226,255)

SlateGray2=Color.new(185,211,238)

SlateGray3=Color.new(159,182,205)

SlateGray4=Color.new(108,123,139)

LightSteelBlue1=Color.new(202,225,255)

LightSteelBlue2=Color.new(188,210,238)

LightSteelBlue3=Color.new(162,181,205)

LightSteelBlue4=Color.new(110,123,139)

LightBlue1=Color.new(191,239,255)

LightBlue2=Color.new(178,223,238)

LightBlue3=Color.new(154,192,205)

LightBlue4=Color.new(104,131,139)

LightCyan1=Color.new(224,255,255)

LightCyan2=Color.new(209,238,238)

LightCyan3=Color.new(180,205,205)

LightCyan4=Color.new(122,139,139)

PaleTurquoise1=Color.new(187,255,255)

PaleTurquoise2=Color.new(174,238,238)

PaleTurquoise3=Color.new(150,205,205)

PaleTurquoise4=Color.new(102,139,139)

CadetBlue1=Color.new(152,245,255)

CadetBlue2=Color.new(142,229,238)

CadetBlue3=Color.new(122,197,205)

CadetBlue4=Color.new(83,134,139)

turquoise1=Color.new(0,245,255)

turquoise2=Color.new(0,229,238)

turquoise3=Color.new(0,197,205)

turquoise4=Color.new(0,134,139)

cyan1=Color.new(0,255,255)

cyan2=Color.new(0,238,238)

cyan3=Color.new(0,205,205)

cyan4=Color.new(0,139,139)

DarkSlateGray1=Color.new(151,255,255)

DarkSlateGray2=Color.new(141,238,238)

DarkSlateGray3=Color.new(121,205,205)

DarkSlateGray4=Color.new(82,139,139)

aquamarine1=Color.new(127,255,212)

aquamarine2=Color.new(118,238,198)

aquamarine3=Color.new(102,205,170)

aquamarine4=Color.new(69,139,116)

DarkSeaGreen1=Color.new(193,255,193)

DarkSeaGreen2=Color.new(180,238,180)

DarkSeaGreen3=Color.new(155,205,155)

DarkSeaGreen4=Color.new(105,139,105)

SeaGreen1=Color.new(84,255,159)

SeaGreen2=Color.new(78,238,148)

SeaGreen3=Color.new(67,205,128)

SeaGreen4=Color.new(46,139,87)

PaleGreen1=Color.new(154,255,154)

PaleGreen2=Color.new(144,238,144)

PaleGreen3=Color.new(124,205,124)

PaleGreen4=Color.new(84,139,84)

SpringGreen1=Color.new(0,255,127)

SpringGreen2=Color.new(0,238,118)

SpringGreen3=Color.new(0,205,102)

SpringGreen4=Color.new(0,139,69)

green1=Color.new(0,255,0)

green2=Color.new(0,238,0)

green3=Color.new(0,205,0)

green4=Color.new(0,139,0)

chartreuse1=Color.new(127,255,0)

chartreuse2=Color.new(118,238,0)

chartreuse3=Color.new(102,205,0)

chartreuse4=Color.new(69,139,0)

OliveDrab1=Color.new(192,255,62)

OliveDrab2=Color.new(179,238,58)

OliveDrab3=Color.new(154,205,50)

OliveDrab4=Color.new(105,139,34)

DarkOliveGreen1=Color.new(202,255,112)

DarkOliveGreen2=Color.new(188,238,104)

DarkOliveGreen3=Color.new(162,205,90)

DarkOliveGreen4=Color.new(110,139,61)

khaki1=Color.new(255,246,143)

khaki2=Color.new(238,230,133)

khaki3=Color.new(205,198,115)

khaki4=Color.new(139,134,78)

LightGoldenrod1=Color.new(255,236,139)

LightGoldenrod2=Color.new(238,220,130)

LightGoldenrod3=Color.new(205,190,112)

LightGoldenrod4=Color.new(139,129,76)

LightYellow1=Color.new(255,255,224)

LightYellow2=Color.new(238,238,209)

LightYellow3=Color.new(205,205,180)

LightYellow4=Color.new(139,139,122)

yellow1=Color.new(255,255,0)

yellow2=Color.new(238,238,0)

yellow3=Color.new(205,205,0)

yellow4=Color.new(139,139,0)

gold1=Color.new(255,215,0)

gold2=Color.new(238,201,0)

gold3=Color.new(205,173,0)

gold4=Color.new(139,117,0)

goldenrod1=Color.new(255,193,37)

goldenrod2=Color.new(238,180,34)

goldenrod3=Color.new(205,155,29)

goldenrod4=Color.new(139,105,20)

DarkGoldenrod1=Color.new(255,185,15)

DarkGoldenrod2=Color.new(238,173,14)

DarkGoldenrod3=Color.new(205,149,12)

