BennyBunny Posted August 14, 2011 Posted August 14, 2011 I have try a long time now add my water area in out of the map but everything what i have try no water. So i have start a test and found out that when the water area is on the map no problem. But when i wanna crate a water are not on the map outside the ocean then create water is not more working. Try it self here is my test... function thaResourceStarting( ) water = createWater ( -3778, -1579, 10, -4025, -1579, 10, -3778, -1381, 10, -4025, -1381, 10 ) -- water = createWater ( 1867, -1444, 10, 1968, -1443, 10, 1867, -1372, 10, 1968, -1370, 10 ) -- water = createWater ( 17, -1544, 10, 118, -1543, 10, 17, -1472, 10, 118, -1470, 10 ) -- water = createWater ( -1, -1544, 10, 109, -1543, 10, -1, -1472, 10, 109, -1470, 10 ) -- water = createWater ( -100, -1544, 10, 9, -1543, 10, -100, -1472, 10, 9, -1470, 10 ) -- water = createWater ( -100, -1579, 10, 9, -1579, 10, -100, -1381, 10, 9, -1381, 10 ) -- water = createWater ( -200, -1579, 10, -91, -1579, 10, -200, -1381, 10, -91, -1381, 10 ) -- water = createWater ( -2000, -1579, 10, -1891, -1579, 10, -2000, -1381, 10, -1891, -1381, 10 ) -- water = createWater ( -2900, -1579, 10, -2791, -1579, 10, -2900, -1381, 10, -2791, -1381, 10 ) -- water = createWater ( -3000, -1579, 10, -2891, -1579, 10, -3000, -1381, 10, -2891, -1381, 10 ) water = createWater ( -3100, -1579, 10, -2991, -1579, 10, -3100, -1381, 10, -2991, -1381, 10 ) setWaterLevel ( water, 150 ) if water == false then outputChatBox ( "water fail") else outputChatBox ( "water ok") end end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), thaResourceStarting) the last to are good for see what i mean. IDK why or have i done something wrong
JR10 Posted August 14, 2011 Posted August 14, 2011 "STAY WITHIN THE WORLD BOUNDARIES" Literally. If I'm right that is what causing the problem, lol, you can't create something outside the GTA world boundaries.
BennyBunny Posted August 14, 2011 Author Posted August 14, 2011 hm... the next one is when i add the water hight over 1000 there is the water but no texture from the water lol Is there a way when the mta do so or so a new version of mta to fix all this? So that we can add water over the world boundaries and over 1000 hight.
JR10 Posted August 14, 2011 Posted August 14, 2011 That's a GTA thing not MTA, and it's not a bug to fix. And you can't create anything outside the world boundaries.
Headshot4Fun Posted August 15, 2011 Posted August 15, 2011 That's a GTA thing not MTA, and it's not a bug to fix.And you can't create anything outside the world boundaries. What about creating objects? You can't create SOME THINGS would be better
JR10 Posted August 15, 2011 Posted August 15, 2011 I haven't test creating anything outside the boundaries, but I still think it's not possible.
Headshot4Fun Posted August 15, 2011 Posted August 15, 2011 I haven't test creating anything outside the boundaries, but I still think it's not possible.Well. you can do this with mta map editor. There are alot of maps that go 1000 units outside of the boundaries, specially race maps, and without problem.
Headshot4Fun Posted August 15, 2011 Posted August 15, 2011 Ah, my bad then, sorry.No problem, we are all humans, thats normal ^^
ecoxp Posted August 15, 2011 Posted August 15, 2011 Ironically, you are wrong. You can't create objects outside the map boundaries (but the limit is not 1000) or atleast not in MTA Map Editor, as if you try to create objects out of the boundaries they will jump back to the map boundaries
Headshot4Fun Posted August 15, 2011 Posted August 15, 2011 Ironically, you are wrong. You can't create objects outside the map boundaries (but the limit is not 1000) or atleast not in MTA Map Editor, as if you try to create objects out of the boundaries they will jump back to the map boundariesSo whats the true limit. 9000?
MTA Team qaisjp Posted August 16, 2011 MTA Team Posted August 16, 2011 Well, after 10000 (who noes, it could be infinity) the game engine is dead. You are out of the game engine. The GTA map has limits, the rest of the world are not created, it's just default. that's why setting wave height and level doesnt affect the outside
maskatchi Posted September 23, 2011 Posted September 23, 2011 what exactly are you trying to do? flood the map? if you are: height = 40 SizeVal = 2998 southWest_X = -SizeVal southWest_Y = -SizeVal southEast_X = SizeVal southEast_Y = -SizeVal northWest_X = -SizeVal northWest_Y = SizeVal northEast_X = SizeVal northEast_Y = SizeVal function thaResourceStarting( ) water = createWater ( southWest_X, southWest_Y, height, southEast_X, southEast_Y, height, northWest_X, northWest_Y, height, northEast_X, northEast_Y, height ) setWaterLevel ( height ) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), thaResourceStarting)
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