DarkLink Posted July 15, 2011 Posted July 15, 2011 Okay guys, I made the EDF for my gamemode, and it was working before, I could go map editor and add the definitions settings there.. but now, I go there and I dont see the definition settings for my gamemode I think all its okay.. the meta.xml is like this: <meta> <info author="Tiago Martins" version="0.1" type="gamemode" name="DarkLink" description="A gamemode about border patrol and emigration" edf:definition="borderpatrol.edf"/> <script src="server_onPlayerJoin.lua" type="server" /> <script src="server_lightsnmines.lua" type="server" /> <script src="server_radarZone.lua" type="server" /> <script src="client_logingui.lua" type="client" /> <script src="server_Weapons.lua" type="server" /> <script src="client_WeaponsFunc.lua" type="client" /> <script src="server_Prisao.lua" type="server" /> <script src="server_passagens.lua" type="server" /> <script src="client_mines.lua" type="client" /> <script src="client_weed.lua" type="client" /> <script src="server_weed.lua" type="server" /> <map src="teleporte.map" dimension="0" /> <file src="spawnpoint.png" /> <file src="flag.png" /> <file src="team.png" /> <file src="weapon.png" /> </meta> the borderpatrol.edf file: <def name="borderpatrol"> <element name="spawnpoint" friendlyname="Spawnpoint" instructions="Place your spawnspoints!" icon="spawnpoint.png"> <data name="team" type="selection:Emigrants,Police" required="true" default="Emigrants" /> <data name="position" type="coord3d" default="0,0,0" /> <data name="rotation" type="coord3d" default="0,0,0" /> <data name="skin" type="skinID" default="0" /> <ped model="!skin!" rotation="!rotation!" position="!position!" team="!team!"/> </element> <element name="passage" friendlyname="Teleport" instructions="Place your teleport, emigrants need to reach USA!" icon="teleport.png" > <data name="position" type="coord3d" default="0,0,0" /> <data name="size" type="number" required="false" default="2"/> <data name="color" type="color" required="false" default="##0ff94dff" /> <marker type="cylinder" size="!size!" color="!color!" /> <marker size="0.5" type="cylinder" color="#ffff00ff" /> </element> <element name="mine" friendlyname="Mine" instructions="Place your mine wherever you want, police need do defend USA!" icon="mine.png" > <object editorOnly="true" model="3053" posZ="0" /> <data name="position" type="coord3d" default="0,0,0" /> <data name="rotation" type="coord3d" default="0,0,0" /> </element> </def> And my resource folder: Thanks in advance guys, It was working one hour before!! But know, I tryed to put it on a folder named edf inside my resource folder, and changing the directory on meta.xml file and such... and didnt worked, then I put again on resource folder, but cant see the settings now on map editor Thanks. Borderpatrol Project Gamemode - Under Development (80%)
Wojak Posted July 15, 2011 Posted July 15, 2011 there is nothing wrong with the edf file, there may be a typo in meta.xml, but i would have to create a lot of dummy files to test it... create your teleports and interiors in MTA map editor want more excitment in your race map? - add a killer bot you may also add some peds (NPC) - CARMAGEDDON STYLE! 2paq MTA:SA Race Server
DarkLink Posted July 15, 2011 Author Posted July 15, 2011 there is nothing wrong with the edf file, there may be a typo in meta.xml, but i would have to create a lot of dummy files to test it... Thanks for ur reply, u say a typo in meta.xml ? What do you mean bro? Thanks. EDIT: Found the problem bro! Ehehe thanks alot! Borderpatrol Project Gamemode - Under Development (80%)
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