DarkGoldenrod4=Color.new(139,101,8)

RosyBrown1=Color.new(255,193,193)

RosyBrown2=Color.new(238,180,180)

RosyBrown3=Color.new(205,155,155)

RosyBrown4=Color.new(139,105,105)

IndianRed1=Color.new(255,106,106)

IndianRed2=Color.new(238,99,99)

IndianRed3=Color.new(205,85,85)

IndianRed4=Color.new(139,58,58)

sienna1=Color.new(255,130,71)

sienna2=Color.new(238,121,66)

sienna3=Color.new(205,104,57)

sienna4=Color.new(139,71,38)

burlywood1=Color.new(255,211,155)

burlywood2=Color.new(238,197,145)

burlywood3=Color.new(205,170,125)

burlywood4=Color.new(139,115,85)

wheat1=Color.new(255,231,186)

wheat2=Color.new(238,216,174)

wheat3=Color.new(205,186,150)

wheat4=Color.new(139,126,102)

tan1=Color.new(255,165,79)

tan2=Color.new(238,154,73)

tan3=Color.new(205,133,63)

tan4=Color.new(139,90,43)

chocolate1=Color.new(255,127,36)

chocolate2=Color.new(238,118,33)

chocolate3=Color.new(205,102,29)

chocolate4=Color.new(139,69,19)

firebrick1=Color.new(255,48,48)

firebrick2=Color.new(238,44,44)

firebrick3=Color.new(205,38,38)

firebrick4=Color.new(139,26,26)

brown1=Color.new(255,64,64)

brown2=Color.new(238,59,59)

brown3=Color.new(205,51,51)

brown4=Color.new(139,35,35)

salmon1=Color.new(255,140,105)

salmon2=Color.new(238,130,98)

salmon3=Color.new(205,112,84)

salmon4=Color.new(139,76,57)

LightSalmon1=Color.new(255,160,122)

LightSalmon2=Color.new(238,149,114)

LightSalmon3=Color.new(205,129,98)

LightSalmon4=Color.new(139,87,66)

orange1=Color.new(255,165,0)

orange2=Color.new(238,154,0)

orange3=Color.new(205,133,0)

orange4=Color.new(139,90,0)

DarkOrange1=Color.new(255,127,0)

DarkOrange2=Color.new(238,118,0)

DarkOrange3=Color.new(205,102,0)

DarkOrange4=Color.new(139,69,0)

coral1=Color.new(255,114,86)

coral2=Color.new(238,106,80)

coral3=Color.new(205,91,69)

coral4=Color.new(139,62,47)

tomato1=Color.new(255,99,71)

tomato2=Color.new(238,92,66)

tomato3=Color.new(205,79,57)

tomato4=Color.new(139,54,38)

OrangeRed1=Color.new(255,69,0)

OrangeRed2=Color.new(238,64,0)

OrangeRed3=Color.new(205,55,0)

OrangeRed4=Color.new(139,37,0)

red1=Color.new(255,0,0)

red2=Color.new(238,0,0)

red3=Color.new(205,0,0)

red4=Color.new(139,0,0)

DeepPink1=Color.new(255,20,147)

DeepPink2=Color.new(238,18,137)

DeepPink3=Color.new(205,16,118)

DeepPink4=Color.new(139,10,80)

HotPink1=Color.new(255,110,180)

HotPink2=Color.new(238,106,167)

HotPink3=Color.new(205,96,144)

HotPink4=Color.new(139,58,98)

pink1=Color.new(255,181,197)

pink2=Color.new(238,169,184)

pink3=Color.new(205,145,158)

pink4=Color.new(139,99,108)

LightPink1=Color.new(255,174,185)

LightPink2=Color.new(238,162,173)

LightPink3=Color.new(205,140,149)

LightPink4=Color.new(139,95,101)

PaleVioletRed1=Color.new(255,130,171)

PaleVioletRed2=Color.new(238,121,159)

PaleVioletRed3=Color.new(205,104,137)

PaleVioletRed4=Color.new(139,71,93)

maroon1=Color.new(255,52,179)

maroon2=Color.new(238,48,167)

maroon3=Color.new(205,41,144)

maroon4=Color.new(139,28,98)

VioletRed1=Color.new(255,62,150)

VioletRed2=Color.new(238,58,140)

VioletRed3=Color.new(205,50,120)

VioletRed4=Color.new(139,34,82)

magenta1=Color.new(255,0,255)

magenta2=Color.new(238,0,238)

magenta3=Color.new(205,0,205)

magenta4=Color.new(139,0,139)

orchid1=Color.new(255,131,250)

orchid2=Color.new(238,122,233)

orchid3=Color.new(205,105,201)

orchid4=Color.new(139,71,137)

plum1=Color.new(255,187,255)

plum2=Color.new(238,174,238)

plum3=Color.new(205,150,205)

plum4=Color.new(139,102,139)

