Maggi Posted June 24, 2011 Share Posted June 24, 2011 FPS: Is it possible to reduce client side features (blur, dirty level for vehicles, grass, etc) as done in SAMP? It is big problem for large RP servers, where player count may be more than 300. I also know that ghost mode and scripts in OnClientPreRender,etc.. uses additional system resources. Network: MTA uses network streamer to stream nearby vehicles and players. SetElementData, is not streamed, so I avoid using it in gamemode. MTA also have advantage over SAMP - scoreboard can be disabled (I know that scoreboard is a script that uses SetElementData). so, my question about network: is there any othar activity except sending streamed players(vehicles) data and SetElementData? PS: warning: bad english =) Link to comment
JR10 Posted June 24, 2011 Share Posted June 24, 2011 I don't really understand what you want but: yes you can set the blur level and set the vehicle dirt level using setPlayerBlurLevel setVehicleDirtLevel what you mean you mean sending data between server and client not using setElementData? Well you can trigger events. Sorry if i didn't get what you want. Link to comment
will briggs Posted June 24, 2011 Share Posted June 24, 2011 Yeah you need to use setPlayerBlurLevel setVehicleDirtLevel And you are right JR10 Link to comment
Maggi Posted June 24, 2011 Author Share Posted June 24, 2011 In short, I want to make MTA client to be looked as SAMP client (no grass, no blur, no dirt level, etc....). Link to comment
JR10 Posted June 24, 2011 Share Posted June 24, 2011 No blur or dirt is with the functions i gave you about the grass i have no idea what are you talking about. Link to comment
will briggs Posted June 24, 2011 Share Posted June 24, 2011 He meens just have the grass a a green block... (Not Posible) Link to comment
DiSaMe Posted June 25, 2011 Share Posted June 25, 2011 Grass visibility depends on video settings, so it's up to players to choose if they want it or not. Link to comment
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