Resmurf Posted June 9, 2011 Share Posted June 9, 2011 <gate x="-302.4921875" y="1507.392578125" z="78.181114196777" rx="0" ry="0" rz="0" x2="-302.4921875" y2="1507.392578125" z2="70.681114196777" rx2="0" ry2="0" rz2="0" objectID="2990" team="CIA" collisionx="-309.9990234375" collisionY="1501.8447265625" collisionZ="77.910583496094" collisionSize="13.5" raising="0" interiorID="0" /> should i put instead of team, aclgroup? Link to comment
Castillo Posted June 9, 2011 Share Posted June 9, 2011 Can you post your code? this is only the map file. Link to comment
Resmurf Posted June 9, 2011 Author Share Posted June 9, 2011 Can you post your code? this is only the map file. i got that from the gatemaker, code is loong Link to comment
Castillo Posted June 9, 2011 Share Posted June 9, 2011 Well, you'll need to edit that script then. Link to comment
Resmurf Posted June 9, 2011 Author Share Posted June 9, 2011 Well, you'll need to edit that script then. door = createObject (2990, -9.0146484375, 2066.83203125, 20.4453125, 0, 0, 90) myMarker = createMarker ( -17.3857421875, 2058.5, 19.626815795898, 'corona', 2.0, 0, 120, 225, 150 ) function markerHit (player) local theAccount = getPlayerAccount(player) if theAccount then local accountName = getAccountName(theAccount) if isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Admin" ) ) then moveObject ( door, 1500, -9.0146484375, 2056.33203125, 20.4453125 ) end end end addEventHandler ( "onMarkerHit", myMarker, markerHit ) function markerLeave (player) local theAccount = getPlayerAccount(player) if theAccount then local accountName = getAccountName(theAccount) if isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Admin" ) ) then moveObject ( door, 2990, -9.0146484375, 2066.83203125, 20.4453125 ) end end end addEventHandler ( "onMarkerLeave", myMarker, markerLeave ) Ok i did some research and i found this code, i replaced but didnt worked, the marker is on one side on top, cant it be invisible all around the door? Link to comment
Castillo Posted June 9, 2011 Share Posted June 9, 2011 door = createObject (2990, -9.0146484375, 2066.83203125, 20.4453125, 0, 0, 90) myMarker = createMarker ( -9.4607706069946, 2067.0712890625, 16.4921875, 'cylinder', 8.0, 0, 120, 225, 0 ) function markerHit (player) local theAccount = getPlayerAccount(player) if theAccount then local accountName = getAccountName(theAccount) if isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Admin" ) ) then moveObject ( door, 1500, -9.0146484375, 2056.33203125, 20.4453125 ) end end end addEventHandler ( "onMarkerHit", myMarker, markerHit ) function markerLeave (player) local theAccount = getPlayerAccount(player) if theAccount then local accountName = getAccountName(theAccount) if isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Admin" ) ) then moveObject ( door, 2990, -9.0146484375, 2066.83203125, 20.4453125 ) end end end addEventHandler ( "onMarkerLeave", myMarker, markerLeave ) Link to comment
Resmurf Posted June 9, 2011 Author Share Posted June 9, 2011 the door is duplicating ... i cant make 2 gates it glitches Link to comment
Resmurf Posted June 9, 2011 Author Share Posted June 9, 2011 NVM fixed, i putted each gate on their respective map script folder. Link to comment
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