MediumOrchid1=Color.new(224,102,255)

MediumOrchid2=Color.new(209,95,238)

MediumOrchid3=Color.new(180,82,205)

MediumOrchid4=Color.new(122,55,139)

DarkOrchid1=Color.new(191,62,255)

DarkOrchid2=Color.new(178,58,238)

DarkOrchid3=Color.new(154,50,205)

DarkOrchid4=Color.new(104,34,139)

purple1=Color.new(155,48,255)

purple2=Color.new(145,44,238)

purple3=Color.new(125,38,205)

purple4=Color.new(85,26,139)

MediumPurple1=Color.new(171,130,255)

MediumPurple2=Color.new(159,121,238)

MediumPurple3=Color.new(137,104,205)

MediumPurple4=Color.new(93,71,139)

thistle1=Color.new(255,225,255)

thistle2=Color.new(238,210,238)

thistle3=Color.new(205,181,205)

thistle4=Color.new(139,123,139)

gray0=Color.new(0,0,0)

grey0=Color.new(0,0,0)

gray1=Color.new(3,3,3)

grey1=Color.new(3,3,3)

gray2=Color.new(5,5,5)

grey2=Color.new(5,5,5)

gray3=Color.new(8,8,8)

grey3=Color.new(8,8,8)

gray4=Color.new(10,10,10)

grey4=Color.new(10,10,10)

gray5=Color.new(13,13,13)

grey5=Color.new(13,13,13)

gray6=Color.new(15,15,15)

grey6=Color.new(15,15,15)

gray7=Color.new(18,18,18)

grey7=Color.new(18,18,18)

gray8=Color.new(20,20,20)

grey8=Color.new(20,20,20)

gray9=Color.new(23,23,23)

grey9=Color.new(23,23,23)

gray10=Color.new(26,26,26)

grey10=Color.new(26,26,26)

gray11=Color.new(28,28,28)

grey11=Color.new(28,28,28)

gray12=Color.new(31,31,31)

grey12=Color.new(31,31,31)

gray13=Color.new(33,33,33)

grey13=Color.new(33,33,33)

gray14=Color.new(36,36,36)

grey14=Color.new(36,36,36)

gray15=Color.new(38,38,38)

grey15=Color.new(38,38,38)

gray16=Color.new(41,41,41)

grey16=Color.new(41,41,41)

gray17=Color.new(43,43,43)

grey17=Color.new(43,43,43)

gray18=Color.new(46,46,46)

grey18=Color.new(46,46,46)

gray19=Color.new(48,48,48)

grey19=Color.new(48,48,48)

gray20=Color.new(51,51,51)

grey20=Color.new(51,51,51)

gray21=Color.new(54,54,54)

grey21=Color.new(54,54,54)

gray22=Color.new(56,56,56)

grey22=Color.new(56,56,56)

gray23=Color.new(59,59,59)

grey23=Color.new(59,59,59)

gray24=Color.new(61,61,61)

grey24=Color.new(61,61,61)

gray25=Color.new(64,64,64)

grey25=Color.new(64,64,64)

gray26=Color.new(66,66,66)

grey26=Color.new(66,66,66)

gray27=Color.new(69,69,69)

grey27=Color.new(69,69,69)

gray28=Color.new(71,71,71)

grey28=Color.new(71,71,71)

gray29=Color.new(74,74,74)

grey29=Color.new(74,74,74)

gray30=Color.new(77,77,77)

grey30=Color.new(77,77,77)

gray31=Color.new(79,79,79)

grey31=Color.new(79,79,79)

gray32=Color.new(82,82,82)

grey32=Color.new(82,82,82)

gray33=Color.new(84,84,84)

grey33=Color.new(84,84,84)

gray34=Color.new(87,87,87)

grey34=Color.new(87,87,87)

gray35=Color.new(89,89,89)

grey35=Color.new(89,89,89)

gray36=Color.new(92,92,92)

grey36=Color.new(92,92,92)

gray37=Color.new(94,94,94)

grey37=Color.new(94,94,94)

gray38=Color.new(97,97,97)

grey38=Color.new(97,97,97)

gray39=Color.new(99,99,99)

grey39=Color.new(99,99,99)

gray40=Color.new(102,102,102)

grey40=Color.new(102,102,102)

gray41=Color.new(105,105,105)

grey41=Color.new(105,105,105)

gray42=Color.new(107,107,107)

grey42=Color.new(107,107,107)

gray43=Color.new(110,110,110)

grey43=Color.new(110,110,110)

gray44=Color.new(112,112,112)

grey44=Color.new(112,112,112)

gray45=Color.new(115,115,115)

grey45=Color.new(115,115,115)

gray46=Color.new(117,117,117)

grey46=Color.new(117,117,117)

gray47=Color.new(120,120,120)

