Blueman Posted July 7, 2011 Posted July 7, 2011 The blips made by this script are larger than what I want. I see no possible cause, a lil help would be appreciated. function onplayerjoingame() local myBlip = createBlipAttachedTo ( source, 1, 1, math.random(1,255), math.random(1,255), math.random(1,255) ) end addEventHandler("onPlayerJoin", getRootElement(), onplayerjoingame)
Castillo Posted July 7, 2011 Posted July 7, 2011 The second argument is the size, I don't know if you can lower it than 1.
Blueman Posted July 7, 2011 Author Posted July 7, 2011 Setting the blip size to 0 it's still big as seen above.
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