Resmurf Posted June 9, 2011 Posted June 9, 2011 <gate x="-302.4921875" y="1507.392578125" z="78.181114196777" rx="0" ry="0" rz="0" x2="-302.4921875" y2="1507.392578125" z2="70.681114196777" rx2="0" ry2="0" rz2="0" objectID="2990" team="CIA" collisionx="-309.9990234375" collisionY="1501.8447265625" collisionZ="77.910583496094" collisionSize="13.5" raising="0" interiorID="0" /> should i put instead of team, aclgroup?
Resmurf Posted June 9, 2011 Author Posted June 9, 2011 Can you post your code? this is only the map file. i got that from the gatemaker, code is loong
Resmurf Posted June 9, 2011 Author Posted June 9, 2011 Well, you'll need to edit that script then. door = createObject (2990, -9.0146484375, 2066.83203125, 20.4453125, 0, 0, 90) myMarker = createMarker ( -17.3857421875, 2058.5, 19.626815795898, 'corona', 2.0, 0, 120, 225, 150 ) function markerHit (player) local theAccount = getPlayerAccount(player) if theAccount then local accountName = getAccountName(theAccount) if isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Admin" ) ) then moveObject ( door, 1500, -9.0146484375, 2056.33203125, 20.4453125 ) end end end addEventHandler ( "onMarkerHit", myMarker, markerHit ) function markerLeave (player) local theAccount = getPlayerAccount(player) if theAccount then local accountName = getAccountName(theAccount) if isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Admin" ) ) then moveObject ( door, 2990, -9.0146484375, 2066.83203125, 20.4453125 ) end end end addEventHandler ( "onMarkerLeave", myMarker, markerLeave ) Ok i did some research and i found this code, i replaced but didnt worked, the marker is on one side on top, cant it be invisible all around the door?
Castillo Posted June 9, 2011 Posted June 9, 2011 door = createObject (2990, -9.0146484375, 2066.83203125, 20.4453125, 0, 0, 90) myMarker = createMarker ( -9.4607706069946, 2067.0712890625, 16.4921875, 'cylinder', 8.0, 0, 120, 225, 0 ) function markerHit (player) local theAccount = getPlayerAccount(player) if theAccount then local accountName = getAccountName(theAccount) if isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Admin" ) ) then moveObject ( door, 1500, -9.0146484375, 2056.33203125, 20.4453125 ) end end end addEventHandler ( "onMarkerHit", myMarker, markerHit ) function markerLeave (player) local theAccount = getPlayerAccount(player) if theAccount then local accountName = getAccountName(theAccount) if isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Admin" ) ) then moveObject ( door, 2990, -9.0146484375, 2066.83203125, 20.4453125 ) end end end addEventHandler ( "onMarkerLeave", myMarker, markerLeave )
Resmurf Posted June 9, 2011 Author Posted June 9, 2011 the door is duplicating ... i cant make 2 gates it glitches
Resmurf Posted June 9, 2011 Author Posted June 9, 2011 NVM fixed, i putted each gate on their respective map script folder.
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