grey47=Color.new(120,120,120)

gray48=Color.new(122,122,122)

grey48=Color.new(122,122,122)

gray49=Color.new(125,125,125)

grey49=Color.new(125,125,125)

gray50=Color.new(127,127,127)

grey50=Color.new(127,127,127)

gray51=Color.new(130,130,130)

grey51=Color.new(130,130,130)

gray52=Color.new(133,133,133)

grey52=Color.new(133,133,133)

gray53=Color.new(135,135,135)

grey53=Color.new(135,135,135)

gray54=Color.new(138,138,138)

grey54=Color.new(138,138,138)

gray55=Color.new(140,140,140)

grey55=Color.new(140,140,140)

gray56=Color.new(143,143,143)

grey56=Color.new(143,143,143)

gray57=Color.new(145,145,145)

grey57=Color.new(145,145,145)

gray58=Color.new(148,148,148)

grey58=Color.new(148,148,148)

gray59=Color.new(150,150,150)

grey59=Color.new(150,150,150)

gray60=Color.new(153,153,153)

grey60=Color.new(153,153,153)

gray61=Color.new(156,156,156)

grey61=Color.new(156,156,156)

gray62=Color.new(158,158,158)

grey62=Color.new(158,158,158)

gray63=Color.new(161,161,161)

grey63=Color.new(161,161,161)

gray64=Color.new(163,163,163)

grey64=Color.new(163,163,163)

gray65=Color.new(166,166,166)

grey65=Color.new(166,166,166)

gray66=Color.new(168,168,168)

grey66=Color.new(168,168,168)

gray67=Color.new(171,171,171)

grey67=Color.new(171,171,171)

gray68=Color.new(173,173,173)

grey68=Color.new(173,173,173)

gray69=Color.new(176,176,176)

grey69=Color.new(176,176,176)

gray70=Color.new(179,179,179)

grey70=Color.new(179,179,179)

gray71=Color.new(181,181,181)

grey71=Color.new(181,181,181)

gray72=Color.new(184,184,184)

grey72=Color.new(184,184,184)

gray73=Color.new(186,186,186)

grey73=Color.new(186,186,186)

gray74=Color.new(189,189,189)

grey74=Color.new(189,189,189)

gray75=Color.new(191,191,191)

grey75=Color.new(191,191,191)

gray76=Color.new(194,194,194)

grey76=Color.new(194,194,194)

gray77=Color.new(196,196,196)

grey77=Color.new(196,196,196)

gray78=Color.new(199,199,199)

grey78=Color.new(199,199,199)

gray79=Color.new(201,201,201)

grey79=Color.new(201,201,201)

gray80=Color.new(204,204,204)

grey80=Color.new(204,204,204)

gray81=Color.new(207,207,207)

grey81=Color.new(207,207,207)

gray82=Color.new(209,209,209)

grey82=Color.new(209,209,209)

gray83=Color.new(212,212,212)

grey83=Color.new(212,212,212)

gray84=Color.new(214,214,214)

grey84=Color.new(214,214,214)

gray85=Color.new(217,217,217)

grey85=Color.new(217,217,217)

gray86=Color.new(219,219,219)

grey86=Color.new(219,219,219)

gray87=Color.new(222,222,222)

grey87=Color.new(222,222,222)

gray88=Color.new(224,224,224)

grey88=Color.new(224,224,224)

gray89=Color.new(227,227,227)

grey89=Color.new(227,227,227)

gray90=Color.new(229,229,229)

grey90=Color.new(229,229,229)

gray91=Color.new(232,232,232)

grey91=Color.new(232,232,232)

gray92=Color.new(235,235,235)

grey92=Color.new(235,235,235)

gray93=Color.new(237,237,237)

grey93=Color.new(237,237,237)

gray94=Color.new(240,240,240)

grey94=Color.new(240,240,240)

gray95=Color.new(242,242,242)

grey95=Color.new(242,242,242)

gray96=Color.new(245,245,245)

grey96=Color.new(245,245,245)

gray97=Color.new(247,247,247)

grey97=Color.new(247,247,247)

gray98=Color.new(250,250,250)

grey98=Color.new(250,250,250)

gray99=Color.new(252,252,252)

grey99=Color.new(252,252,252)

gray100=Color.new(255,255,255)

grey100=Color.new(255,255,255)

