Blueman Posted May 2, 2011 Share Posted May 2, 2011 Hello I am having problems with my custom game mode I built. When I die I don't respawn, But the other day I respawned just fine. My lua code. function joinHandler() local x = 2026.935668953 local y = 1008.9664306641 local z = 14.663164138794 spawnPlayer(source, x, y, z) fadeCamera(source, true) setCameraTarget(source, source) outputChatBox("Welcome to My Server", source) end addEventHandler("onPlayerJoin", getRootElement(), joinHandler) function playerDied(totalAmmo, killer, killerWeapon, bodypart) outputChatBox(getPlayerName(source).." died!") end addEventHandler("onPlayerWasted",getRootElement(),playerDied) My meta.xml <meta> <info author="Neko^-^" type="gamemode" name="DragonDM" description="DagonDM Mode" /> <include resource="helpmanager" /> <script src="script.lua" Type="Client" /> <map src="Dragon.map" /> <config src="help.xml" type="client"/> </meta> My help.xml <help> Welcome to the DragonDM Type /createvehicle car name/id to spawn vehicles. Made by Neko^-^ </help> I hope that's enough info I havn't made any changes at all since yesterday. Link to comment
Castillo Posted May 2, 2011 Share Posted May 2, 2011 Well, you are obiously lying, because it could never respawn because there's no code for that. local x = 2026.935668953 local y = 1008.9664306641 local z = 14.663164138794 function joinHandler() spawnPlayer(source, x, y, z) fadeCamera(source, true) setCameraTarget(source, source) outputChatBox("Welcome to My Server", source) end addEventHandler("onPlayerJoin", getRootElement(), joinHandler) function playerDied(totalAmmo, killer, killerWeapon, bodypart) outputChatBox(getPlayerName(source).." died!") setTimer(spawnPlayer,1000,1,source, x, y, z) setTimer(fadeCamera,1000,1,source, true) setTimer(setCameraTarget,1000,1,source, source) end addEventHandler("onPlayerWasted",getRootElement(),playerDied) Btw, the meta.xml is also wrong. <meta> <info author="Neko^-^" type="gamemode" name="DragonDM" description="DagonDM Mode" /> <include resource="helpmanager" /> <script src="script.lua" Type="server" /> <map src="Dragon.map" /> <config src="help.xml" type="client"/> </meta> It should work. Link to comment
Blueman Posted May 2, 2011 Author Share Posted May 2, 2011 Well, you are obiously lying, because it could never respawn because there's no code for that. local x = 2026.935668953 local y = 1008.9664306641 local z = 14.663164138794 function joinHandler() spawnPlayer(source, x, y, z) fadeCamera(source, true) setCameraTarget(source, source) outputChatBox("Welcome to My Server", source) end addEventHandler("onPlayerJoin", getRootElement(), joinHandler) function playerDied(totalAmmo, killer, killerWeapon, bodypart) outputChatBox(getPlayerName(source).." died!") setTimer(spawnPlayer,1000,1,source, x, y, z) setTimer(fadeCamera,1000,1,source, true) setTimer(setCameraTarget,1000,1,source, source) end addEventHandler("onPlayerWasted",getRootElement(),playerDied) Btw, the meta.xml is also wrong. <meta> <info author="Neko^-^" type="gamemode" name="DragonDM" description="DagonDM Mode" /> <include resource="helpmanager" /> <script src="script.lua" Type="server" /> <map src="Dragon.map" /> <config src="help.xml" type="client"/> </meta> It should work. I wasn't lying but thanks, I probrably had something else running that might have to do with respawning. Link to comment
Castillo Posted May 2, 2011 Share Posted May 2, 2011 This script never worked, because the meta.xml was wrong. Link to comment
Blueman Posted May 2, 2011 Author Share Posted May 2, 2011 This script never worked, because the meta.xml was wrong. Ok I owe you remember that. Link to comment
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