Axel Posted July 29, 2011 Share Posted July 29, 2011 I need some help in making a script like this: When a player hits a body part of another player he should recive a specified damage. Like: HeadShot- -60hp ArmShot- -10hp .... Link to comment
Castillo Posted July 29, 2011 Share Posted July 29, 2011 local damage_data = { [3] = 20, [4] = 30, [5] = 40, [6] = 50, [7] = 60, [8] = 70, [9] = 80, } addEventHandler ( "onPlayerDamage", getRootElement (), function ( attacker, weapon, bodypart, loss ) if damage_data[bodypart] then local health = getElementHealth(source) local damage = damage_data[bodypart] setElementHealth(source, tonumber(health)-tonumber(damage)) end end) Body part names: 3: Torso 4: Ass 5: Left Arm 6: Right Arm 7: Left Leg 8: Right leg 9: Head Something like that? Link to comment
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