Link to comment
addEventHandler ( "onClientRender" , localPlayer , 
function ( ) 
local pX , pY , pZ = getElementPosition ( localPlayer ) 
local pname = getPlayerName ( localPlayer ) 
if pname:find ( "#%x%x%x%x%x%x" ) then 
local hexColor = pname:match ( "#%x%x%x%x%x%x" ) 
pname = pname:gsub ( "#%x%x%x%x%x%x" , "" ) 
local r , g , b = getColorFromString ( hexColor ) 
local x , y = getScreenFromWorldPosition ( x , y , z + 1.2 , 0.06 ) 
dxDrawText ( pname , x , y , x , y , tocolor ( r , g , b , 255 ) ) 
else 
local r , g , b = getPlayerNametagColor ( localPlayer ) 
local x , y = getScreenFromWorldPosition ( x , y , z + 1.2 , 0.06 ) 
dxDrawText ( pname , x , y , x , y , tocolor ( r , g , b , 255 ) ) 
end 
end) 
  
function getColorFromString(hex) 
  hex = hex:gsub("#","") 
  return tonumber("0x"..hex:sub(1,2)), tonumber("0x"..hex:sub(3,4)), tonumber("0x"..hex:sub(5,6)) 
end 

This is not tested.

Link to comment

Use /debugscript 3.

EDIT: I tested it and figured out the problem.

addEventHandler ( "onClientRender" , root , 
function ( ) 
local pX , pY , pZ = getPedBonePosition ( localPlayer , 8 ) 
local pname = getPlayerName ( localPlayer ) 
if pname:find ( "#%x%x%x%x%x%x" ) then 
local hexColor = pname:match ( "#%x%x%x%x%x%x" ) 
pname = pname:gsub ( "#%x%x%x%x%x%x" , "" ) 
local r , g , b = getColorFromString ( hexColor ) 
local x , y = getScreenFromWorldPosition ( pX , pY , pZ + 0.5 ) 
dxDrawText ( pname , x , y , x , y , tocolor ( r , g , b , 255 ) , 2 , "default" , "center" , "center" ) 
else 
local r , g , b = getPlayerNametagColor ( localPlayer ) 
local x , y = getScreenFromWorldPosition ( pX , pY , pZ + 0.5 ) 
dxDrawText ( pname , x , y , x , y , tocolor ( r , g , b , 255 ) , 2 , "default" , "center" , "center" ) 
end 
end) 
  
function getColorFromString(hex) 
  hex = hex:gsub("#","") 
  return tonumber("0x"..hex:sub(1,2)), tonumber("0x"..hex:sub(3,4)), tonumber("0x"..hex:sub(5,6)) 
end 

Link to comment

Ohh wait, JR10 maybe i understand what he wants, when u die/ press b, under the screen (in the race mode) there is the label: "Currently spectating:" and @ left and @ right there are the arrows for select the player to spectate, maybe u want the specated player name colored?

Link to comment

No when u spectate,u see playername above car. I want when a player use a colour in his name you see that colour above his car. So if i have a yellow name:#FFFF00Admigo and when i die and players spectate me you see Admigo in yellow. But now the spectate is only white.

Link to comment

P1:How can i change the size of the letters. Its so big:P

P2;And how can i change the health bar to green and if you are hit the part from hitted to red.

The bar is white with grey or black:S

addEventHandler ( "onClientRender", g_Root, 
    function() 
        -- Hideous quick fix -- 
        for i,player in ipairs(g_Players) do 
            if player ~= g_Me then 
                setPlayerNametagShowing ( player, false ) 
                if not nametags[player] then 
                    nametag.create ( player ) 
                end 
            end 
        end 
        if bHideNametags then 
            return 
        end 
        local x,y,z = getCameraMatrix() 
        for player in pairs(nametags) do 
            while true do 
                if not isPedInVehicle(player) or isPlayerDead(player) then break end 
                local vehicle = getPedOccupiedVehicle(player) 
                local px,py,pz = getElementPosition ( vehicle ) 
                local pdistance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) 
                if pdistance <= NAMETAG_DISTANCE then 
                    --Get screenposition 
                    local sx,sy = getScreenFromWorldPosition ( px, py, pz+0.95, 0.06 ) 
                    if not sx or not sy then break end 
                    --Calculate our components 
                    local scale = 1/(NAMETAG_SCALE * (pdistance / NAMETAG_DISTANCE)) 
                    local alpha = ((pdistance - NAMETAG_ALPHA_DISTANCE) / NAMETAG_ALPHA_DIFF) 
                    alpha = (alpha < 0) and NAMETAG_ALPHA or NAMETAG_ALPHA-(alpha*NAMETAG_ALPHA) 
                    scale = math.evalCurve(maxScaleCurve,scale) 
                    local textscale = math.evalCurve(textScaleCurve,scale) 
                    local textalpha = math.evalCurve(textAlphaCurve,alpha) 
                    local outlineThickness = NAMETAG_OUTLINE_THICKNESS*(scale) 
                    --Draw our text 
                    local r,g,b = 255,255,255 
                    local team = getPlayerTeam(player) 
                    if team then 
                        r,g,b = getTeamColor(team) 
                    end 
                    local offset = (scale) * NAMETAG_TEXT_BAR_SPACE/2 
                    --dxDrawText ( getPlayerName(player), sx, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, "default", "center", "bottom", false, false, false ) 
                    dxDrawText ( getPlayerName(player), sx + 1, sy - offset + 1, sx + 1, sy - offset + 1, tocolor(0,0,0,255), textscale*NAMETAG_TEXTSIZE, "bankgothic", "center", "bottom", false, false, false ) 
                    dxDrawColorText( getPlayerName(player,true), sx, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, 'bankgothic', 'center', 'bottom' ) 
                    --We draw three parts to make the healthbar.  First the outline/background 
                    local drawX = sx - NAMETAG_WIDTH*scale/2 
                    drawY = sy + offset 
                    local width,height =  NAMETAG_WIDTH*scale, NAMETAG_HEIGHT*scale 
                    dxDrawRectangle ( drawX, drawY, width, height, tocolor(0,0,0,alpha) ) 
                    --Next the inner background 
                    local health = getElementHealth(vehicle) 
                    health = math.max(health - 250, 0)/750 
                    local p = -510*(health^2) 
                    --local r,g = math.max(math.min(p + 255*health + 255, 255), 0), math.max(math.min(p + 765*health, 255), 0) 
                    
