Kirast Posted August 22, 2011 Share Posted August 22, 2011 So, i have an idea about the spawnpoints in Map Editor => Race. So the idea is: you can tune Race Spawnpoints, like you put car "Stratum" for spawnpoint and then click on car and press F3 or double click on car and then add spoiler, hood etc. The same manu like it is in Map Editor => Play car tuning. And if race starts or you test the map, then the spawnpoint has all the upgrades. Another suggestion, in Map Editor => Race ,you set up the map settings ,then test Race and stop race, then the map settings are again default. For example: You put in map settings => Ghostmode => true, Respawn Time => 0. Then test race and stop test. Then go to Map Settings and Ghostmode is again false and Respawn Time is again 5. So please do it like it saves everything. Like you put Ghostmode true ,start race, stop race and then Ghostmode is still true, (save settings) Link to comment
SDK Posted August 22, 2011 Share Posted August 22, 2011 First idea already exists, it even works for checkpoints and vehicle pickups too. It's not added to the map editor gui tho, so you'll have to edit the .map file yourself. Take a look at the .map section here: https://wiki.multitheftauto.com/wiki/Resource:Race. It could be added to the gui if someone feels like it. About the settings, that's more a bug then a feature. And I believe it's already fixed in 1.1 resources, arran probably knows more about that. Link to comment
Arran Posted August 22, 2011 Share Posted August 22, 2011 There are indeed some bugs in the Map Editor. Please bugs you find to the bug tracker at: http://bugs.mtasa.com/ Link to comment
Kirast Posted August 29, 2011 Author Share Posted August 29, 2011 I ment this Upgrade panel for the Spawn of Race: and if race starts then all upgrades you added will be there. Link to comment
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