serialjwalker Posted May 4, 2011 Share Posted May 4, 2011 and i desperately want to do it to. Tell me how complicated it would be to do. strategic warfare TDM Each team gets a carrier far from eachother atleast 1.30 between teams, as well as 2 or 3 fighters. But within line of airports on opposing sides of the map that each team would also control, They would fight to control strategic points around the map example "old air field" "san feiro navy base" and some other undisclosed location" This would earn each team jet fuel.and money to buy more major implements of war " planes and tanks spawned based on team economy. Possibly money toward one heavy bomber "the 4 engine cargo plane with a carpet bomb script, Also for capturing these outposts a team might get the bonus of one stinger missile launcher with 4 to 6 rounds. the aircraft fuel system would allow no more than 2 or 3 passes of a jet before it has to return for fueling. i imagine it working out nicely. the central theme would however, be to take the enemies aircraft carrier. or conquer it somehow maybe 1 or more players of the opposing team standing inside a marker for 30 seconds. or placing a remote charge next some armaments in the ship. a battle could obviously be won by attreation as well? to prevent everyone from mindlessly charging the ship If its not to much of a stretch maybe a team caption could be appointed each war, Either by score or at random to decide what vehicles to be bought and assign certain duties. Some notes on game play. Heli's would be all or mostly spawned on land along with tanks and humvees at the team airports giving a player at least two respawning options. Additionally if its not to much of a hassle players could also choose upon re spawning to spawn at captured strategic positions. Or perhaps this duty would fall under the team captains responsibilities? Maybe we could appoint officers? Clearly with different color blips so they would be hunted, Only for the purpose of monitory gain for the opposing team. Airports would be gated to allow only members of the corresponding teams entry, I know this is easy enough because i have seen it used in a number of servers, the game mechanic would lend its self to paratroopers jumping from choppers to capture the airports "same as the mechanic for taking a carrier i think.. since vehicles wouldn't be as disposable with the money system in place. SOMEONE HELP ME ! I ENVISION THIS TO BE AN EXTREMELY FUN CONCEPT THAT MAKE FOR LONG DRAWN OUT BATTLES AND FORCE SOME TEAM WORK, WHICH WE WOULD ENCOURAGE AS MUCH AS POSSIBLE. SO GIVE ME YOU'RE OPINIONS AND HOPEFULY SOME HELP . THANKS Link to comment
Arran Posted May 5, 2011 Share Posted May 5, 2011 "the best server idea ever!!!" It just said it all. Link to comment
serialjwalker Posted May 6, 2011 Author Share Posted May 6, 2011 thanks for the vote of confidence. I have so many ideas. journalist missions. you'd fly an unarmed heli around snapping photos. A way-point would be automatically set upon spawning as a journalist. along with a marker at the site, You'd just photo a building or something. Jump back in the heli and make it back alive! This mission may or may not require you to do a series of different sites per mission. armed with only an invisible blip camera and a desert eagle, in addition you'd also document fighting between the factions battling for strategic positions. since at the start of game the map would be halved. a journalists photoing in this capacity would work in favor of whose side of the map the position is located on. it would function like turf war. every photo would be worth a set amount of money, As well as a bonus for every minute spent in the war zone. the downside for factions would be maybe limited ammo and a slight fuel drain, this would Representing public opinion. do you kill the journalist?...or bribe him? only officers will be allowed to make the bribe. after which a journalists work will in no way affect that area for say..5 to 8 minutes and the journalist will be invincible within a set radius from which he was found and bribed for a short time allowing escape. the end game, The journalist will be listed in the team scoreboard in which he helped most Oil field & oil refinery: Mechanic. These will both be worth fuel bonuses. Two small towns on each turf will be selected Mechanic . If an opposing team holds one of these towns public opinion will not be in effect for that team while held. Also these towns will serve as a gated stronghold and beable to refuel choppers and land vehicles. Note both small towns on either side of the map could not be held at once by the opposing force railway Mechanic If possible i would like to use the freight train to transport land vehicles ? I have seen in a server where cars were attached to the railcars on the train. If somehow vehicles can be spawned on the freight cars from their location via game menu. and transported in real time to locations around the map ? even if only at scripted locations it would make a worthy position to be captured. Air recon Mechanic These rustlers would have blips visible only to its team and enemy ground forces. air recon would earn money by one mini mission. spotting enemy subs placed around the map. And by locating journalists. if at all possible i would like team A to only be visible on team B's turf . Unless a recon aircraft is in the area in which case that enemy force could be visible to everyone. i would like this mechanic to work the same way for spotting journalists. Link to comment
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