          dxDrawRectangle (     drawX + outlineThickness, 
                                        drawY + outlineThickness, 
                                        width - outlineThickness*2, 
                                        height - outlineThickness*2, 
                                        tocolor(178,178,178,0.4*alpha) 
                                    ) 
                    --Finally, the actual health 
          
                    dxDrawRectangle (   drawX + outlineThickness, 
                                        drawY + outlineThickness, 
                                        health*(width - outlineThickness*2), 
                                        height - outlineThickness*2, 
                                        tocolor(r,g,b,alpha) 
                                    )           
                end 
                break 
            end 
        end 
    end 
) 

Link to comment
  
addEventHandler ( "onClientRender", g_Root, 
    function() 
        -- Hideous quick fix -- 
        for i,player in ipairs(g_Players) do 
            if player ~= g_Me then 
                setPlayerNametagShowing ( player, false ) 
                if not nametags[player] then 
                    nametag.create ( player ) 
                end 
            end 
        end 
        if bHideNametags then 
            return 
        end 
        local x,y,z = getCameraMatrix() 
        for player in pairs(nametags) do 
            while true do 
                if not isPedInVehicle(player) or isPlayerDead(player) then break end 
                local vehicle = getPedOccupiedVehicle(player) 
                local px,py,pz = getElementPosition ( vehicle ) 
                local pdistance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) 
                if pdistance <= NAMETAG_DISTANCE then 
                    --Get screenposition 
                    local sx,sy = getScreenFromWorldPosition ( px, py, pz+0.95, 0.06 ) 
                    if not sx or not sy then break end 
                    --Calculate our components 
                    local scale = 1/(NAMETAG_SCALE * (pdistance / NAMETAG_DISTANCE)) 
                    local alpha = ((pdistance - NAMETAG_ALPHA_DISTANCE) / NAMETAG_ALPHA_DIFF) 
                    alpha = (alpha < 0) and NAMETAG_ALPHA or NAMETAG_ALPHA-(alpha*NAMETAG_ALPHA) 
                    scale = math.evalCurve(maxScaleCurve,scale) 
                    local textscale = math.evalCurve(textScaleCurve,scale) 
                    local textalpha = math.evalCurve(textAlphaCurve,alpha) 
                    local outlineThickness = NAMETAG_OUTLINE_THICKNESS*(scale) 
                    --Draw our text 
                    local r,g,b = 255,255,255 
                    local team = getPlayerTeam(player) 
                    if team then 
                        r,g,b = getTeamColor(team) 
                    end 
                    local offset = (scale) * NAMETAG_TEXT_BAR_SPACE/2 
                    --dxDrawText ( getPlayerName(player), sx, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, "default", "center", "bottom", false, false, false ) 
                    dxDrawText ( getPlayerName(player), sx + 1, sy - offset + 1, sx + 1, sy - offset + 1, tocolor(0,0,0,255), textscale*NAMETAG_TEXTSIZE, "bankgothic", "center", "bottom", false, false, false ) 
                    dxDrawColorText( getPlayerName(player,true), sx, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, 'bankgothic', 'center', 'bottom' ) 
                    --We draw three parts to make the healthbar.  First the outline/background 
                    local drawX = sx - NAMETAG_WIDTH*scale/2 
                    drawY = sy + offset 
                    local width,height =  NAMETAG_WIDTH*scale, NAMETAG_HEIGHT*scale 
                    dxDrawRectangle ( drawX, drawY, width, height, tocolor(0,0,0,alpha) ) 
                    --Next the inner background 
                    local health = getElementHealth(vehicle) 
                    health = math.max(health - 250, 0)/750 
                    local p = -510*(health^2) 
                    --local r,g = math.max(math.min(p + 255*health + 255, 255), 0), math.max(math.min(p + 765*health, 255), 0) 
                    
