Minokon Posted June 3, 2011 Posted June 3, 2011 (edited) Welcome I have next question: How to create variables for one player? Like PVars in SA-MP, function which you can use to save some data for player. Thanks for help Edited August 21, 2011 by Guest
Raimis_R Posted June 3, 2011 Posted June 3, 2011 I don't know but where no functions like SetPVarInt(playerid,"Name",Value); 100% because Pawn and LUA its so different. Where are functions and eventHandlers
Minokon Posted June 3, 2011 Author Posted June 3, 2011 (edited) So I must use tables? Like: local pVehicle = { } pVehicle[thePlayer] = vehicle Other question: In client-side script I don't have to use tables? Only local pVehicle pVehicle = vehicle Edited August 21, 2011 by Guest
Snoozy Posted June 3, 2011 Posted June 3, 2011 Use: setElementData(thePlayer,"Money",value) - for example getElementData(thePlayer,"Money")
Minokon Posted June 3, 2011 Author Posted June 3, 2011 (edited) Thank you! So in client-side scripts I have to use: setElementData(getLocalPlayer(), "Money", value) And I can read this in server-side scripts? And other, maybe stupid question: saved data with that function is avaiable to read in all resources? P.S I'm sorry because I'm some green in Lua @DOWN This isn't problem I can't understand some words, and google translate can't help too. Here language is some simplier for me Sorry for problem, which I creating. Edited August 21, 2011 by Guest
Aibo Posted June 3, 2011 Posted June 3, 2011 read about element data: https://wiki.multitheftauto.com/wiki/Element_data you should sometimes click the functions highlighted in the code here.
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