JamesNL Posted April 23, 2011 Share Posted April 23, 2011 (edited) Hey, i want to make a server. I saw [How To] video's on youtube for how to make a server, i did exactly what they said. But if i start the server:: MTA:BLUE Server for MTA:SA [16:14:29] ERROR: Error parsing config file [16:14:29] Server stopped! Press Q to shut down the server! My friends checked the mtaserver.conf and it was ok... they said that i need to portforward, and i did it... but i think that i did it wrong because its still the same message if i start the server. I did it like this: Application Name: External Port: Internal Port: Protocol: To IP Adress: |MTA| |22003| |22003| |Both| |192.168.1.103| Please help me! How can i portforward it good! HELP! It is now different, cuz there was a wrong name: serever, and it IS server. MTA:BLUE Server for MTA:SA [23:55:00] ERROR: Could not start HTTP server on interface 'my ip, (i dont show)' and port '22003'! [23:55:00] Server stopped! [23:55:00] Closing SQLite3 database Press Q to shut down the server! mtaserver.conf :: <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>SARP San Andreas Roleplay [RPG]</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip>I Dont show me IP in forum</serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22004</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport> . It is a required parameter if <httpserver> is set to 1. --> <httpport>22003</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> <httpconnectionsperclient></httpconnectionsperclient> <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> <!-- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> <verifyclientsettings>-1</verifyclientsettings> <!-- Comma seperated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update (if their client supports auto-update). If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers look like this: 1.0.4-9.01746.0 --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update (if their client supports auto-update). If left blank, this setting is disabled. --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0"/> </config> Edited April 23, 2011 by Guest Link to comment
JamesNL Posted April 23, 2011 Author Share Posted April 23, 2011 And sorry for my bad English, im from Holland. Link to comment
Hazey Posted April 23, 2011 Share Posted April 23, 2011 Have a look at your server.config file? your mta file where it has ip and everything in it ..? Link to comment
JamesNL Posted April 23, 2011 Author Share Posted April 23, 2011 Have a look at your server.config file? your mta file where it has ip and everything in it ..? I did the IP and everything.. but got a question, what needs to be this: <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>[b]22003[/b]</serverport> Just 22003? and . It is a required parameter if is set to 1. --> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport> <httpport>[b]22003[/b]</httpport> Link to comment
Hazey Posted April 23, 2011 Share Posted April 23, 2011 That should be correct, hmm.. Maybe it's in somewhere else of your 'server' folder. Link to comment
JamesNL Posted April 23, 2011 Author Share Posted April 23, 2011 Wait wait, i used by the way Single Port Forwarding. Maybe do i need to do Port Range Forwarding? Link to comment
Hazey Posted April 23, 2011 Share Posted April 23, 2011 Maybe try a few diffferent things.. ? im not sure Link to comment
JamesNL Posted April 23, 2011 Author Share Posted April 23, 2011 Look at the topic message, its different now! Link to comment
taryn Posted April 24, 2011 Share Posted April 24, 2011 Where it says: I Dont show me IP in forum put it as What I'm trying to say is, leave the server IP blank. Link to comment
JamesNL Posted April 24, 2011 Author Share Posted April 24, 2011 Well, it looks better now,but its not in the server list. I checked it, and my friend checked it. If you cant see it: http://tinypic.com/view.php?pic=10zzdhi&s=7 Link to comment
JamesNL Posted April 24, 2011 Author Share Posted April 24, 2011 Fixed,but now an other question, in wich map can i place my Map Editor things. And how do i need to save it, (like mymap.blabla)? Link to comment
Castillo Posted April 25, 2011 Share Posted April 25, 2011 What do you mean? if you save a file on Map editor, it auto creates a new directory with the *.map file inside. Link to comment
taryn Posted April 25, 2011 Share Posted April 25, 2011 The maps automatically get added as resources last time I checked, which was a long time ago, but if you mean adding them to the script - that would depend on the script. Link to comment
JamesNL Posted May 5, 2011 Author Share Posted May 5, 2011 Thanks everyone for the help. I know now how to do it, and im now started with scripting. Link to comment
Henno Posted January 10, 2013 Share Posted January 10, 2013 It says that all three ports are closed i write openports but it doesnt work Link to comment
xdstep Posted January 24, 2013 Share Posted January 24, 2013 Go ino your router setting and check if the ports of mta:sa are connected to your if it still doesn't work out I can help u via teamviwer and do it for u Link to comment
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