          dxDrawRectangle (     drawX + outlineThickness, 
                                        drawY + outlineThickness, 
                                        width - outlineThickness*2, 
                                        height - outlineThickness*2, 
                                        tocolor(178,178,178,0.4*alpha) 
                                    ) 
                    --Finally, the actual health 
          
                    dxDrawRectangle (   drawX + outlineThickness, 
                                        drawY + outlineThickness, 
                                        health*(width - outlineThickness*2), 
                                        height - outlineThickness*2, 
                                        tocolor(r,g,b,alpha) 
                                    )           
                end 
                break 
            end 
        end 
    end 
) 
  
function dxDrawColorText(str, ax, ay, bx, by, color, scale, font) 
  local pat = "(.-)#(%x%x%x%x%x%x)" 
  local s, e, cap, col = str:find(pat, 1) 
  local last = 1 
  while s do 
    if cap == "" and col then color = tocolor(tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)), 255) end 
    if s ~= 1 or cap ~= "" then 
      local w = dxGetTextWidth(cap, scale, font) 
      dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) 
      ax = ax + w 
      color = tocolor(tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)), 255) 
    end 
    last = e + 1 
    s, e, cap, col = str:find(pat, last) 
  end 
  if last <= #str then 
    cap = str:sub(last) 
    local w = dxGetTextWidth(cap, scale, font) 
    dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) 
  end 
end 
  

Try this, untested

Link to comment
nametag = {} 
local nametags = {} 
local g_screenX,g_screenY = guiGetScreenSize() 
local bHideNametags = false 
  
local NAMETAG_SCALE = 0.3 --Overall adjustment of the nametag, use this to resize but constrain proportions 
local NAMETAG_ALPHA_DISTANCE = 50 --Distance to start fading out 
local NAMETAG_DISTANCE = 120 --Distance until we're gone 
local NAMETAG_ALPHA = 120 --The overall alpha level of the nametag 
--The following arent actual pixel measurements, they're just proportional constraints 
local NAMETAG_TEXT_BAR_SPACE = 2 
local NAMETAG_WIDTH = 50 
local NAMETAG_HEIGHT = 5 
local NAMETAG_TEXTSIZE = 0.26 
local NAMETAG_OUTLINE_THICKNESS = 1.2 
-- 
local NAMETAG_ALPHA_DIFF = NAMETAG_DISTANCE - NAMETAG_ALPHA_DISTANCE 
NAMETAG_SCALE = 1/NAMETAG_SCALE * 800 / g_screenY 
-- 
-- If 1 then it shows your own nametag, else it will make invisible 
Testing = 0 
  
-- Ensure the name tag doesn't get too big 
local maxScaleCurve = { {0, 0}, {3, 3}, {13, 5} } 
-- Ensure the text doesn't get too small/unreadable 
local textScaleCurve = { {0, 0.8}, {0.8, 1.2}, {99, 99} } 
-- Make the text a bit brighter and fade more gradually 
local textAlphaCurve = { {0, 0}, {25, 100}, {120, 190}, {255, 190} } 
  
