Jump to content

Idiot tables <_<


#Paper

Recommended Posts

error: attempt to index upvalue on "headShots" (a table value)

it happen when i use "test" cmd

and the text is setted to: "table: xxxxxxxx"

local headShots = 1 
local legShots = 0 
local torsoShots = 0 
local armShots = 0 
local assShots = 0 
  
function modifyKillCounter(killer, weapon, bodypart) 
if bodypart == 9 then 
    headShots = headShots + 1 
elseif bodypart == 7 or bodypart == 8 then 
    legShots = legShots + 1 
elseif bodypart == 5 or bodypart == 6 then 
    armShots = armShots + 1 
elseif bodypart == 3 then 
    torsoShots = torsoShots + 1 
elseif bodypart == 4 then 
    assShots = assShots + 1 
end 
headShots:text("HeadShots#FF7256: [ #ffffff"..tostring(headShots).." #FF7256]") 
leg:text("Leg#FF7256: [ #ffffff"..tostring(legShots).." #FF7256]") 
torso:text("Torso#FF7256: [ #ffffff"..tostring(torsoShots).." #FF7256]") 
arm:text("Arm#FF7256: [ #ffffff"..tostring(armShots).." #FF7256]") 
ass:text("Ass#FF7256: [ #ffffff"..tostring(assShots).." #FF7256]") 
end 
addEventHandler("onClientPlayerWasted", getRootElement(), modifyKillCounter) 
  
function test () 
headShots = headShots + 1 
end 
addCommandHandler("test", test) 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...