Blueman Posted July 7, 2011 Share Posted July 7, 2011 The blips made by this script are larger than what I want. I see no possible cause, a lil help would be appreciated. function onplayerjoingame() local myBlip = createBlipAttachedTo ( source, 1, 1, math.random(1,255), math.random(1,255), math.random(1,255) ) end addEventHandler("onPlayerJoin", getRootElement(), onplayerjoingame) Link to comment
Castillo Posted July 7, 2011 Share Posted July 7, 2011 The second argument is the size, I don't know if you can lower it than 1. Link to comment
Blueman Posted July 7, 2011 Author Share Posted July 7, 2011 Setting the blip size to 0 it's still big as seen above. Link to comment
Castillo Posted July 7, 2011 Share Posted July 7, 2011 That's not big, that's normal. Link to comment
Blueman Posted July 7, 2011 Author Share Posted July 7, 2011 It seems big to me but never mind. Link to comment
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