function nametag.create ( player ) 
    nametags[player] = true 
end 
  
function nametag.destroy ( player ) 
    nametags[player] = nil 
end 
  
addEventHandler ( "onClientRender", g_Root, 
    function() 
        -- Hideous quick fix -- 
        for i,player in ipairs(g_Players) do 
            if player ~= g_Me or Testing == 1 then 
                setPlayerNametagShowing ( player, false ) 
                if not nametags[player] then 
                    nametag.create ( player ) 
                end 
            end 
        end 
        if bHideNametags then 
            return 
        end 
        local x,y,z = getCameraMatrix() 
        for player in pairs(nametags) do 
            while true do 
                if not isPedInVehicle(player) or isPlayerDead(player) then break end 
                local vehicle = getPedOccupiedVehicle(player) 
                local px,py,pz = getElementPosition ( vehicle ) 
                local pdistance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) 
                if pdistance <= NAMETAG_DISTANCE then 
                    --Get screenposition 
                    local sx,sy = getScreenFromWorldPosition ( px, py, pz+0.95, 0.06 ) 
                    if not sx or not sy then break end 
                    --Calculate our components 
                    local scale = 1/(NAMETAG_SCALE * (pdistance / NAMETAG_DISTANCE)) 
                    local alpha = ((pdistance - NAMETAG_ALPHA_DISTANCE) / NAMETAG_ALPHA_DIFF) 
                    alpha = (alpha < 0) and NAMETAG_ALPHA or NAMETAG_ALPHA-(alpha*NAMETAG_ALPHA) 
                    scale = math.evalCurve(maxScaleCurve,scale) 
                    local textscale = math.evalCurve(textScaleCurve,scale) 
                    local textalpha = math.evalCurve(textAlphaCurve,alpha) 
                    local outlineThickness = NAMETAG_OUTLINE_THICKNESS*(scale) 
                    --Draw our text 
                    local r,g,b = 255,255,255 
                    local team = getPlayerTeam(player) 
                    if team then 
                        r,g,b = getTeamColor(team) 
                    end 
                    local offset = (scale) * NAMETAG_TEXT_BAR_SPACE/2 
                    -- There will be the font name 
                    font = "bankgothic" 
                    -- As you can see, i'm using bankgothic font 
                    dxDrawColorText ( string.gsub(getPlayerNametagText(player),'#%x%x%x%x%x%x',''), sx + 1, sy - offset + 1, sx + 1, sy - offset + 1, tocolor(0,0,0,textalpha), textscale*NAMETAG_TEXTSIZE, font, "center", "bottom", false, false, false ) 
                    dxDrawColorText ( getPlayerNametagText(player), sx, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, font, "center", "bottom", false, false, false ) 
                    --We draw three parts to make the healthbar.  First the outline/background 
                    local drawX = sx - NAMETAG_WIDTH*scale/2 
                    drawY = sy + offset 
                    local width,height =  NAMETAG_WIDTH*scale, NAMETAG_HEIGHT*scale 
                    dxDrawRectangle ( drawX, drawY, width, height, tocolor(0,0,0,alpha) ) 
                    --Next the inner background 
                    local health = getElementHealth(vehicle) 
                    health = math.max(health - 250, 0)/750 
                    local p = -510*(health^2) 
                    local r,g = math.max(math.min(p + 255*health + 255, 255), 0), math.max(math.min(p + 765*health, 255), 0) 
                    dxDrawRectangle (   drawX + outlineThickness, 
                                        drawY + outlineThickness, 
                                        width - outlineThickness*2, 
                                        height - outlineThickness*2, 
                                        tocolor(r,g,0,0.4*alpha) 
                                    ) 
                    --Finally, the actual health 
                    dxDrawRectangle (   drawX + outlineThickness, 
                                        drawY + outlineThickness, 
                                        health*(width - outlineThickness*2), 
                                        height - outlineThickness*2, 
                                        tocolor(r,g,0,alpha) 
                                    ) 
                end 
                break 
            end 
        end 
    end 
) 
  
  
---------------THE FOLLOWING IS THE MANAGEMENT OF NAMETAGS----------------- 
addEventHandler('onClientResourceStart', g_ResRoot, 
    function() 
        for i,player in ipairs(getElementsByType"player") do 
            if player ~= g_Me or Testing == 1 then 
                nametag.create ( player ) 
            end 
        end 
    end 
) 
  
addEventHandler ( "onClientPlayerJoin", g_Root, 
    function() 
        if source == g_Me then return end 
        setPlayerNametagShowing ( source, false ) 
        nametag.create ( source ) 
    end 
) 
  
addEventHandler ( "onClientPlayerQuit", g_Root, 
    function() 
        nametag.destroy ( source ) 
    end 
) 
  
  
addEvent ( "onClientScreenFadedOut", true ) 
addEventHandler ( "onClientScreenFadedOut", g_Root, 
    function() 
        bHideNametags = true 
    end 
) 
  
addEvent ( "onClientScreenFadedIn", true ) 
addEventHandler ( "onClientScreenFadedIn", g_Root, 
    function() 
        bHideNametags = false 
    end 
) 
  
  
function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, alignX, alignY) 
  if alignX then 
    if alignX == "center" then 
      local w = dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font) 
      ax = ax + (bx-ax)/2 - w/2 
    elseif alignX == "right" then 
      local w = dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font) 
      ax = bx - w 
    end 
  end 
  if alignY then 
    if alignY == "center" then 
      local h = dxGetFontHeight(scale, font) 
      ay = ay + (by-ay)/2 - h/2 
    elseif alignY == "bottom" then 
      local h = dxGetFontHeight(scale, font) 
      ay = by - h 
    end 
  end 
  local pat = "(.-)#(%x%x%x%x%x%x)" 
  local s, e, cap, col = str:find(pat, 1) 
  local last = 1 
  while s do 
    if cap == "" and col then color = tocolor(tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)), 255) end 
    if s ~= 1 or cap ~= "" then 
      local w = dxGetTextWidth(cap, scale, font) 
      dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) 
      ax = ax + w 
      color = tocolor(tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)), 255) 
    end 
    last = e + 1 
    s, e, cap, col = str:find(pat, last) 
  end 
  if last <= #str then 
    cap = str:sub(last) 
    local w = dxGetTextWidth(cap, scale, font) 
    dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) 
  end 
end 
  

This should work

EDIT: It works! Tested.

You can see here: http://www.shrani.si/f/1t/wc/qQndfPq/mt ... 1011-3.png

Edited by Guest
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