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[GM][WIP]BloodDerby


qaisjp

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Hey guys, I'm here to explain a new gamemode I am developing. I just started yesterday and I am getting off to a good start.

This gamemode is only for Multi Theft Auto: San Andreas 1.1+

Blood Derby

Ever played the DD maps? I always had the concept that Destruction Derby was supposed to be in the Bloodbowl Stadium, until I became more familiar with MTA:SA, I realised this changed. The problem with most maps, is that if you fall off, you are dead; In my gamemode, the true destruction is in the derby and blood will be shed! (actually "blood" came from bloodbowl, not the actual blood xD)

Links

Google Code

Road Map

Adding/Fixing:

  • Sort spawning system
  • Add vehicle and ped spawns
  • Add coloured blips
  • New nametags - by race resource

Pending:

  • Save statistics
  • Add graphic enhancements
  • Point system (includes speed enhancements, weapons and stuff) (points are redeemed for money, buy with money)
  • Achievement system (minor, add at the end)
  • Checking if inside interior and not in hell (cant do colshape, im crap at it)
  • Stylish vehicle selection voting system
  • No outer interference (need colshape, im crap at it)
  • Epic hud and speedo
  • Add help system
  • Spectater system
  • Dynamic Dropping System
  • Rockets :S like in interstate69 (GodFather's idea)

Resolved/Added:

  • Anti-Camping in garages - Completed
  • Add ped spawns - Completed

Dynamic Dropping System

Somehow when dropping a barrel make it roll... when throwing a mine dont just plant it there, make it fly in the air onto ground

Images

When you camp you fly out, blue marker may only be for testing, might put alpha to 0: CAMPER

What do you think about this? Any ideas? Any snippets? Any specific colshape codes given :P? This is the topic!

Owned by Alternative Gaming Services and Scripted by Qais/qaisjp

Edited by Guest
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*Sorry for double posts but this is an announcement*

Source code updated, now this will actually work when using in a server, however it is not using any vehicle creation methods yet!

Edited by Guest
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